Fix goal-priority starvation and spurious anti-cheese triggers for zombies/spiders

AdaptiveZombiePackTacticsGoal and AdaptiveSpiderTacticsGoal shared their
goalSelector priority with vanilla's melee attack goal, so per
WrappedGoal.canBeReplacedBy() they could never interrupt it once a mob was
already fighting - the new tactics essentially never ran in combat. Give
them strictly lower priority numbers than the vanilla attack goal (and
below the disengage/flee goal for spiders) so they can actually take over.

Also fix AdaptiveAntiCheeseGoal.canUse(), which fell back to a bare
cooldown check when no real trap/obstacle condition applied, causing it to
fire every few seconds and briefly steal MOVE/LOOK control for nothing.
canUse() now mirrors the actual conditions checked in start() so it only
triggers when there's something to correct.
This commit is contained in:
Claude
2026-07-02 08:34:54 +00:00
parent e973c29bb1
commit 32b7ef501b
2 changed files with 28 additions and 6 deletions
@@ -45,13 +45,31 @@ public class AdaptiveAntiCheeseGoal extends Goal {
if (target == null || !target.isAlive()) {
return false;
}
if (isInTrapVehicle() || isNearTrapVehicle()) {
if (isInTrapVehicle() || isNearTrapVehicle() || nearestTrapBlock() != null) {
return true;
}
if (tierSupplier.getAsInt() >= 5 && mob instanceof Zombie && isVerticalObstacleCheese(target)) {
if (--cooldown > 0) {
return false;
}
if (mob instanceof Zombie && isVerticalObstacleCheese(target)) {
return true;
}
return --cooldown <= 0;
if ((mob instanceof AbstractSkeleton || mob instanceof Pillager) && !mob.hasLineOfSight(target)) {
return true;
}
if (mob instanceof Creeper creeper && target.hasLineOfSight(creeper)
&& AdaptivePositioningUtils.isOpenToSky(mob)
&& Math.sqrt(mob.distanceToSqr(target)) > 4.0D) {
return true;
}
if (mob instanceof EnderMan && (mob.level().getFluidState(mob.blockPosition()).is(FluidTags.WATER)
|| target.level().getFluidState(target.blockPosition()).is(FluidTags.WATER))) {
return true;
}
// Nothing to correct right now; keep the cooldown short so we re-check soon instead of
// burning a long cooldown on a tick where no cheese pattern was actually detected.
cooldown = 10 + mob.getRandom().nextInt(15);
return false;
}
@Override