fix various issues and add adaptive creeper fuse

This commit is contained in:
2026-07-20 20:30:27 +02:00
parent a0ca350526
commit 34260431f2
9 changed files with 110 additions and 31 deletions
+6 -6
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@@ -31,15 +31,15 @@ Mob-specific tiers can rise further when players repeatedly kill the same mob ty
At the highest default tier, eligible hostile mobs receive:
- `+75%` max health.
- `+45%` attack damage when the mob has an attack damage attribute.
- `+5%` movement speed.
- `+95%` max health.
- `+60%` attack damage when the mob has an attack damage attribute.
- `+7%` movement speed.
- `+25%` follow range.
- `+4` armor.
- `+0.10` knockback resistance.
- `+6` armor.
- `+0.18` knockback resistance.
- A heal to the new maximum health after scaling is applied.
Spawn pressure is also at its highest default value: natural and chunk-generation hostile spawns have a `25%` chance to add one extra mob of the same type nearby. Extra spawns are capped at one per spawn event, obey normal spawn/collision checks, cannot recursively trigger more extras, and are skipped when the local hostile density cap is already reached.
Spawn pressure is also at its highest default value: natural and chunk-generation hostile spawns have a `40%` chance to add one extra mob of the same type nearby. Extra spawns are capped at one per spawn event, obey normal spawn/collision checks, cannot recursively trigger more extras, and are skipped when the local hostile density cap is already reached.
## Mob-Specific Tier 5 Behavior