implement many major AI changes.
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@@ -27,7 +27,7 @@ public final class AdaptiveMobHooks {
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return;
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}
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LivingEntity target = mob.getTarget();
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if (target == null || !target.isAlive()) {
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if (!AdaptiveAIGoalUtils.isValidAdaptiveTarget(target)) {
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return;
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}
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int tier = AdaptiveDifficultyManager.getMobTier(level, mob.getType());
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