implement many major AI changes.
This commit is contained in:
@@ -1,6 +1,7 @@
|
||||
package net.fretux.adaptivemobs.event;
|
||||
|
||||
import net.fretux.adaptivemobs.ai.AdaptiveGoalInjector;
|
||||
import net.fretux.adaptivemobs.ai.AdaptiveAIGoalUtils;
|
||||
import net.fretux.adaptivemobs.ai.AdaptiveMemory;
|
||||
import net.fretux.adaptivemobs.ai.AdaptiveMobHooks;
|
||||
import net.fretux.adaptivemobs.ai.AdaptiveSpecialAbilities;
|
||||
@@ -61,6 +62,10 @@ public class AdaptiveMobsEvents {
|
||||
public void onBlockBreak(BlockEvent.BreakEvent event) {
|
||||
if (AMConfig.enabled && AMConfig.ENABLE_SOUND_INVESTIGATION_AI.get()
|
||||
&& event.getLevel() instanceof ServerLevel level) {
|
||||
if (event.getPlayer() instanceof ServerPlayer player
|
||||
&& !AdaptiveAIGoalUtils.isValidAdaptiveTarget(player)) {
|
||||
return;
|
||||
}
|
||||
AdaptiveMemory.rememberSound(level, event.getPos(), AdaptiveMemory.SoundKind.BLOCK_BREAK, 20 * 8);
|
||||
}
|
||||
}
|
||||
@@ -68,7 +73,8 @@ public class AdaptiveMobsEvents {
|
||||
@SubscribeEvent
|
||||
public void onItemUseFinish(LivingEntityUseItemEvent.Finish event) {
|
||||
if (AMConfig.enabled && AMConfig.ENABLE_SOUND_INVESTIGATION_AI.get()
|
||||
&& event.getEntity() instanceof ServerPlayer player && event.getItem().isEdible()) {
|
||||
&& event.getEntity() instanceof ServerPlayer player && event.getItem().isEdible()
|
||||
&& AdaptiveAIGoalUtils.isValidAdaptiveTarget(player)) {
|
||||
AdaptiveMemory.rememberSound(player.serverLevel(), player.blockPosition(), AdaptiveMemory.SoundKind.EATING, 20 * 6);
|
||||
}
|
||||
}
|
||||
@@ -102,7 +108,8 @@ public class AdaptiveMobsEvents {
|
||||
AdaptiveGoalInjector.inject(mob, level, AdaptiveDifficultyManager.getMobTier(level, mob.getType()));
|
||||
}
|
||||
if (AMConfig.enabled && AMConfig.ENABLE_SOUND_INVESTIGATION_AI.get()
|
||||
&& entity instanceof Projectile projectile && projectile.getOwner() instanceof ServerPlayer player) {
|
||||
&& entity instanceof Projectile projectile && projectile.getOwner() instanceof ServerPlayer player
|
||||
&& AdaptiveAIGoalUtils.isValidAdaptiveTarget(player)) {
|
||||
AdaptiveMemory.rememberSound(level, player.blockPosition(), AdaptiveMemory.SoundKind.BOW_SHOT, 20 * 6);
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user