Initial Ascend Ailments implementation
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{
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"effect.ascend_ailments.soul_rot": "Soul Rot",
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"effect.ascend_ailments.bleed": "Bleed",
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"effect.ascend_ailments.fracture": "Fracture",
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"effect.ascend_ailments.fear": "Fear",
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"effect.ascend_ailments.charm": "Charm",
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"effect.ascend_ailments.taunt": "Taunt",
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"effect.ascend_ailments.overcharm": "Overcharm",
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"effect.ascend_ailments.winded": "Winded",
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"gui.ascend_ailments.hemorrhage": "Hemorrhage",
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"death.attack.bleed": "%1$s bled out",
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"death.attack.bleed.player": "%1$s bled out while fighting %2$s"
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}
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