Initial Ascend Ailments implementation

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2026-08-25 20:59:25 +02:00
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{
"effect.ascend_ailments.soul_rot": "Soul Rot",
"effect.ascend_ailments.bleed": "Bleed",
"effect.ascend_ailments.fracture": "Fracture",
"effect.ascend_ailments.fear": "Fear",
"effect.ascend_ailments.charm": "Charm",
"effect.ascend_ailments.taunt": "Taunt",
"effect.ascend_ailments.overcharm": "Overcharm",
"effect.ascend_ailments.winded": "Winded",
"gui.ascend_ailments.hemorrhage": "Hemorrhage",
"death.attack.bleed": "%1$s bled out",
"death.attack.bleed.player": "%1$s bled out while fighting %2$s"
}