added potions of all effects

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2026-08-27 17:04:03 +02:00
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4 changed files with 54 additions and 2 deletions
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@@ -145,3 +145,24 @@ The Tools & Utilities creative tab contains one glowing debug stick for each of
direct hit applies the named effect through the normal source-aware API. Soul Rot, Bleed, and Fracture add their
configured stacks; the other effects use `taggedWeaponEffectDurationTicks`. The sticks have no recipes and only apply
effects when wielded by a player in Creative Mode, including on multiplayer and dedicated servers.
## Potions
Each ailment has a drinkable potion brewed from an Awkward Potion. Add Gunpowder for its splash variant (and Dragon's
Breath afterward for the standard lingering variant).
| Ailment | Awkward Potion ingredient |
| --- | --- |
| Soul Rot | Soul Sand |
| Bleed | Rotten Flesh |
| Fracture | Bone |
| Fear | Fermented Spider Eye |
| Charm | Honey Bottle |
| Taunt | Fire Charge |
| Overcharm | Golden Apple |
| Winded | Feather |
Fear, Charm, and Taunt retain a source. A drinkable bottle targets its drinker with the player who took the finished
bottle from the brewing stand as its brewer; drinking your own control potion has no effect. Splash potions use the
thrower as their source and likewise do not control the thrower. Drinkable control potions created without a recorded
brewer do nothing safely.