added potions of all effects
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@@ -145,3 +145,24 @@ The Tools & Utilities creative tab contains one glowing debug stick for each of
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direct hit applies the named effect through the normal source-aware API. Soul Rot, Bleed, and Fracture add their
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configured stacks; the other effects use `taggedWeaponEffectDurationTicks`. The sticks have no recipes and only apply
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effects when wielded by a player in Creative Mode, including on multiplayer and dedicated servers.
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## Potions
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Each ailment has a drinkable potion brewed from an Awkward Potion. Add Gunpowder for its splash variant (and Dragon's
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Breath afterward for the standard lingering variant).
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| Ailment | Awkward Potion ingredient |
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| --- | --- |
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| Soul Rot | Soul Sand |
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| Bleed | Rotten Flesh |
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| Fracture | Bone |
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| Fear | Fermented Spider Eye |
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| Charm | Honey Bottle |
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| Taunt | Fire Charge |
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| Overcharm | Golden Apple |
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| Winded | Feather |
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Fear, Charm, and Taunt retain a source. A drinkable bottle targets its drinker with the player who took the finished
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bottle from the brewing stand as its brewer; drinking your own control potion has no effect. Splash potions use the
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thrower as their source and likewise do not control the thrower. Drinkable control potions created without a recorded
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brewer do nothing safely.
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