added potions of all effects
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@@ -145,3 +145,24 @@ The Tools & Utilities creative tab contains one glowing debug stick for each of
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direct hit applies the named effect through the normal source-aware API. Soul Rot, Bleed, and Fracture add their
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configured stacks; the other effects use `taggedWeaponEffectDurationTicks`. The sticks have no recipes and only apply
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effects when wielded by a player in Creative Mode, including on multiplayer and dedicated servers.
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## Potions
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Each ailment has a drinkable potion brewed from an Awkward Potion. Add Gunpowder for its splash variant (and Dragon's
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Breath afterward for the standard lingering variant).
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| Ailment | Awkward Potion ingredient |
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| --- | --- |
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| Soul Rot | Soul Sand |
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| Bleed | Rotten Flesh |
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| Fracture | Bone |
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| Fear | Fermented Spider Eye |
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| Charm | Honey Bottle |
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| Taunt | Fire Charge |
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| Overcharm | Golden Apple |
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| Winded | Feather |
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Fear, Charm, and Taunt retain a source. A drinkable bottle targets its drinker with the player who took the finished
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bottle from the brewing stand as its brewer; drinking your own control potion has no effect. Splash potions use the
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thrower as their source and likewise do not control the thrower. Drinkable control potions created without a recorded
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brewer do nothing safely.
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@@ -6,6 +6,7 @@ import net.fretux.ailments.compat.AscendCompat;
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import net.fretux.ailments.config.AilmentsConfig;
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import net.fretux.ailments.registry.ModEffects;
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import net.fretux.ailments.registry.ModItems;
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import net.fretux.ailments.registry.ModPotions;
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import net.fretux.ailments.network.AilmentNetwork;
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import net.minecraftforge.common.MinecraftForge;
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import net.minecraftforge.event.RegisterCommandsEvent;
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@@ -25,6 +26,7 @@ public final class AscendAilments {
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IEventBus modBus = context.getModEventBus();
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ModEffects.register(modBus);
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ModItems.register(modBus);
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ModPotions.register(modBus);
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AilmentNetwork.register();
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modBus.addListener(this::commonSetup);
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// Gameplay settings belong to the server and are synchronized to multiplayer clients by Forge.
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@@ -35,6 +37,7 @@ public final class AscendAilments {
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private void commonSetup(FMLCommonSetupEvent event) {
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event.enqueueWork(() -> {
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ModPotions.registerBrewingRecipes();
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if (AscendCompat.isAscendLoaded())
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LOGGER.info("Ascend Arcane integration API available: {}", AscendCompat.validateIntegration());
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});
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@@ -19,9 +19,13 @@ public final class EffectSourceUtil {
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public static final String OVERCHARM = "ascend_ailments.overcharm";
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public static void setSource(LivingEntity target, String ailment, @Nullable LivingEntity source) {
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setSourceUuid(target, ailment, source == null ? null : source.getUUID());
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}
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public static void setSourceUuid(LivingEntity target, String ailment, @Nullable UUID sourceId) {
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CompoundTag data = target.getPersistentData();
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if (source == null) data.remove(sourceKey(ailment));
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else data.putUUID(sourceKey(ailment), source.getUUID());
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if (sourceId == null) data.remove(sourceKey(ailment));
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else data.putUUID(sourceKey(ailment), sourceId);
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}
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@Nullable public static UUID getSourceUuid(LivingEntity target, String ailment) {
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@@ -7,6 +7,30 @@
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"effect.ascend_ailments.taunt": "Taunt",
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"effect.ascend_ailments.overcharm": "Overcharm",
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"effect.ascend_ailments.winded": "Winded",
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"item.minecraft.potion.effect.ascend_ailments.soul_rot": "Potion of Soul Rot",
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"item.minecraft.potion.effect.ascend_ailments.bleed": "Potion of Bleeding",
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"item.minecraft.potion.effect.ascend_ailments.fracture": "Potion of Fracture",
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"item.minecraft.potion.effect.ascend_ailments.fear": "Potion of Fear",
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"item.minecraft.potion.effect.ascend_ailments.charm": "Potion of Charm",
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"item.minecraft.potion.effect.ascend_ailments.taunt": "Potion of Taunting",
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"item.minecraft.potion.effect.ascend_ailments.overcharm": "Potion of Overcharm",
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"item.minecraft.potion.effect.ascend_ailments.winded": "Potion of Windedness",
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"item.minecraft.splash_potion.effect.ascend_ailments.soul_rot": "Splash Potion of Soul Rot",
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"item.minecraft.splash_potion.effect.ascend_ailments.bleed": "Splash Potion of Bleeding",
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"item.minecraft.splash_potion.effect.ascend_ailments.fracture": "Splash Potion of Fracture",
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"item.minecraft.splash_potion.effect.ascend_ailments.fear": "Splash Potion of Fear",
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"item.minecraft.splash_potion.effect.ascend_ailments.charm": "Splash Potion of Charm",
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"item.minecraft.splash_potion.effect.ascend_ailments.taunt": "Splash Potion of Taunting",
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"item.minecraft.splash_potion.effect.ascend_ailments.overcharm": "Splash Potion of Overcharm",
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"item.minecraft.splash_potion.effect.ascend_ailments.winded": "Splash Potion of Windedness",
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"item.minecraft.lingering_potion.effect.ascend_ailments.soul_rot": "Lingering Potion of Soul Rot",
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"item.minecraft.lingering_potion.effect.ascend_ailments.bleed": "Lingering Potion of Bleeding",
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"item.minecraft.lingering_potion.effect.ascend_ailments.fracture": "Lingering Potion of Fracture",
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"item.minecraft.lingering_potion.effect.ascend_ailments.fear": "Lingering Potion of Fear",
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"item.minecraft.lingering_potion.effect.ascend_ailments.charm": "Lingering Potion of Charm",
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"item.minecraft.lingering_potion.effect.ascend_ailments.taunt": "Lingering Potion of Taunting",
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"item.minecraft.lingering_potion.effect.ascend_ailments.overcharm": "Lingering Potion of Overcharm",
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"item.minecraft.lingering_potion.effect.ascend_ailments.winded": "Lingering Potion of Windedness",
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"item.ascend_ailments.soul_rot_debug_stick": "Soul Rot Debug Stick",
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"item.ascend_ailments.bleed_debug_stick": "Bleed Debug Stick",
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"item.ascend_ailments.fracture_debug_stick": "Fracture Debug Stick",
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