{ "effect.ascend_ailments.soul_rot": "Soul Rot", "effect.ascend_ailments.bleed": "Bleed", "effect.ascend_ailments.fracture": "Fracture", "effect.ascend_ailments.fear": "Fear", "effect.ascend_ailments.charm": "Charm", "effect.ascend_ailments.taunt": "Taunt", "effect.ascend_ailments.overcharm": "Overcharm", "effect.ascend_ailments.winded": "Winded", "item.ascend_ailments.soul_rot_debug_stick": "Soul Rot Debug Stick", "item.ascend_ailments.bleed_debug_stick": "Bleed Debug Stick", "item.ascend_ailments.fracture_debug_stick": "Fracture Debug Stick", "item.ascend_ailments.fear_debug_stick": "Fear Debug Stick", "item.ascend_ailments.charm_debug_stick": "Charm Debug Stick", "item.ascend_ailments.taunt_debug_stick": "Taunt Debug Stick", "item.ascend_ailments.overcharm_debug_stick": "Overcharm Debug Stick", "item.ascend_ailments.winded_debug_stick": "Winded Debug Stick", "item.ascend_ailments.debug_stick.tooltip": "Applies this ailment on hit; only works in Creative Mode.", "gui.ascend_ailments.hemorrhage": "Hemorrhage", "death.attack.bleed": "%1$s bled out", "death.attack.bleed.player": "%1$s bled out while fighting %2$s" }