diff --git a/README.md b/README.md index 10c1864..5bab454 100644 --- a/README.md +++ b/README.md @@ -1,6 +1,8 @@ # Ascend: SbA (Stats by Actions) — short overview -**Ascend** turns vanilla Minecraft into a lightweight, persistent RPG: train attributes by doing things in-game, gain Ascend levels, spend points to boost combat, movement, magic and social skills, and watch those choices change how your character performs. +**Ascend** turns vanilla Minecraft into a lightweight, persistent RPG: train attributes by doing things in-game, gain Ascend levels, spend points to boost combat, movement, magic and social skills, and watch those choices change how your character performs. + +**This Mod is meant to be used alongside Iron's Spells and Spellbooks but does work without it.** ## What it does (quick) @@ -15,7 +17,7 @@ * **Agility**: small movement speed bonus; XP for agile actions (sprinting, climbing, jumping). * **Fortitude**: increases max health, knockback resistance, chance to resist/cleanse harmful effects. * **Intelligence**: increases mana (and integrates with Iron’s Spellbooks if present), lengthens beneficial potion effects, reduces enchantment costs/effects. -* **Willpower**: reduces sanity drain and increases tempo/stamina gains (API helpers available). +* **Willpower**: Will be used in later mods -> Does nothing for now. * **Charisma**: grants trade discounts by adjusting merchant offers when opening trades. * **Scaling stats**: light/medium/heavy weapon scaling and magic scaling multiply damage based on attack speed or magic damage type.