Fix some small issues
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@@ -16,30 +16,19 @@ public class IntelligencePotionEvents {
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public static void onBeneficialEffectAdded(MobEffectEvent.Added event) {
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if (!(event.getEntity() instanceof Player player)) return;
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if (player.level().isClientSide) return;
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MobEffectInstance inst = event.getEffectInstance();
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if (inst == null) return;
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if (inst.getEffect().getCategory() != MobEffectCategory.BENEFICIAL) return;
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// Avoid re-scaling already huge/custom durations.
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if (inst.getDuration() > 12000) return;
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player.getCapability(PlayerStatsProvider.PLAYER_STATS).ifPresent(stats -> {
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int intel = stats.getAttributeLevel("intelligence");
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if (intel <= 0) return;
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int baseDuration = inst.getDuration();
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// +0.5% duration per INT, up to +50%
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double durPerPoint = 0.005d;
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double durMax = 0.5d;
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double durBonus = Math.min(intel * durPerPoint, durMax);
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int newDuration = (int) (baseDuration * (1.0d + durBonus));
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if (newDuration <= baseDuration) return; // nothing to do
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// Replace effect: remove original, add scaled.
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// This will fire another Added event, but newDuration > 12000 guard prevents loops.
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if (newDuration <= baseDuration) return;
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player.removeEffect(inst.getEffect());
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player.addEffect(new MobEffectInstance(
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inst.getEffect(),
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@@ -26,11 +26,15 @@ public class PlayerEvents {
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@SubscribeEvent
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public static void onPlayerClone(PlayerEvent.Clone event) {
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if (!event.isWasDeath()) return;
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event.getOriginal().reviveCaps();
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event.getOriginal().getCapability(PlayerStatsProvider.PLAYER_STATS).ifPresent(oldStats ->
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event.getEntity().getCapability(PlayerStatsProvider.PLAYER_STATS).ifPresent(newStats -> {
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newStats.deserializeNBT(oldStats.serializeNBT());
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StatEffects.applyAll(event.getEntity());
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if (!event.getEntity().level().isClientSide) {
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PlayerStatsProvider.sync(event.getEntity());
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}
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})
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);
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}
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@@ -27,8 +27,9 @@ public class ServerboundSpendPointPacket {
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}
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public void handle(Supplier<NetworkEvent.Context> ctx) {
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ctx.get().enqueueWork(() -> {
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ServerPlayer player = ctx.get().getSender();
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NetworkEvent.Context context = ctx.get();
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context.enqueueWork(() -> {
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ServerPlayer player = context.getSender();
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if (player == null) return;
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System.out.println("[Ascend] Received spend packet '" + attribute + "' from " + player.getGameProfile().getName());
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@@ -36,34 +37,13 @@ public class ServerboundSpendPointPacket {
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player.getCapability(PlayerStatsProvider.PLAYER_STATS).ifPresent(stats -> {
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boolean success = stats.spendPoints(attribute);
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if (success) {
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player.sendSystemMessage(Component.literal("You increased " + attribute + "!"));
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StatEffects.applyAll(player);
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CompoundTag data = stats.serializeNBT();
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PacketHandler.INSTANCE.send(
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PacketDistributor.PLAYER.with(() -> player),
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new ClientboundSyncStatsPacket(data)
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);
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} else {
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int level = stats.getAttributeLevel(attribute);
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int cost = stats.getCostToUpgrade(attribute);
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int have = stats.getUnspentPoints();
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player.sendSystemMessage(Component.literal(
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"Not enough points (" + have + "/" + cost + ") to increase " + attribute + " (lvl " + level + ")."
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));
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}
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});
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player.getCapability(PlayerStatsProvider.PLAYER_STATS).ifPresent(stats -> {
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boolean success = stats.spendPoints(attribute);
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if (success) {
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if ("strength".equals(attribute)) {
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StatEffects.applyStrength(player, stats.getAttributeLevel("strength"));
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}
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player.sendSystemMessage(Component.literal("You increased " + attribute + "!"));
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CompoundTag data = stats.serializeNBT();
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PacketHandler.INSTANCE.send(
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PacketDistributor.PLAYER.with(() -> player),
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new ClientboundSyncStatsPacket(data)
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);
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} else {
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int level = stats.getAttributeLevel(attribute);
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int cost = stats.getCostToUpgrade(attribute);
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@@ -74,6 +54,6 @@ public class ServerboundSpendPointPacket {
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}
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});
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});
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ctx.get().setPacketHandled(true);
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context.setPacketHandled(true);
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}
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}
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