Fix some small issues

This commit is contained in:
2025-11-09 00:24:29 +01:00
parent f34f644d33
commit 0a3fec8cdc
3 changed files with 10 additions and 37 deletions
@@ -16,30 +16,19 @@ public class IntelligencePotionEvents {
public static void onBeneficialEffectAdded(MobEffectEvent.Added event) {
if (!(event.getEntity() instanceof Player player)) return;
if (player.level().isClientSide) return;
MobEffectInstance inst = event.getEffectInstance();
if (inst == null) return;
if (inst.getEffect().getCategory() != MobEffectCategory.BENEFICIAL) return;
// Avoid re-scaling already huge/custom durations.
if (inst.getDuration() > 12000) return;
player.getCapability(PlayerStatsProvider.PLAYER_STATS).ifPresent(stats -> {
int intel = stats.getAttributeLevel("intelligence");
if (intel <= 0) return;
int baseDuration = inst.getDuration();
// +0.5% duration per INT, up to +50%
double durPerPoint = 0.005d;
double durMax = 0.5d;
double durBonus = Math.min(intel * durPerPoint, durMax);
int newDuration = (int) (baseDuration * (1.0d + durBonus));
if (newDuration <= baseDuration) return; // nothing to do
// Replace effect: remove original, add scaled.
// This will fire another Added event, but newDuration > 12000 guard prevents loops.
if (newDuration <= baseDuration) return;
player.removeEffect(inst.getEffect());
player.addEffect(new MobEffectInstance(
inst.getEffect(),