Refactor CharismaTradeEvents: Add GossipType import and resolve merchant using reflection
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@@ -10,6 +10,7 @@ import net.minecraft.server.level.ServerLevel;
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import net.minecraft.sounds.SoundEvents;
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import net.minecraft.world.effect.MobEffectCategory;
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import net.minecraft.world.entity.ai.attributes.Attributes;
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import net.minecraft.world.entity.ai.gossip.GossipType;
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import net.minecraft.world.entity.npc.Villager;
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import net.minecraft.world.entity.player.Player;
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import net.minecraft.world.level.LightLayer;
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@@ -28,7 +29,6 @@ import net.minecraftforge.event.entity.living.LivingDamageEvent;
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import net.minecraft.world.entity.LivingEntity;
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import net.minecraft.world.entity.animal.IronGolem;
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import net.minecraft.world.entity.animal.SnowGolem;
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import net.minecraft.world.entity.npc.GossipType;
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import net.minecraftforge.event.entity.living.LivingEvent;
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import net.minecraft.world.phys.AABB;
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