From 1e788737681c1ece6e3ff45acbfeb4b4c8907f23 Mon Sep 17 00:00:00 2001 From: IM23a-spirgif <143030312+IM23a-spirgif@users.noreply.github.com> Date: Wed, 12 Nov 2025 13:38:49 +0100 Subject: [PATCH] Delete README.md --- README.md | 26 -------------------------- 1 file changed, 26 deletions(-) delete mode 100644 README.md diff --git a/README.md b/README.md deleted file mode 100644 index 5bab454..0000000 --- a/README.md +++ /dev/null @@ -1,26 +0,0 @@ -# Ascend: SbA (Stats by Actions) — short overview - -**Ascend** turns vanilla Minecraft into a lightweight, persistent RPG: train attributes by doing things in-game, gain Ascend levels, spend points to boost combat, movement, magic and social skills, and watch those choices change how your character performs. - -**This Mod is meant to be used alongside Iron's Spells and Spellbooks but does work without it.** - -## What it does (quick) - -* Adds an **Ascend level & XP** system (max level **20**, **15 points per level**). -* Players earn XP from actions: killing mobs, mining certain blocks, taking damage, crafting/smelting, using potions, trading with villagers, using weapons, and periodic checks for risky situations (low health, debuffs, darkness). -* Spend earned points on 10 attributes (strength, agility, fortitude, intelligence, willpower, charisma, and weapon/magic scaling stats). -* Client UI: press **V** (configurable keybind) to open a compact stats screen and spend points. Server-authoritative with packet sync. - -## Key mechanics & examples - -* **Strength**: +attack damage, +knockback, and armor-bypass bonus calculated on hit. -* **Agility**: small movement speed bonus; XP for agile actions (sprinting, climbing, jumping). -* **Fortitude**: increases max health, knockback resistance, chance to resist/cleanse harmful effects. -* **Intelligence**: increases mana (and integrates with Iron’s Spellbooks if present), lengthens beneficial potion effects, reduces enchantment costs/effects. -* **Willpower**: Will be used in later mods -> Does nothing for now. -* **Charisma**: grants trade discounts by adjusting merchant offers when opening trades. -* **Scaling stats**: light/medium/heavy weapon scaling and magic scaling multiply damage based on attack speed or magic damage type. - -## Playstyle & design goal - -Ascend is built to be unobtrusive and organic: your playstyle trains the corresponding attributes. Want a heavy-hitter who tanks? Smash armor and spend in Strength/Fortitude. Prefer spellcasting? Farm XP and invest in Intelligence and Magic Scaling. It’s about emergent progression. No grindy menus, just meaningful choices.