Improved willpower and charisma

This commit is contained in:
2025-11-09 01:24:52 +01:00
parent e39c6bc0b6
commit 69b46d397f
@@ -30,8 +30,18 @@ public class IronsSpellbooksCompat {
UUID.fromString("88888888-8888-4888-8888-888888888888");
private static final UUID MAG_COOLDOWN_REDUCTION_UUID =
UUID.fromString("99999999-9999-4999-8999-999999999999");
private static final UUID WILL_MANA_COST_UUID =
UUID.fromString("aaaaaaaa-aaaa-4aaa-8aaa-aaaaaaaaaaaa");
private static final UUID CHA_SUPPORT_POWER_UUID =
UUID.fromString("bbbbbbbb-bbbb-4bbb-8bbb-bbbbbbbbbbbb");
private static final UUID CHA_SUMMON_HEALTH_UUID =
UUID.fromString("cccccccc-cccc-4ccc-8ccc-cccccccccccc");
private static final UUID CHA_SUMMON_DAMAGE_UUID =
UUID.fromString("dddddddd-dddd-4ddd-8ddd-dddddddddddd");
private IronsSpellbooksCompat() {}
private IronsSpellbooksCompat() {
}
public static boolean isLoaded() {
return ModList.get().isLoaded("irons_spellbooks");
@@ -39,10 +49,17 @@ public class IronsSpellbooksCompat {
public static void applyAll(Player player) {
if (!isLoaded()) return;
player.getCapability(PlayerStatsProvider.PLAYER_STATS).ifPresent(stats -> {
applyIntelligence(player, stats.getAttributeLevel("intelligence"));
applyCharisma(player, stats.getAttributeLevel("charisma"));
applyMagicScaling(player, stats.getAttributeLevel("magic_scaling"));
int intelligence = stats.getAttributeLevel("intelligence");
int charisma = stats.getAttributeLevel("charisma");
int magicScaling = stats.getAttributeLevel("magic_scaling");
int willpower = stats.getAttributeLevel("willpower");
applyIntelligence(player, intelligence);
applyCharisma(player, charisma); // now also handles support/summons internally
applyMagicScaling(player, magicScaling);
applyWillpowerCastEfficiency(player, willpower);
});
}
@@ -97,9 +114,42 @@ public class IronsSpellbooksCompat {
removeModifier(player, (Attribute) AttributeRegistry.COOLDOWN_REDUCTION.get(), INT_COOLDOWN_REDUCTION_UUID);
}
public static void applyWillpowerCastEfficiency(Player player, int willpower) {
clearWillpower(player);
if (willpower <= 0) {
return;
}
double perPoint = 0.0025d;
double max = 0.25d;
double reduction = Math.min(willpower * perPoint, max);
Attribute attr = (Attribute) AttributeRegistry.CAST_TIME_REDUCTION.get();
if (attr == null) {
return;
}
AttributeInstance inst = player.getAttribute(attr);
if (inst == null) {
return;
}
inst.removeModifier(WILL_MANA_COST_UUID);
if (reduction > 0.0d) {
inst.addTransientModifier(new AttributeModifier(
WILL_MANA_COST_UUID,
"Ascend WILL casting time reduction",
-reduction,
AttributeModifier.Operation.MULTIPLY_BASE
));
}
}
private static void clearWillpower(Player player) {
Attribute attr = (Attribute) AttributeRegistry.CAST_TIME_REDUCTION.get();
if (attr == null) return;
removeModifier(player, attr, WILL_MANA_COST_UUID);
}
public static void applyCharisma(Player player, int charisma) {
clearCharisma(player);
if (charisma <= 0) {
clearCharisma(player);
return;
}
double manaPerPoint = 0.5d;
@@ -111,12 +161,59 @@ public class IronsSpellbooksCompat {
"Ascend CHA max mana",
bonusMana
);
// Trade / reputation hooks can use CHA_SPELL_TRADE_UUID later.
double supportPerPoint = 0.003d;
double supportMax = 0.30d;
double supportBonus = Math.min(charisma * supportPerPoint, supportMax);
Attribute supportAttr = null;
if (supportAttr != null && supportBonus > 0.0d) {
applyMultiplyBaseModifier(
player,
supportAttr,
CHA_SUPPORT_POWER_UUID,
"Ascend CHA support spell power",
supportBonus
);
}
double minionHpPerPoint = 0.004d;
double minionDmgPerPoint = 0.003d;
double minionHpBonus = Math.min(charisma * minionHpPerPoint, 0.40d);
double minionDmgBonus = Math.min(charisma * minionDmgPerPoint, 0.30d);
Attribute summonHpAttr = null;
Attribute summonDmgAttr = null;
if (summonHpAttr != null && minionHpBonus > 0.0d) {
applyMultiplyBaseModifier(
player,
summonHpAttr,
CHA_SUMMON_HEALTH_UUID,
"Ascend CHA summon max health",
minionHpBonus
);
}
if (summonDmgAttr != null && minionDmgBonus > 0.0d) {
applyMultiplyBaseModifier(
player,
summonDmgAttr,
CHA_SUMMON_DAMAGE_UUID,
"Ascend CHA summon damage",
minionDmgBonus
);
}
}
private static void clearCharisma(Player player) {
removeModifier(player, (Attribute) AttributeRegistry.MAX_MANA.get(), CHA_MAX_MANA_UUID);
// Any future CHA ISS modifiers get cleared here.
Attribute supportAttr = null;
Attribute summonHpAttr = null;
Attribute summonDmgAttr = null;
if (supportAttr != null) {
removeModifier(player, supportAttr, CHA_SUPPORT_POWER_UUID);
}
if (summonHpAttr != null) {
removeModifier(player, summonHpAttr, CHA_SUMMON_HEALTH_UUID);
}
if (summonDmgAttr != null) {
removeModifier(player, summonDmgAttr, CHA_SUMMON_DAMAGE_UUID);
}
}
public static void applyMagicScaling(Player player, int magicScaling) {