From 70c8fa0c7b54b3c224bc7fabf51ed1494ec39da1 Mon Sep 17 00:00:00 2001 From: fretuks Date: Tue, 7 Apr 2026 09:33:28 +0200 Subject: [PATCH] update CHANGELOG.md --- CHANGELOG.md | 7 +++++++ 1 file changed, 7 insertions(+) diff --git a/CHANGELOG.md b/CHANGELOG.md index 6a4b1bd..a7569ba 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -65,3 +65,10 @@ This changelog covers all recorded changes after `1.0.0`, grouped by release ver - Hardened `PlayerStats` persistence and validation to clamp invalid saved values and respect config-driven limits. - Added GitHub issue templates for bug reports, feature requests, and tasks. - Included small infrastructure and polish updates across packet registration, worldgen wiring, Moonseye Tome behavior, and player event handling. + +## 2.2.2 + +- Rebalanced Ascend stat formulas across combat, defense, enchantment, potion, and spell-related scaling. +- Simplified and retuned parts of the stat effect implementation, including melee and magic scaling behavior. +- Fixed the stats screen so custom configured max Ascend levels display correctly instead of staying at `20/20`. +- Synced max Ascend and attribute caps through player stat data so the client GUI respects the server-authoritative config.