Fix player tick logic to track timing per player, optimize stat sync, and clean up unused code

This commit is contained in:
2026-05-19 19:54:08 +02:00
parent df16594e00
commit 73b0ba1ebf
5 changed files with 29 additions and 31 deletions
+9
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@@ -72,3 +72,12 @@ This changelog covers all recorded changes after `1.0.0`, grouped by release ver
- Simplified and retuned parts of the stat effect implementation, including melee and magic scaling behavior. - Simplified and retuned parts of the stat effect implementation, including melee and magic scaling behavior.
- Fixed the stats screen so custom configured max Ascend levels display correctly instead of staying at `20/20`. - Fixed the stats screen so custom configured max Ascend levels display correctly instead of staying at `20/20`.
- Synced max Ascend and attribute caps through player stat data so the client GUI respects the server-authoritative config. - Synced max Ascend and attribute caps through player stat data so the client GUI respects the server-authoritative config.
## 2.2.3
- Fixed death respawns so players with fortitude bonus health respawn at their full modified maximum health instead of the vanilla 10 hearts.
- Fixed stat resets and refunds so removed bonuses immediately clamp current health back down to the recalculated maximum.
- Fixed player tick progression logic so fortitude, agility, willpower, and charisma timing is tracked per player instead of through shared server-wide counters.
- Hardened player stat synchronization against accidental non-server-player calls.
- Fixed player clone capability cleanup after copying Ascend stats to the respawned player.
- Removed an unused attack-speed lookup from weapon XP handling.
+1 -1
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@@ -53,7 +53,7 @@ mod_name=Ascend: SbA
# The license of the mod. Review your options at https://choosealicense.com/. All Rights Reserved is the default. # The license of the mod. Review your options at https://choosealicense.com/. All Rights Reserved is the default.
mod_license=All Rights Reserved mod_license=All Rights Reserved
# The mod version. See https://semver.org/ # The mod version. See https://semver.org/
mod_version=2.2.2 mod_version=2.2.3
# The group ID for the mod. It is only important when publishing as an artifact to a Maven repository. # The group ID for the mod. It is only important when publishing as an artifact to a Maven repository.
# This should match the base package used for the mod sources. # This should match the base package used for the mod sources.
# See https://maven.apache.org/guides/mini/guide-naming-conventions.html # See https://maven.apache.org/guides/mini/guide-naming-conventions.html
@@ -9,7 +9,6 @@ import net.minecraft.core.particles.ParticleTypes;
import net.minecraft.server.level.ServerLevel; import net.minecraft.server.level.ServerLevel;
import net.minecraft.sounds.SoundEvents; import net.minecraft.sounds.SoundEvents;
import net.minecraft.world.effect.MobEffectCategory; import net.minecraft.world.effect.MobEffectCategory;
import net.minecraft.world.entity.ai.attributes.Attributes;
import net.minecraft.world.entity.ai.gossip.GossipType; import net.minecraft.world.entity.ai.gossip.GossipType;
import net.minecraft.world.entity.npc.Villager; import net.minecraft.world.entity.npc.Villager;
import net.minecraft.world.entity.player.Player; import net.minecraft.world.entity.player.Player;
@@ -32,17 +31,11 @@ import net.minecraft.world.entity.animal.SnowGolem;
import net.minecraftforge.event.entity.living.LivingEvent; import net.minecraftforge.event.entity.living.LivingEvent;
import net.minecraft.world.phys.AABB; import net.minecraft.world.phys.AABB;
import java.util.Objects;
import java.util.UUID; import java.util.UUID;
@Mod.EventBusSubscriber(modid = AscendMod.MODID) @Mod.EventBusSubscriber(modid = AscendMod.MODID)
public class ActivityEvents { public class ActivityEvents {
private static int agilityTickCounter = 0;
private static int fortitudeTickCounter = 0;
private static int willpowerTickCounter = 0;
private static int charismaTickCounter = 0;
@SubscribeEvent @SubscribeEvent
public static void onMobKilled(LivingDeathEvent event) { public static void onMobKilled(LivingDeathEvent event) {
if (event.getSource().getEntity() instanceof Player player && !player.level().isClientSide) { if (event.getSource().getEntity() instanceof Player player && !player.level().isClientSide) {
@@ -86,25 +79,22 @@ public class ActivityEvents {
public static void onPlayerTickFortitude(TickEvent.PlayerTickEvent event) { public static void onPlayerTickFortitude(TickEvent.PlayerTickEvent event) {
Player player = event.player; Player player = event.player;
if (player.level().isClientSide || event.phase != TickEvent.Phase.END) return; if (player.level().isClientSide || event.phase != TickEvent.Phase.END) return;
fortitudeTickCounter++; if (player.tickCount % 100 != 0) return;
if (fortitudeTickCounter % 100 == 0) { player.getCapability(PlayerStatsProvider.PLAYER_STATS).ifPresent(stats -> {
player.getCapability(PlayerStatsProvider.PLAYER_STATS).ifPresent(stats -> { boolean hasNegativeEffect = player.getActiveEffects().stream()
boolean hasNegativeEffect = player.getActiveEffects().stream() .anyMatch(e -> e.getEffect().getCategory() == MobEffectCategory.HARMFUL);
.anyMatch(e -> e.getEffect().getCategory() == MobEffectCategory.HARMFUL); if (player.getFoodData().getFoodLevel() <= 6 || hasNegativeEffect) {
if (player.getFoodData().getFoodLevel() <= 6 || hasNegativeEffect) { stats.addAscendXP((int) (AscendConfig.COMMON.xpPerDamageTaken.get() * AscendConfig.COMMON.xpMultiplier.get()));
stats.addAscendXP((int) (AscendConfig.COMMON.xpPerDamageTaken.get() * AscendConfig.COMMON.xpMultiplier.get())); PlayerStatsProvider.sync(player);
PlayerStatsProvider.sync(player); }
} });
});
}
} }
@SubscribeEvent @SubscribeEvent
public static void onPlayerTickAgility(TickEvent.PlayerTickEvent event) { public static void onPlayerTickAgility(TickEvent.PlayerTickEvent event) {
Player player = event.player; Player player = event.player;
if (player.level().isClientSide || event.phase != TickEvent.Phase.END) return; if (player.level().isClientSide || event.phase != TickEvent.Phase.END) return;
agilityTickCounter++; if (player.tickCount % 40 != 0) return;
if (agilityTickCounter % 40 != 0) return;
player.getCapability(PlayerStatsProvider.PLAYER_STATS).ifPresent(stats -> { player.getCapability(PlayerStatsProvider.PLAYER_STATS).ifPresent(stats -> {
boolean didAgileThing = boolean didAgileThing =
player.isSprinting() player.isSprinting()
@@ -142,16 +132,15 @@ public class ActivityEvents {
public static void onPlayerTickWillpower(TickEvent.PlayerTickEvent event) { public static void onPlayerTickWillpower(TickEvent.PlayerTickEvent event) {
Player player = event.player; Player player = event.player;
if (player.level().isClientSide || event.phase != TickEvent.Phase.END) return; if (player.level().isClientSide || event.phase != TickEvent.Phase.END) return;
willpowerTickCounter++;
player.getCapability(PlayerStatsProvider.PLAYER_STATS).ifPresent(stats -> { player.getCapability(PlayerStatsProvider.PLAYER_STATS).ifPresent(stats -> {
int willpower = stats.getAttributeLevel("willpower"); int willpower = stats.getAttributeLevel("willpower");
if (willpower > 0 && willpowerTickCounter % 80 == 0) { if (willpower > 0 && player.tickCount % 80 == 0) {
float regen = StatEffects.getWillpowerHealthRegen(willpower); float regen = StatEffects.getWillpowerHealthRegen(willpower);
if (regen > 0.0f && player.getHealth() < player.getMaxHealth()) { if (regen > 0.0f && player.getHealth() < player.getMaxHealth()) {
player.heal(regen); player.heal(regen);
} }
} }
if (willpowerTickCounter % 200 != 0) return; if (player.tickCount % 200 != 0) return;
boolean hasNegativeEffect = player.getActiveEffects().stream() boolean hasNegativeEffect = player.getActiveEffects().stream()
.anyMatch(e -> e.getEffect().getCategory() == MobEffectCategory.HARMFUL); .anyMatch(e -> e.getEffect().getCategory() == MobEffectCategory.HARMFUL);
boolean lowHealth = player.getHealth() <= player.getMaxHealth() * 0.25f; boolean lowHealth = player.getHealth() <= player.getMaxHealth() * 0.25f;
@@ -171,8 +160,7 @@ public class ActivityEvents {
public static void onPlayerTickCharisma(TickEvent.PlayerTickEvent event) { public static void onPlayerTickCharisma(TickEvent.PlayerTickEvent event) {
Player player = event.player; Player player = event.player;
if (player.level().isClientSide || event.phase != TickEvent.Phase.END) return; if (player.level().isClientSide || event.phase != TickEvent.Phase.END) return;
charismaTickCounter++; if (player.tickCount % 40 != 0) return;
if (charismaTickCounter % 40 != 0) return;
player.getCapability(PlayerStatsProvider.PLAYER_STATS).ifPresent(stats -> { player.getCapability(PlayerStatsProvider.PLAYER_STATS).ifPresent(stats -> {
int charisma = stats.getAttributeLevel("charisma"); int charisma = stats.getAttributeLevel("charisma");
if (charisma <= 0) return; if (charisma <= 0) return;
@@ -222,9 +210,6 @@ public class ActivityEvents {
player.getCapability(PlayerStatsProvider.PLAYER_STATS).ifPresent(stats -> { player.getCapability(PlayerStatsProvider.PLAYER_STATS).ifPresent(stats -> {
var heldItem = player.getMainHandItem(); var heldItem = player.getMainHandItem();
if (heldItem.isEmpty()) return; if (heldItem.isEmpty()) return;
double attackSpeed = Objects.requireNonNull(player.getAttribute(
Attributes.ATTACK_SPEED
)).getBaseValue();
stats.addAscendXP(3); stats.addAscendXP(3);
PlayerStatsProvider.sync(player); PlayerStatsProvider.sync(player);
}); });
@@ -32,6 +32,7 @@ public class PlayerEvents {
newStats.deserializeNBT(oldStats.serializeNBT()); newStats.deserializeNBT(oldStats.serializeNBT());
}) })
); );
event.getOriginal().invalidateCaps();
if (!event.getEntity().level().isClientSide) { if (!event.getEntity().level().isClientSide) {
StatEffects.applyAll(event.getEntity()); StatEffects.applyAll(event.getEntity());
if (event.isWasDeath()) { if (event.isWasDeath()) {
@@ -39,9 +39,12 @@ public class PlayerStatsProvider implements ICapabilitySerializable<CompoundTag>
} }
public static void sync(Player player) { public static void sync(Player player) {
if (!(player instanceof ServerPlayer serverPlayer)) {
return;
}
player.getCapability(PlayerStatsProvider.PLAYER_STATS).ifPresent(stats -> { player.getCapability(PlayerStatsProvider.PLAYER_STATS).ifPresent(stats -> {
CompoundTag data = stats.serializeNBT(); CompoundTag data = stats.serializeNBT();
PacketHandler.INSTANCE.send(PacketDistributor.PLAYER.with(() -> (ServerPlayer) player), PacketHandler.INSTANCE.send(PacketDistributor.PLAYER.with(() -> serverPlayer),
new ClientboundSyncStatsPacket(data)); new ClientboundSyncStatsPacket(data));
}); });
} }