Adjusted xp scaling slightly
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@@ -53,8 +53,8 @@ public class PlayerStats {
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public int getXPToNextAscendLevel() {
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if (ascendLevel >= MAX_ASCEND_LEVEL) return 0;
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double base = 100.0;
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double growth = 1.3;
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return (int) Math.ceil(base * Math.pow(growth, ascendLevel - 1));
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double growth = 1.25;
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return (int) Math.ceil(base * Math.pow(growth, ascendLevel - 1) + (ascendLevel * 100));
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}
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public int getUnspentPoints() {
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