Implement rebinding, Translation support and small adjustments to balance
This commit is contained in:
@@ -22,6 +22,12 @@ public class StatsScreen extends Screen {
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private int topPos;
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private final Minecraft mc = Minecraft.getInstance();
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private final Map<String, Button> plusButtons = new HashMap<>();
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private String hoveredAttributeKey = null;
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public StatsScreen() {
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super(Component.literal("Ascend Stats"));
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}
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private static final String[] ATTRIBUTES = new String[]{
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"strength", "agility", "fortitude", "intelligence",
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@@ -29,49 +35,13 @@ public class StatsScreen extends Screen {
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"light_scaling", "medium_scaling", "heavy_scaling", "magic_scaling"
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};
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private final Map<String, Button> plusButtons = new HashMap<>();
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// --- Tooltips for attributes ---
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// Use translation keys for attribute labels and tooltips
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private static final Map<String, Component> ATTRIBUTE_TOOLTIPS = new HashMap<>();
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static {
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ATTRIBUTE_TOOLTIPS.put("strength", Component.literal(
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"Strength: Increases melee damage, knockback and armor penetration."
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));
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ATTRIBUTE_TOOLTIPS.put("agility", Component.literal(
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"Agility: Increases movement speed and mobility."
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));
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ATTRIBUTE_TOOLTIPS.put("fortitude", Component.literal(
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"Fortitude: Increases max health and knockback resistance."
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));
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ATTRIBUTE_TOOLTIPS.put("intelligence", Component.literal(
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"Intelligence: Boosts mana, spell power, mana regen & cooldown reduction (with Iron's Spellbooks)."
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));
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ATTRIBUTE_TOOLTIPS.put("willpower", Component.literal(
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"Willpower: Reduces sanity drain and improves stamina/tempo in harsh conditions."
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));
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ATTRIBUTE_TOOLTIPS.put("charisma", Component.literal(
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"Charisma: Increases max mana and improves trade deals."
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));
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ATTRIBUTE_TOOLTIPS.put("light_scaling", Component.literal(
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"Light Scaling: Increases damage with light weapons that scale with this stat."
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));
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ATTRIBUTE_TOOLTIPS.put("medium_scaling", Component.literal(
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"Medium Scaling: Increases damage with medium weapons that scale with this stat."
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));
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ATTRIBUTE_TOOLTIPS.put("heavy_scaling", Component.literal(
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"Heavy Scaling: Increases damage with heavy weapons that scale with this stat."
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));
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ATTRIBUTE_TOOLTIPS.put("magic_scaling", Component.literal(
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"Magic Scaling: Increases spell power, mana regen & cooldown reduction for scaling spells."
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));
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for (String key : ATTRIBUTES) {
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ATTRIBUTE_TOOLTIPS.put(key, Component.translatable("ascend.attribute." + key + ".desc"));
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}
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// which attribute label the mouse is currently over (for tooltip)
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private String hoveredAttributeKey = null;
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public StatsScreen() {
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super(Component.literal("Ascend Stats"));
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}
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@Override
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@@ -108,7 +78,8 @@ public class StatsScreen extends Screen {
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RenderSystem.enableBlend();
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gui.fill(leftPos - 4, topPos - 4, leftPos + WIDTH + 4, topPos + HEIGHT + 4, 0xAA000000);
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RenderSystem.disableBlend();
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gui.drawCenteredString(this.font, this.title, this.width / 2, topPos + 8, 0xFFFFFF);
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gui.drawCenteredString(this.font, Component.translatable("ascend.stats.title"), this.width / 2, topPos + 8, 0xFFFFFF);
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hoveredAttributeKey = null;
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if (mc.player != null) {
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mc.player.getCapability(PlayerStatsProvider.PLAYER_STATS).ifPresent(stats -> {
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@@ -116,26 +87,25 @@ public class StatsScreen extends Screen {
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int xp = stats.getAscendXP();
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int xpNext = stats.getXPToNextAscendLevel();
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int unspent = stats.getUnspentPoints();
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String levelStr = "Level: " + level + "/" + 20;
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gui.drawString(font, levelStr, leftPos + 10, topPos + 24, 0xFFFF55);
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gui.drawString(font, Component.translatable("ascend.stats.level", level, 20), leftPos + 10, topPos + 24, 0xFFFF55);
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if (level < 20) {
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String xpStr = "Ascend XP: " + xp + " / " + xpNext;
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gui.drawString(font, xpStr, leftPos + 10, topPos + 36, 0xAAAAAA);
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gui.drawString(font, Component.translatable("ascend.stats.xp", xp, xpNext), leftPos + 10, topPos + 36, 0xAAAAAA);
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} else {
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gui.drawString(font, "Ascend XP: MAX", leftPos + 10, topPos + 36, 0xAAAAAA);
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gui.drawString(font, Component.translatable("ascend.stats.xp_max"), leftPos + 10, topPos + 36, 0xAAAAAA);
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}
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String ptsStr = "Unspent Points: " + unspent;
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int ptsWidth = font.width(ptsStr);
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gui.drawString(font, ptsStr,
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leftPos + WIDTH - 10 - ptsWidth, topPos + 24, 0x55FF55);
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gui.drawString(font, Component.translatable("ascend.stats.unspent", unspent),
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leftPos + WIDTH - 10 - font.width("Unspent Points: " + unspent), topPos + 24, 0x55FF55);
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int y = topPos + 55;
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for (String key : ATTRIBUTES) {
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int attrLevel = stats.getAttributeLevel(key);
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int cost = stats.getCostToUpgrade(key);
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String niceName = formatAttributeName(key);
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String label = niceName + ": " + attrLevel;
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Component name = Component.translatable("ascend.attribute." + key);
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Component label = Component.translatable("ascend.attribute.display", name, attrLevel);
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int labelX = leftPos + 10;
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gui.drawString(font, label, labelX, y, 0xFFFFFF);
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Button plus = plusButtons.get(key);
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if (plus != null) {
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plus.setX(leftPos + WIDTH - 40);
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@@ -143,17 +113,19 @@ public class StatsScreen extends Screen {
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plus.active = (unspent >= cost);
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plus.setMessage(Component.literal("+" + cost));
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}
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int labelWidth = font.width(label);
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int labelHeight = font.lineHeight;
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if (mouseX >= labelX && mouseX <= labelX + labelWidth
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&& mouseY >= y && mouseY <= y + labelHeight) {
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&& mouseY >= y && mouseY <= y + font.lineHeight) {
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hoveredAttributeKey = key;
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}
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y += 16;
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}
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});
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}
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super.render(gui, mouseX, mouseY, partialTicks);
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if (hoveredAttributeKey != null) {
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Component tooltip = ATTRIBUTE_TOOLTIPS.get(hoveredAttributeKey);
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if (tooltip != null) {
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@@ -162,11 +134,6 @@ public class StatsScreen extends Screen {
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}
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}
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private String formatAttributeName(String key) {
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String withSpaces = key.replace('_', ' ');
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return withSpaces.substring(0, 1).toUpperCase() + withSpaces.substring(1);
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}
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@Override
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public boolean isPauseScreen() {
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return false;
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@@ -1,6 +1,5 @@
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package net.fretux.ascend.network;
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import net.fretux.ascend.player.PlayerStats;
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import net.fretux.ascend.player.PlayerStatsProvider;
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import net.fretux.ascend.player.StatEffects;
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import net.minecraft.client.Minecraft;
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@@ -35,13 +34,6 @@ public class ClientboundSyncStatsPacket {
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stats.deserializeNBT(data);
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StatEffects.applyAll(mc.player);
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stats.deserializeNBT(data);
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System.out.println("[CLIENT] Before sync: points="
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+ player.getCapability(PlayerStatsProvider.PLAYER_STATS)
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.map(PlayerStats::getUnspentPoints).orElse(-1));
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stats.deserializeNBT(data);
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System.out.println("[CLIENT] After sync: points="
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+ player.getCapability(PlayerStatsProvider.PLAYER_STATS)
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.map(PlayerStats::getUnspentPoints).orElse(-1));
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});
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}
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ctx.get().setPacketHandled(true);
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@@ -2,7 +2,6 @@ package net.fretux.ascend.network;
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import net.fretux.ascend.AscendMod;
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import net.minecraft.resources.ResourceLocation;
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import net.minecraftforge.fml.loading.FMLEnvironment;
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import net.minecraftforge.network.NetworkDirection;
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import net.minecraftforge.network.NetworkRegistry;
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import net.minecraftforge.network.simple.SimpleChannel;
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@@ -13,10 +12,6 @@ public class PacketHandler {
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private static int id = 0;
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public static void register() {
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System.out.println("[Ascend] Registering network packets...");
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System.out.println("[Ascend] Registering packets on side: " +
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(FMLEnvironment.dist.isClient() ? "CLIENT" : "SERVER"));
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INSTANCE = NetworkRegistry.newSimpleChannel(
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new ResourceLocation(AscendMod.MODID, "main"),
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() -> PROTOCOL_VERSION,
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@@ -3,7 +3,6 @@ package net.fretux.ascend.network;
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import net.fretux.ascend.player.PlayerStatsProvider;
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import net.fretux.ascend.player.StatEffects;
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import net.minecraft.network.FriendlyByteBuf;
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import net.minecraft.network.chat.Component;
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import net.minecraft.server.level.ServerPlayer;
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import net.minecraftforge.network.NetworkEvent;
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import net.minecraftforge.network.PacketDistributor;
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@@ -40,14 +39,6 @@ public class ServerboundSpendPointPacket {
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PacketDistributor.PLAYER.with(() -> player),
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new ClientboundSyncStatsPacket(data)
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);
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player.sendSystemMessage(Component.literal("You increased " + attribute + "!"));
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} else {
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int level = stats.getAttributeLevel(attribute);
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int cost = stats.getCostToUpgrade(attribute);
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int have = stats.getUnspentPoints();
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player.sendSystemMessage(Component.literal(
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"Not enough points (" + have + "/" + cost + ") to increase " + attribute + " (lvl " + level + ")."
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));
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}
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});
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});
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@@ -62,7 +62,7 @@ public final class StatEffects {
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if (kb != null) {
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kb.removeModifier(STRENGTH_KNOCKBACK_UUID);
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if (strengthLevel > 0) {
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double kbBonus = strengthLevel * 0.03d * getScaling();
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double kbBonus = strengthLevel * 0.015d * getScaling();
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kb.addTransientModifier(new AttributeModifier(
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STRENGTH_KNOCKBACK_UUID,
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"Ascend Strength knockback bonus",
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@@ -78,7 +78,7 @@ public final class StatEffects {
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if (move != null) {
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move.removeModifier(AGILITY_SPEED_UUID);
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if (agilityLevel > 0) {
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double bonus = agilityLevel * 0.002d * getScaling();
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double bonus = agilityLevel * 0.0005d * getScaling();
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move.addTransientModifier(new AttributeModifier(
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AGILITY_SPEED_UUID,
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"Ascend Agility speed bonus",
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@@ -0,0 +1,33 @@
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{
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"key.ascend.open_stats": "Open Ascend Stats",
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"key.categories.inventory": "Inventory",
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"ascend.stats.title": "Ascend Stats",
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"ascend.stats.level": "Level: %s/%s",
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"ascend.stats.xp": "Ascend XP: %s / %s",
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"ascend.stats.xp_max": "Ascend XP: MAX",
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"ascend.stats.unspent": "Unspent Points: %s",
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"ascend.attribute.strength": "Strength",
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"ascend.attribute.strength.desc": "Increases melee damage, knockback and armor penetration.",
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"ascend.attribute.agility": "Agility",
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"ascend.attribute.agility.desc": "Increases movement speed and mobility.",
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"ascend.attribute.fortitude": "Fortitude",
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"ascend.attribute.fortitude.desc": "Increases max health and knockback resistance.",
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"ascend.attribute.intelligence": "Intelligence",
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"ascend.attribute.intelligence.desc": "Boosts mana, spell power, mana regen & cooldown reduction (with Iron's Spellbooks).",
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"ascend.attribute.willpower": "Willpower",
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"ascend.attribute.willpower.desc": "Reduces sanity drain and improves stamina/tempo.",
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"ascend.attribute.charisma": "Charisma",
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"ascend.attribute.charisma.desc": "Increases max mana and improves trade deals.",
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"ascend.attribute.light_scaling": "Light Scaling",
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"ascend.attribute.light_scaling.desc": "Improves light weapon performance.",
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"ascend.attribute.medium_scaling": "Medium Scaling",
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"ascend.attribute.medium_scaling.desc": "Improves medium weapon performance.",
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"ascend.attribute.heavy_scaling": "Heavy Scaling",
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"ascend.attribute.heavy_scaling.desc": "Improves heavy weapon performance.",
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"ascend.attribute.magic_scaling": "Magic Scaling",
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"ascend.attribute.magic_scaling.desc": "Increases spell power and mana efficiency for scaling spells.",
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"ascend.attribute.display": "%s: %s"
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}
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