From 1e788737681c1ece6e3ff45acbfeb4b4c8907f23 Mon Sep 17 00:00:00 2001 From: IM23a-spirgif <143030312+IM23a-spirgif@users.noreply.github.com> Date: Wed, 12 Nov 2025 13:38:49 +0100 Subject: [PATCH 1/2] Delete README.md --- README.md | 26 -------------------------- 1 file changed, 26 deletions(-) delete mode 100644 README.md diff --git a/README.md b/README.md deleted file mode 100644 index 5bab454..0000000 --- a/README.md +++ /dev/null @@ -1,26 +0,0 @@ -# Ascend: SbA (Stats by Actions) — short overview - -**Ascend** turns vanilla Minecraft into a lightweight, persistent RPG: train attributes by doing things in-game, gain Ascend levels, spend points to boost combat, movement, magic and social skills, and watch those choices change how your character performs. - -**This Mod is meant to be used alongside Iron's Spells and Spellbooks but does work without it.** - -## What it does (quick) - -* Adds an **Ascend level & XP** system (max level **20**, **15 points per level**). -* Players earn XP from actions: killing mobs, mining certain blocks, taking damage, crafting/smelting, using potions, trading with villagers, using weapons, and periodic checks for risky situations (low health, debuffs, darkness). -* Spend earned points on 10 attributes (strength, agility, fortitude, intelligence, willpower, charisma, and weapon/magic scaling stats). -* Client UI: press **V** (configurable keybind) to open a compact stats screen and spend points. Server-authoritative with packet sync. - -## Key mechanics & examples - -* **Strength**: +attack damage, +knockback, and armor-bypass bonus calculated on hit. -* **Agility**: small movement speed bonus; XP for agile actions (sprinting, climbing, jumping). -* **Fortitude**: increases max health, knockback resistance, chance to resist/cleanse harmful effects. -* **Intelligence**: increases mana (and integrates with Iron’s Spellbooks if present), lengthens beneficial potion effects, reduces enchantment costs/effects. -* **Willpower**: Will be used in later mods -> Does nothing for now. -* **Charisma**: grants trade discounts by adjusting merchant offers when opening trades. -* **Scaling stats**: light/medium/heavy weapon scaling and magic scaling multiply damage based on attack speed or magic damage type. - -## Playstyle & design goal - -Ascend is built to be unobtrusive and organic: your playstyle trains the corresponding attributes. Want a heavy-hitter who tanks? Smash armor and spend in Strength/Fortitude. Prefer spellcasting? Farm XP and invest in Intelligence and Magic Scaling. It’s about emergent progression. No grindy menus, just meaningful choices. From 83d7eff83ad5ac57673af87ea962d6a7898bbfb7 Mon Sep 17 00:00:00 2001 From: IM23a-spirgif <143030312+IM23a-spirgif@users.noreply.github.com> Date: Wed, 12 Nov 2025 14:03:27 +0100 Subject: [PATCH 2/2] Create README.md for Ascend mod Added detailed README for Ascend mod including features, attributes, knowledge system, controls, and configuration. --- README.md | 55 +++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 55 insertions(+) create mode 100644 README.md diff --git a/README.md b/README.md new file mode 100644 index 0000000..beffcfb --- /dev/null +++ b/README.md @@ -0,0 +1,55 @@ +# Ascend + +**Ascend** is a soulslike RPG progression mod inspired by *Deepwoken*. + +**The Mod is meant to be used alongside Iron's Spellbooks but can be used without it.** + +--- + +## Features + +### Core Progression +- **Ascend Levels** — Gain Ascend XP through combat, crafting, mining, and exploration. +- **Skill Points** — Every Ascend Level grants 15 points to invest in attributes. +- **Knowledge** — A rare currency earned from leveling up or slaying strong creatures; used for mystical interactions. + +### Attributes +Each player has 10 upgradeable stats (max 100 points each): + +| Attribute | Effect | +|------------|---------| +| **Strength** | Increases melee damage, knockback, and armor penetration. | +| **Agility** | Improves movement speed, evasion chance, and stealth. | +| **Fortitude** | Increases maximum health and reduces knockback taken. | +| **Intelligence** | Boosts mana, spell power, mana regen, and cooldown reduction (with *Iron’s Spells & Spellbooks*). | +| **Willpower** | Reduces sanity drain and increases stamina/tempo. Reduces spell cast time with Iron's Spells Spells & Spellbooks -> Does | +| **Charisma** | Improves villager trades and grants small mana bonuses. | +| **Light Scaling** | Increases damage with light weapons. | +| **Medium Scaling** | Increases damage with medium weapons. | +| **Heavy Scaling** | Increases damage with heavy weapons. | +| **Magic Scaling** | Enhances spell power and mana efficiency for scaling spells. | + +### Knowledge System +- Gain **1 Knowledge** for each Ascend Level. +- Gain **2 Knowledge** when slaying elite or boss-tier mobs. +- Spend Knowledge at ancient shrines or with special items to alter your progression. + +### Shrine of Remembrance +- Indestructible world-generated structure appearing rarely. You can interact with it to reset your skillpoints in exchange for Knowledge. + +### Iron’s Spells ‘n Spellbooks Compatibility +If installed: +- **Intelligence** increases max mana, spell power, mana regen, and cooldown reduction. +- **Charisma** adds smaller mana bonuses. +- **Magic Scaling** improves damage and regen for scaling spells. + +## Controls + +| Action | Default Key | Description | +|---------|--------------|-------------| +| **Open Ascend Stats Menu** | `V` | Opens the attribute screen (can be rebound in Controls → Keybinds → Inventory). | + +--- + +## Configuration +All gameplay values (XP gain, level caps, points per level, etc.) are adjustable in config/ascend-common.toml