make various fixes
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This changelog covers all recorded changes after `1.0.0`, grouped by release version from the git history.
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## 2.4.1
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- Fixed rejoining players with fortitude bonus health being left at the vanilla 20 HP after their increased maximum health was restored.
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- Applied server-side stat modifiers before the initial login synchronization so the client immediately receives the correct attributes and health state.
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## 2.4.0
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- Added 20 hidden advancements covering specialized, hybrid, balanced, magic, weapon-scaling, respec, and configuration-based builds.
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- Added persistent per-character respec counts, previous-build snapshots, and weapon-scaling investment history for stateful hidden advancement conditions.
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- Renamed several existing advancements, including the root, level 5, maximum-level, maximum-attribute, Knowledge, and shrine advancements.
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## 2.3.0
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- Added an Ascend advancement tree for reaching levels 2, 5, 10, and the configured maximum level (20 by default).
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- Added advancements for maxing an attribute, accumulating 100 Knowledge, reading a Moonseye Tome, and successfully using a Shrine of Remembrance.
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- Made advancement checks use server-authoritative progression data so milestones also work after login, respawn, and admin-granted progression.
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## 1.1.0
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- Added Ascend admin commands for inspecting stats, setting attributes, granting XP, and resetting progression.
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