make various fixes

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2026-07-23 13:37:23 +02:00
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This changelog covers all recorded changes after `1.0.0`, grouped by release version from the git history.
## 2.4.1
- Fixed rejoining players with fortitude bonus health being left at the vanilla 20 HP after their increased maximum health was restored.
- Applied server-side stat modifiers before the initial login synchronization so the client immediately receives the correct attributes and health state.
## 2.4.0
- Added 20 hidden advancements covering specialized, hybrid, balanced, magic, weapon-scaling, respec, and configuration-based builds.
- Added persistent per-character respec counts, previous-build snapshots, and weapon-scaling investment history for stateful hidden advancement conditions.
- Renamed several existing advancements, including the root, level 5, maximum-level, maximum-attribute, Knowledge, and shrine advancements.
## 2.3.0
- Added an Ascend advancement tree for reaching levels 2, 5, 10, and the configured maximum level (20 by default).
- Added advancements for maxing an attribute, accumulating 100 Knowledge, reading a Moonseye Tome, and successfully using a Shrine of Remembrance.
- Made advancement checks use server-authoritative progression data so milestones also work after login, respawn, and admin-granted progression.
## 1.1.0
- Added Ascend admin commands for inspecting stats, setting attributes, granting XP, and resetting progression.