Revamp the entire skillset and rebalance everything.

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2026-08-25 10:04:34 +02:00
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This changelog covers all recorded changes after `1.0.0`, grouped by release version from the git history.
## 3.1.0
- Added a public passive Agility event API so integrations such as skill-tree mods can contribute additional Agility points per player.
- Applied passive Agility to both movement speed and Agility-based weapon scaling, with all contributions continuing through Ascend's configured diminishing-return curve beyond the normal investment cap.
- Added a public refresh hook so integrations can immediately update a player's movement speed after their passive Agility changes.
- Added automated coverage for passive contribution handling and attribute scaling beyond 100 combined Agility.
## 3.0.8
- Increased Agility's default maximum movement-speed bonus from 15% to 25% so the stat retains a stronger mobility identity alongside its weapon-grade damage scaling.