Revamp the entire skillset and rebalance everything.
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This changelog covers all recorded changes after `1.0.0`, grouped by release version from the git history.
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## 3.1.0
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- Added a public passive Agility event API so integrations such as skill-tree mods can contribute additional Agility points per player.
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- Applied passive Agility to both movement speed and Agility-based weapon scaling, with all contributions continuing through Ascend's configured diminishing-return curve beyond the normal investment cap.
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- Added a public refresh hook so integrations can immediately update a player's movement speed after their passive Agility changes.
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- Added automated coverage for passive contribution handling and attribute scaling beyond 100 combined Agility.
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## 3.0.8
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- Increased Agility's default maximum movement-speed bonus from 15% to 25% so the stat retains a stronger mobility identity alongside its weapon-grade damage scaling.
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