try to fix a visual bug when adjusting max level in config
This commit is contained in:
@@ -81,11 +81,12 @@ public class StatsScreen extends Screen {
|
||||
if (mc.player != null) {
|
||||
mc.player.getCapability(PlayerStatsProvider.PLAYER_STATS).ifPresent(stats -> {
|
||||
int level = stats.getAscendLevel();
|
||||
int maxLevel = stats.getMaxAscendLevel();
|
||||
int xp = stats.getAscendXP();
|
||||
int xpNext = stats.getXPToNextAscendLevel();
|
||||
int unspent = stats.getUnspentPoints();
|
||||
gui.drawString(font, Component.translatable("ascend.stats.level", level, 20), leftPos + 10, topPos + 28, 0xFFE27D);
|
||||
if (level < 20) {
|
||||
gui.drawString(font, Component.translatable("ascend.stats.level", level, maxLevel), leftPos + 10, topPos + 28, 0xFFE27D);
|
||||
if (level < maxLevel) {
|
||||
gui.drawString(font, Component.translatable("ascend.stats.xp", xp, xpNext), leftPos + 10, topPos + 40, 0xB4B4C8);
|
||||
} else {
|
||||
gui.drawString(font, Component.translatable("ascend.stats.xp_max"), leftPos + 10, topPos + 40, 0xB4B4C8);
|
||||
|
||||
Reference in New Issue
Block a user