From de51beaebb32218253e65a34fb820fb29a630181 Mon Sep 17 00:00:00 2001 From: IM23a-spirgif <143030312+IM23a-spirgif@users.noreply.github.com> Date: Sun, 9 Nov 2025 00:39:59 +0100 Subject: [PATCH] Update README.md --- README.md | 6 +----- 1 file changed, 1 insertion(+), 5 deletions(-) diff --git a/README.md b/README.md index 541e4c9..abf5c17 100644 --- a/README.md +++ b/README.md @@ -28,8 +28,4 @@ ## Playstyle & design goal -Ascend is built to be unobtrusive and organic: your playstyle trains the corresponding attributes. Want a heavy-hitter who tanks? Smash armor and spend in Strength/Fortitude. Prefer spellcasting? Farm XP and invest in Intelligence and Magic Scaling. It’s about emergent progression — no grindy menus, just meaningful choices. - ---- - -Short, modular, and ready to extend — Ascend gives you an RPG progression layer without changing world generation or requiring a new economy. Want a longer description, a Steam-like blurb, or a README-ready install/FAQ section? I can write that next. \ No newline at end of file +Ascend is built to be unobtrusive and organic: your playstyle trains the corresponding attributes. Want a heavy-hitter who tanks? Smash armor and spend in Strength/Fortitude. Prefer spellcasting? Farm XP and invest in Intelligence and Magic Scaling. It’s about emergent progression. No grindy menus, just meaningful choices.