Small version update

This commit is contained in:
2025-12-20 00:13:55 +01:00
parent 923ed92d6c
commit e8bc1446f5
3 changed files with 66 additions and 31 deletions
@@ -3,6 +3,7 @@ package net.fretux.ascend.event;
import net.fretux.ascend.AscendMod;
import net.fretux.ascend.config.AscendConfig;
import net.fretux.ascend.player.PlayerStatsProvider;
import net.fretux.ascend.player.StatEffects;
import net.minecraft.core.BlockPos;
import net.minecraft.core.particles.ParticleTypes;
import net.minecraft.server.level.ServerLevel;
@@ -216,17 +217,24 @@ public class ActivityEvents {
public static void onPlayerDealsDamage(LivingDamageEvent event) {
if (!(event.getSource().getEntity() instanceof Player player)) return;
if (player.level().isClientSide) return;
LivingEntity target = event.getEntity();
player.getCapability(PlayerStatsProvider.PLAYER_STATS).ifPresent(stats -> {
int strength = stats.getAttributeLevel("strength");
if (strength <= 0) return;
float bypassFraction = Math.min(strength * 0.001f, 0.30f);
int armor = target.getArmorValue();
if (armor <= 0 || bypassFraction <= 0f) return;
float baseDamage = event.getAmount();
float armorFactor = (float) armor / (armor + 100.0f);
float bonus = baseDamage * armorFactor * bypassFraction;
event.setAmount(baseDamage + bonus);
float damage = event.getAmount();
var stack = player.getMainHandItem();
if (!stack.isEmpty()) {
double multiplier = 1.0d;
if (stack.getItem() instanceof net.minecraft.world.item.AxeItem) {
int heavy = stats.getAttributeLevel("heavy_scaling");
multiplier = StatEffects.getHeavyWeaponScalingMultiplier(heavy);
} else if (stack.getItem() instanceof net.minecraft.world.item.SwordItem) {
int medium = stats.getAttributeLevel("medium_scaling");
multiplier = StatEffects.getWeaponScalingMultiplier(medium);
} else {
int light = stats.getAttributeLevel("light_scaling");
multiplier = StatEffects.getLightWeaponScalingMultiplier(light);
}
damage *= multiplier;
}
event.setAmount(damage);
});
}
@@ -38,6 +38,7 @@ public class ServerboundShrineChoicePacket {
if (stats.getKnowledge() >= 15) {
stats.addKnowledge(-15);
stats.refundAllPoints();
net.fretux.ascend.player.StatEffects.applyAll(player);
player.sendSystemMessage(Component.literal("YOU ARE A BLANK SLATE. EMPTY. FORGOTTEN."));
RemembranceEssenceItem.consume(player);
} else {
@@ -24,18 +24,33 @@ public final class StatEffects {
private static final UUID FORTITUDE_KB_RESIST_UUID =
UUID.fromString("e4b5c6d7-8e9f-4012-9abc-334455667788");
private StatEffects() {}
private StatEffects() {
}
private static double getScaling() {
return AscendConfig.COMMON.attributeScalingMultiplier.get();
}
private static double mediumScalingPercent(int x) {
if (x <= 0) return 0.0d;
return Math.pow(3.5d * x, 0.61d);
}
private static double lightScalingPercent(int x) {
if (x <= 0) return 0.0d;
return Math.pow(4.0d * x, 0.55d);
}
private static double heavyScalingPercent(int x) {
if (x <= 0) return 0.0d;
return (0.4d * x) + (5.0d * Math.sin(0.065d * x));
}
public static void applyAll(Player player) {
player.getCapability(PlayerStatsProvider.PLAYER_STATS).ifPresent(stats -> {
applyStrength(player, stats.getAttributeLevel("strength"));
applyAgility(player, stats.getAttributeLevel("agility"));
applyFortitude(player, stats.getAttributeLevel("fortitude"));
// - Willpower: see getWillpowerSanityMultiplier / getWillpowerTempoMultiplier.
if (IronsSpellbooksCompat.isLoaded()) {
IronsSpellbooksCompat.applyAll(player);
}
@@ -43,11 +58,12 @@ public final class StatEffects {
}
public static void applyStrength(Player player, int strengthLevel) {
// Always remove first so resets correctly.
AttributeInstance atk = player.getAttribute(Attributes.ATTACK_DAMAGE);
if (atk != null) {
atk.removeModifier(STRENGTH_DAMAGE_UUID);
if (strengthLevel > 0) {
double dmgBonus = strengthLevel * 0.1d * getScaling();
double dmgBonus = (mediumScalingPercent(strengthLevel) * 0.1d) * getScaling();
atk.addTransientModifier(new AttributeModifier(
STRENGTH_DAMAGE_UUID,
"Ascend Strength damage bonus",
@@ -57,12 +73,11 @@ public final class StatEffects {
}
}
// Knockback
AttributeInstance kb = player.getAttribute(Attributes.ATTACK_KNOCKBACK);
if (kb != null) {
kb.removeModifier(STRENGTH_KNOCKBACK_UUID);
if (strengthLevel > 0) {
double kbBonus = strengthLevel * 0.015d * getScaling();
double kbBonus = (mediumScalingPercent(strengthLevel) * 0.015d) * getScaling();
kb.addTransientModifier(new AttributeModifier(
STRENGTH_KNOCKBACK_UUID,
"Ascend Strength knockback bonus",
@@ -155,9 +170,20 @@ public final class StatEffects {
public static double getWeaponScalingMultiplier(int scalingLevel) {
if (scalingLevel <= 0) return 1.0d;
double perPoint = 0.005d;
double maxBonus = 0.50d;
return 1.0d + Math.min(scalingLevel * perPoint, maxBonus);
double percent = mediumScalingPercent(scalingLevel);
return 1.0d + (percent / 100.0d);
}
public static double getLightWeaponScalingMultiplier(int scalingLevel) {
if (scalingLevel <= 0) return 1.0d;
double percent = lightScalingPercent(scalingLevel);
return 1.0d + (percent / 100.0d);
}
public static double getHeavyWeaponScalingMultiplier(int scalingLevel) {
if (scalingLevel <= 0) return 1.0d;
double percent = heavyScalingPercent(scalingLevel);
return 1.0d + (percent / 100.0d);
}
public static double getMagicScalingMultiplier(int scalingLevel) {