Implement support for iron's spellbooks

This commit is contained in:
2025-11-08 22:27:38 +01:00
parent 73a4f2549f
commit f34f644d33
6 changed files with 512 additions and 114 deletions
+44 -38
View File
@@ -58,22 +58,16 @@ minecraft {
// Default run configurations.
// These can be tweaked, removed, or duplicated as needed.
runs {
// applies to all the run configs below
configureEach {
workingDirectory project.file('run')
// Recommended logging data for a userdev environment
// The markers can be added/remove as needed separated by commas.
// "SCAN": For mods scan.
// "REGISTRIES": For firing of registry events.
// "REGISTRYDUMP": For getting the contents of all registries.
property 'forge.logging.markers', 'REGISTRIES'
// Recommended logging level for the console
// You can set various levels here.
// Please read: https://stackoverflow.com/questions/2031163/when-to-use-the-different-log-levels
property 'forge.logging.console.level', 'debug'
// IMPORTANT: enable refmap remapping for mixins (Geckolib, Player Animator, etc.)
property 'mixin.env.remapRefMap', 'true'
property 'mixin.env.refMapRemappingFile', "${projectDir}/build/createSrgToMcp/output.srg"
mods {
"${mod_id}" {
source sourceSets.main
@@ -82,7 +76,6 @@ minecraft {
}
client {
// Comma-separated list of namespaces to load gametests from. Empty = all namespaces.
property 'forge.enabledGameTestNamespaces', mod_id
}
@@ -91,18 +84,12 @@ minecraft {
args '--nogui'
}
// This run config launches GameTestServer and runs all registered gametests, then exits.
// By default, the server will crash when no gametests are provided.
// The gametest system is also enabled by default for other run configs under the /test command.
gameTestServer {
property 'forge.enabledGameTestNamespaces', mod_id
}
data {
// example of overriding the workingDirectory set in configureEach above
workingDirectory project.file('run-data')
// Specify the modid for data generation, where to output the resulting resource, and where to look for existing resources.
args '--mod', mod_id, '--all', '--output', file('src/generated/resources/'), '--existing', file('src/main/resources/')
}
}
@@ -120,30 +107,49 @@ repositories {
// flatDir {
// dir 'libs'
// }
maven {
name = "Iron's Maven - Release"
url = "https://code.redspace.io/releases"
content {
includeGroup "io.redspace.ironsspellbooks"
}
}
maven {
name = "Iron's Maven - Snapshots"
url = "https://code.redspace.io/snapshots"
content {
includeGroup "io.redspace.ironsspellbooks"
}
}
maven { url = "https://maven.enginehub.org/repo/" }
maven { url = "https://dl.cloudsmith.io/public/geckolib3/geckolib/maven/" }
maven { url = "https://maven.theillusivec4.top" }
maven { url = "https://cursemaven.com" }
maven { url = "https://maven.blamejared.com" }
maven { url = "https://maven.kosmx.dev/" }
}
dependencies {
// Specify the version of Minecraft to use.
// Any artifact can be supplied so long as it has a "userdev" classifier artifact and is a compatible patcher artifact.
// The "userdev" classifier will be requested and setup by ForgeGradle.
// If the group id is "net.minecraft" and the artifact id is one of ["client", "server", "joined"],
// then special handling is done to allow a setup of a vanilla dependency without the use of an external repository.
minecraft "net.minecraftforge:forge:${minecraft_version}-${forge_version}"
// Example mod dependency with JEI - using fg.deobf() ensures the dependency is remapped to your development mappings
// The JEI API is declared for compile time use, while the full JEI artifact is used at runtime
// compileOnly fg.deobf("mezz.jei:jei-${mc_version}-common-api:${jei_version}")
// compileOnly fg.deobf("mezz.jei:jei-${mc_version}-forge-api:${jei_version}")
// runtimeOnly fg.deobf("mezz.jei:jei-${mc_version}-forge:${jei_version}")
// Iron's Spellbooks API only
compileOnly fg.deobf("io.redspace.ironsspellbooks:irons_spellbooks:${irons_spells_version}:api")
implementation fg.deobf("io.redspace.ironsspellbooks:irons_spellbooks:${irons_spells_version}")
// Example mod dependency using a mod jar from ./libs with a flat dir repository
// This maps to ./libs/coolmod-${mc_version}-${coolmod_version}.jar
// The group id is ignored when searching -- in this case, it is "blank"
// implementation fg.deobf("blank:coolmod-${mc_version}:${coolmod_version}")
// GECKOLIB — deobfuscated, full mod
implementation fg.deobf("software.bernie.geckolib:geckolib-forge-${geckolib_version}")
// For more info:
// http://www.gradle.org/docs/current/userguide/artifact_dependencies_tutorial.html
// http://www.gradle.org/docs/current/userguide/dependency_management.html
// PLAYER ANIMATOR — deobf
implementation fg.deobf("dev.kosmx.player-anim:player-animation-lib-forge:${player_animator_version}")
// CAELUS — API only
compileOnly fg.deobf("top.theillusivec4.caelus:caelus-forge:${caelus_version}:api")
implementation fg.deobf("top.theillusivec4.caelus:caelus-forge:${caelus_version}")
// CURIOS — API only
compileOnly fg.deobf("top.theillusivec4.curios:curios-forge:${curios_version}:api")
implementation fg.deobf("top.theillusivec4.curios:curios-forge:${curios_version}")
}
// This block of code expands all declared replace properties in the specified resource targets.
@@ -152,11 +158,11 @@ dependencies {
// See https://docs.gradle.org/current/dsl/org.gradle.language.jvm.tasks.ProcessResources.html
tasks.named('processResources', ProcessResources).configure {
var replaceProperties = [
minecraft_version: minecraft_version, minecraft_version_range: minecraft_version_range,
forge_version: forge_version, forge_version_range: forge_version_range,
minecraft_version : minecraft_version, minecraft_version_range: minecraft_version_range,
forge_version : forge_version, forge_version_range: forge_version_range,
loader_version_range: loader_version_range,
mod_id: mod_id, mod_name: mod_name, mod_license: mod_license, mod_version: mod_version,
mod_authors: mod_authors, mod_description: mod_description,
mod_id : mod_id, mod_name: mod_name, mod_license: mod_license, mod_version: mod_version,
mod_authors : mod_authors, mod_description: mod_description,
]
inputs.properties replaceProperties
+5
View File
@@ -22,6 +22,11 @@ loader_version_range=[47,)
# The default set of supported mapping channels are ["official", "snapshot", "snapshot_nodoc", "stable", "stable_nodoc"].
# Additional mapping channels can be registered through the "channelProviders" extension in a Gradle plugin.
#
irons_spells_version=1.20.1-3.4.0.11
caelus_version=3.1.0+1.20
curios_version=5.4.7+1.20.1
geckolib_version=1.20.1:4.7.1.1
player_animator_version=1.0.2-rc1+1.20
# | Channel | Version | |
# |-----------|----------------------|--------------------------------------------------------------------------------|
# | official | MCVersion | Official field/method names from Mojang mapping files |
@@ -0,0 +1,203 @@
package net.fretux.ascend.compat;
import io.redspace.ironsspellbooks.api.registry.AttributeRegistry;
import net.fretux.ascend.player.PlayerStatsProvider;
import net.minecraft.world.entity.ai.attributes.Attribute;
import net.minecraft.world.entity.ai.attributes.AttributeInstance;
import net.minecraft.world.entity.ai.attributes.AttributeModifier;
import net.minecraft.world.entity.player.Player;
import net.minecraftforge.fml.ModList;
import java.util.UUID;
public class IronsSpellbooksCompat {
private static final UUID INT_MAX_MANA_UUID =
UUID.fromString("11111111-1111-4111-8111-111111111111");
private static final UUID INT_SPELL_POWER_UUID =
UUID.fromString("22222222-2222-4222-8222-222222222222");
private static final UUID INT_MANA_REGEN_UUID =
UUID.fromString("33333333-3333-4333-8333-333333333333");
private static final UUID INT_COOLDOWN_REDUCTION_UUID =
UUID.fromString("44444444-4444-4444-8444-444444444444");
private static final UUID CHA_MAX_MANA_UUID =
UUID.fromString("55555555-5555-4555-8555-555555555555");
// reserved for future spell-trade hooks
private static final UUID CHA_SPELL_TRADE_UUID =
UUID.fromString("66666666-6666-4666-8666-666666666666");
private static final UUID MAG_SPELL_POWER_UUID =
UUID.fromString("77777777-7777-4777-8777-777777777777");
private static final UUID MAG_MANA_REGEN_UUID =
UUID.fromString("88888888-8888-4888-8888-888888888888");
private static final UUID MAG_COOLDOWN_REDUCTION_UUID =
UUID.fromString("99999999-9999-4999-8999-999999999999");
private IronsSpellbooksCompat() {}
public static boolean isLoaded() {
return ModList.get().isLoaded("irons_spellbooks");
}
public static void applyAll(Player player) {
if (!isLoaded()) return;
player.getCapability(PlayerStatsProvider.PLAYER_STATS).ifPresent(stats -> {
applyIntelligence(player, stats.getAttributeLevel("intelligence"));
applyCharisma(player, stats.getAttributeLevel("charisma"));
applyMagicScaling(player, stats.getAttributeLevel("magic_scaling"));
});
}
public static void applyIntelligence(Player player, int intelligence) {
if (intelligence <= 0) {
clearIntelligence(player);
return;
}
applyAddModifier(
player,
(Attribute) AttributeRegistry.MAX_MANA.get(),
INT_MAX_MANA_UUID,
"Ascend INT max mana",
intelligence * 2.0d
);
double spellPowerPerPoint = 0.004d;
double spellPowerMax = 0.40d;
double spellPowerBonus = Math.min(intelligence * spellPowerPerPoint, spellPowerMax);
applyMultiplyBaseModifier(
player,
(Attribute) AttributeRegistry.SPELL_POWER.get(),
INT_SPELL_POWER_UUID,
"Ascend INT spell power",
spellPowerBonus
);
double regenPerPoint = 0.002d;
double regenMax = 0.25d;
double regenBonus = Math.min(intelligence * regenPerPoint, regenMax);
applyMultiplyBaseModifier(
player,
(Attribute) AttributeRegistry.MANA_REGEN.get(),
INT_MANA_REGEN_UUID,
"Ascend INT mana regen",
regenBonus
);
double cdrPerPoint = 0.0015d;
double cdrMax = 0.20d;
double cdrBonus = Math.min(intelligence * cdrPerPoint, cdrMax);
applyMultiplyBaseModifier(
player,
(Attribute) AttributeRegistry.COOLDOWN_REDUCTION.get(),
INT_COOLDOWN_REDUCTION_UUID,
"Ascend INT cooldown reduction",
cdrBonus
);
}
private static void clearIntelligence(Player player) {
removeModifier(player, (Attribute) AttributeRegistry.MAX_MANA.get(), INT_MAX_MANA_UUID);
removeModifier(player, (Attribute) AttributeRegistry.SPELL_POWER.get(), INT_SPELL_POWER_UUID);
removeModifier(player, (Attribute) AttributeRegistry.MANA_REGEN.get(), INT_MANA_REGEN_UUID);
removeModifier(player, (Attribute) AttributeRegistry.COOLDOWN_REDUCTION.get(), INT_COOLDOWN_REDUCTION_UUID);
}
public static void applyCharisma(Player player, int charisma) {
if (charisma <= 0) {
clearCharisma(player);
return;
}
double manaPerPoint = 0.5d;
double bonusMana = charisma * manaPerPoint;
applyAddModifier(
player,
(Attribute) AttributeRegistry.MAX_MANA.get(),
CHA_MAX_MANA_UUID,
"Ascend CHA max mana",
bonusMana
);
// Trade / reputation hooks can use CHA_SPELL_TRADE_UUID later.
}
private static void clearCharisma(Player player) {
removeModifier(player, (Attribute) AttributeRegistry.MAX_MANA.get(), CHA_MAX_MANA_UUID);
// Any future CHA ISS modifiers get cleared here.
}
public static void applyMagicScaling(Player player, int magicScaling) {
if (magicScaling <= 0) {
clearMagicScaling(player);
return;
}
double spPerPoint = 0.006d;
double spMax = 0.60d;
double spBonus = Math.min(magicScaling * spPerPoint, spMax);
applyMultiplyBaseModifier(
player,
(Attribute) AttributeRegistry.SPELL_POWER.get(),
MAG_SPELL_POWER_UUID,
"Ascend Magic Scaling spell power",
spBonus
);
double regenPerPoint = 0.001d;
double regenMax = 0.15d;
double regenBonus = Math.min(magicScaling * regenPerPoint, regenMax);
applyMultiplyBaseModifier(
player,
(Attribute) AttributeRegistry.MANA_REGEN.get(),
MAG_MANA_REGEN_UUID,
"Ascend Magic Scaling mana regen",
regenBonus
);
double cdrPerPoint = 0.001d;
double cdrMax = 0.10d;
double cdrBonus = Math.min(magicScaling * cdrPerPoint, cdrMax);
applyMultiplyBaseModifier(
player,
(Attribute) AttributeRegistry.COOLDOWN_REDUCTION.get(),
MAG_COOLDOWN_REDUCTION_UUID,
"Ascend Magic Scaling cooldown reduction",
cdrBonus
);
}
private static void clearMagicScaling(Player player) {
removeModifier(player, (Attribute) AttributeRegistry.SPELL_POWER.get(), MAG_SPELL_POWER_UUID);
removeModifier(player, (Attribute) AttributeRegistry.MANA_REGEN.get(), MAG_MANA_REGEN_UUID);
removeModifier(player, (Attribute) AttributeRegistry.COOLDOWN_REDUCTION.get(), MAG_COOLDOWN_REDUCTION_UUID);
}
private static void applyAddModifier(Player player, Attribute attribute, UUID id, String name, double value) {
if (attribute == null) return;
AttributeInstance inst = player.getAttribute(attribute);
if (inst == null) return;
inst.removeModifier(id);
if (value != 0.0d) {
inst.addTransientModifier(new AttributeModifier(
id,
name,
value,
AttributeModifier.Operation.ADDITION
));
}
}
private static void applyMultiplyBaseModifier(Player player, Attribute attribute, UUID id, String name, double value) {
if (attribute == null) return;
AttributeInstance inst = player.getAttribute(attribute);
if (inst == null) return;
inst.removeModifier(id);
if (value != 0.0d) {
inst.addTransientModifier(new AttributeModifier(
id,
name,
value,
AttributeModifier.Operation.MULTIPLY_BASE
));
}
}
private static void removeModifier(Player player, Attribute attribute, UUID id) {
if (attribute == null) return;
AttributeInstance inst = player.getAttribute(attribute);
if (inst != null) {
inst.removeModifier(id);
}
}
}
@@ -0,0 +1,60 @@
package net.fretux.ascend.event;
import net.fretux.ascend.AscendMod;
import net.fretux.ascend.player.PlayerStatsProvider;
import net.fretux.ascend.player.StatEffects;
import net.minecraft.world.entity.player.Player;
import net.minecraft.world.inventory.AbstractContainerMenu;
import net.minecraft.world.inventory.MerchantMenu;
import net.minecraft.world.item.trading.MerchantOffer;
import net.minecraftforge.event.entity.player.PlayerContainerEvent;
import net.minecraftforge.eventbus.api.SubscribeEvent;
import net.minecraftforge.fml.common.Mod;
@Mod.EventBusSubscriber(modid = AscendMod.MODID)
public class CharismaTradeEvents {
@SubscribeEvent
public static void onOpenMerchant(PlayerContainerEvent.Open event) {
Player player = event.getEntity();
if (player.level().isClientSide) return;
AbstractContainerMenu menu = event.getContainer();
if (!(menu instanceof MerchantMenu merchantMenu)) return;
player.getCapability(PlayerStatsProvider.PLAYER_STATS).ifPresent(stats -> {
int cha = stats.getAttributeLevel("charisma");
if (cha <= 0) return;
double discountFraction = StatEffects.getCharismaTradeDiscount(cha);
if (discountFraction <= 0.0d) return;
var offers = merchantMenu.getOffers();
if (offers == null) return;
for (MerchantOffer offer : offers) {
if (offer == null) continue;
// Base cost of first input (emeralds, etc.)
int base = offer.getBaseCostA().getCount();
if (base <= 0) continue;
// Desired discounted cost
int target = (int) Math.max(1, Math.floor(base * (1.0d - discountFraction)));
// Current special price diff already includes:
// popularity, hero-of-village, etc.
int currentSpecial = offer.getSpecialPriceDiff();
// We want: base + newSpecial = target
int newSpecial = target - base;
// Adjust relative to current to avoid stacking each open.
int delta = newSpecial - currentSpecial;
if (delta != 0) {
offer.addToSpecialPriceDiff(delta);
}
}
});
}
}
@@ -0,0 +1,70 @@
package net.fretux.ascend.event;
import net.fretux.ascend.AscendMod;
import net.fretux.ascend.player.PlayerStatsProvider;
import net.minecraft.world.damagesource.DamageSource;
import net.minecraft.world.entity.player.Player;
import net.minecraft.world.entity.ai.attributes.Attributes;
import net.minecraftforge.event.entity.living.LivingHurtEvent;
import net.minecraftforge.eventbus.api.SubscribeEvent;
import net.minecraftforge.fml.common.Mod;
@Mod.EventBusSubscriber(modid = AscendMod.MODID)
public class WeaponMagicScalingEvents {
@SubscribeEvent
public static void onLivingHurt(LivingHurtEvent event) {
if (!(event.getSource().getEntity() instanceof Player player)) return;
if (event.getEntity() == player) return;
if (player.level().isClientSide) return;
player.getCapability(PlayerStatsProvider.PLAYER_STATS).ifPresent(stats -> {
float base = event.getAmount();
float modified = base;
if (isMagicDamage(event.getSource())) {
int magicScaling = stats.getAttributeLevel("magic_scaling");
if (magicScaling > 0) {
double perPoint = 0.005d;
double maxBonus = 0.40d;
double bonusMult = 1.0d + Math.min(magicScaling * perPoint, maxBonus);
modified = (float) (modified * bonusMult);
}
} else {
double attackSpeed = 4.0d;
if (player.getAttribute(Attributes.ATTACK_SPEED) != null) {
attackSpeed = player.getAttribute(Attributes.ATTACK_SPEED).getValue();
}
String key =
(attackSpeed >= 1.8d) ? "light_scaling" :
(attackSpeed >= 1.2d) ? "medium_scaling" :
"heavy_scaling";
int level = stats.getAttributeLevel(key);
if (level > 0) {
double perPoint =
key.equals("light_scaling") ? 0.003d :
key.equals("medium_scaling") ? 0.004d :
0.005d;
double maxBonus = 0.40d;
double bonusMult = 1.0d + Math.min(level * perPoint, maxBonus);
modified = (float) (modified * bonusMult);
}
}
if (modified != base) {
event.setAmount(modified);
}
});
}
private static boolean isMagicDamage(DamageSource source) {
String id = source.getMsgId();
if (id == null) return false;
return id.equals("magic")
|| id.equals("indirectMagic")
|| id.equals("wither")
|| id.equals("dragonBreath")
|| id.equals("thrown")
|| id.equals("potion");
}
}
@@ -1,5 +1,6 @@
package net.fretux.ascend.player;
import net.fretux.ascend.compat.IronsSpellbooksCompat;
import net.minecraft.world.entity.player.Player;
import net.minecraft.world.entity.ai.attributes.AttributeInstance;
import net.minecraft.world.entity.ai.attributes.AttributeModifier;
@@ -7,46 +8,51 @@ import net.minecraft.world.entity.ai.attributes.Attributes;
import java.util.UUID;
import static net.fretux.ascend.compat.IronsSpellbooksCompat.applyCharisma;
import static net.fretux.ascend.compat.IronsSpellbooksCompat.applyIntelligence;
public final class StatEffects {
// ===== Strength UUIDs =====
private static final UUID STRENGTH_DAMAGE_UUID =
UUID.fromString("a7b8b2c3-9b0d-4e1a-8ee3-21f6a7b2c3d4");
private static final UUID STRENGTH_KNOCKBACK_UUID =
UUID.fromString("b17f0d74-9cd9-4f90-9ec8-6a1046e2f912");
// ===== Agility UUIDs =====
private static final UUID AGILITY_SPEED_UUID =
UUID.fromString("c12e9b6f-1d79-4a49-b57f-7f563c10aa11");
private static final UUID AGILITY_STEALTH_UUID =
UUID.fromString("d4e8a9f2-3b5c-4d0a-9f11-8acb3f0b77e2");
UUID.fromString("c2f4e9a1-3b8d-4f21-9d44-8176f8791a11");
// ===== Fortitude UUIDs =====
private static final UUID FORTITUDE_HEALTH_UUID =
UUID.fromString("e2b8ff31-2c3d-4a60-9ce4-12aa4d3f9b77");
UUID.fromString("d3a4b5c6-7d8e-4f90-8a1b-223344556677");
private static final UUID FORTITUDE_KB_RESIST_UUID =
UUID.fromString("f4c1a9d2-6b8e-4f01-8a21-9e7c5b3d12aa");
UUID.fromString("e4b5c6d7-8e9f-4012-9abc-334455667788");
private StatEffects() {}
/** Call on login/clone and after stat changes. */
public static void applyAll(Player player) {
player.getCapability(PlayerStatsProvider.PLAYER_STATS).ifPresent(stats -> {
applyStrength(player, stats.getAttributeLevel("strength"));
applyAgility(player, stats.getAttributeLevel("agility"));
applyFortitude(player, stats.getAttributeLevel("fortitude"));
applyIntelligence(player, stats.getAttributeLevel("intelligence"));
// - Willpower: see getWillpowerSanityMultiplier / getWillpowerTempoMultiplier.
if (IronsSpellbooksCompat.isLoaded()) {
IronsSpellbooksCompat.applyAll(player);
}
});
}
// ========== STRENGTH ==========
/**
* Strength:
* - +0.1 attack damage per point (0.05 hearts)
* - +0.03 knockback per point
* - Armor bypass handled in your combat event using strength level.
*/
public static void applyStrength(Player player, int strengthLevel) {
// Damage
AttributeInstance atk = player.getAttribute(Attributes.ATTACK_DAMAGE);
if (atk != null) {
atk.removeModifier(STRENGTH_DAMAGE_UUID);
if (strengthLevel > 0) {
double dmgBonus = strengthLevel * 0.1d; // 0.05 hearts per point
double dmgBonus = strengthLevel * 0.1d;
atk.addTransientModifier(new AttributeModifier(
STRENGTH_DAMAGE_UUID,
"Ascend Strength damage bonus",
@@ -56,6 +62,7 @@ public final class StatEffects {
}
}
// Knockback
AttributeInstance kb = player.getAttribute(Attributes.ATTACK_KNOCKBACK);
if (kb != null) {
kb.removeModifier(STRENGTH_KNOCKBACK_UUID);
@@ -71,102 +78,149 @@ public final class StatEffects {
}
}
// ========== AGILITY ==========
/**
* Agility:
* - Small movement speed bonus per point.
* - Stealth handled externally (e.g. other mods can read agility).
*/
public static void applyAgility(Player player, int agilityLevel) {
// Movement speed
AttributeInstance move = player.getAttribute(Attributes.MOVEMENT_SPEED);
if (move != null) {
move.removeModifier(AGILITY_SPEED_UUID);
if (agilityLevel > 0) {
// ~+2.5% at 10, +25% at 100
double speedBonus = agilityLevel * 0.00025d;
// Example: +0.002 per point = +0.2 at 100 (about +20% on base 0.1)
double bonus = agilityLevel * 0.002d;
move.addTransientModifier(new AttributeModifier(
AGILITY_SPEED_UUID,
"Ascend Agility speed bonus",
speedBonus,
bonus,
AttributeModifier.Operation.ADDITION
));
}
}
// Stealth via follow range reduction
AttributeInstance follow = player.getAttribute(Attributes.FOLLOW_RANGE);
if (follow != null) {
follow.removeModifier(AGILITY_STEALTH_UUID);
if (agilityLevel > 0) {
double perPoint = 0.003d; // 0.3% per point
double maxReduction = 0.5d; // up to -50%
double reduction = Math.min(agilityLevel * perPoint, maxReduction);
if (reduction > 0.0d) {
double multiplier = 1.0d - reduction;
follow.addTransientModifier(new AttributeModifier(
AGILITY_STEALTH_UUID,
"Ascend Agility stealth bonus",
multiplier - 1.0d,
AttributeModifier.Operation.MULTIPLY_TOTAL
));
}
}
}
}
// ========== FORTITUDE ==========
/**
* Fortitude:
* - Max HP up per point.
* - Knockback taken reduced via attribute.
* (Poison/hunger/debuff tuning handled via your other event hooks.)
*/
public static void applyFortitude(Player player, int fortitudeLevel) {
// Max HP
AttributeInstance maxHp = player.getAttribute(Attributes.MAX_HEALTH);
if (maxHp != null) {
maxHp.removeModifier(FORTITUDE_HEALTH_UUID);
// Max health
AttributeInstance hp = player.getAttribute(Attributes.MAX_HEALTH);
if (hp != null) {
hp.removeModifier(FORTITUDE_HEALTH_UUID);
if (fortitudeLevel > 0) {
// +0.2 HP per point (1 heart per 10 points)
double bonusHp = fortitudeLevel * 0.2d;
maxHp.addTransientModifier(new AttributeModifier(
// Example: 0.25 HP (1/8 heart) per point = +12.5 hearts at 100
double healthBonus = fortitudeLevel * 0.25d;
hp.addTransientModifier(new AttributeModifier(
FORTITUDE_HEALTH_UUID,
"Ascend Fortitude health bonus",
bonusHp,
healthBonus,
AttributeModifier.Operation.ADDITION
));
}
}
float maxHealthNow = player.getMaxHealth();
if (player.getHealth() > maxHealthNow) {
player.setHealth(maxHealthNow);
}
// Knockback resistance
AttributeInstance kbRes = player.getAttribute(Attributes.KNOCKBACK_RESISTANCE);
if (kbRes != null) {
kbRes.removeModifier(FORTITUDE_KB_RESIST_UUID);
if (fortitudeLevel > 0) {
// 0.3% per point, up to 30% at 100 (with safety cap)
double bonus = fortitudeLevel * 0.003d;
double safeBonus = Math.min(bonus, 0.8d);
if (safeBonus > 0) {
// Tiny scaling; cap at 60% here
double res = Math.min(0.006d * fortitudeLevel, 0.60d);
kbRes.addTransientModifier(new AttributeModifier(
FORTITUDE_KB_RESIST_UUID,
"Ascend Fortitude knockback resist",
safeBonus,
res,
AttributeModifier.Operation.ADDITION
));
}
}
}
}
// ========== INTELLIGENCE ==========
/**
* Intelligence:
* - Max mana is exposed via PlayerStats (see below).
* - Potions & enchanting are handled via event hooks.
*
* This exists for future attribute-based hooks if needed.
* - Used for mana & potion/enchant effects via other hooks.
* - Here we only expose a mana bonus helper.
*/
public static void applyIntelligence(Player player, int intelligenceLevel) {
// No direct vanilla attribute to touch here for mana.
// Potion & enchanting effects are implemented in event handlers.
// ===== Willpower external API =====
/**
* Sanity drain multiplier from Willpower.
* Other mods can call this directly.
*
* - Starts at 1.0
* - Reduces up to 50% at high Willpower.
*/
public static float getWillpowerSanityMultiplier(int willpowerLevel) {
if (willpowerLevel <= 0) return 1.0f;
double reduction = Math.min(willpowerLevel * 0.005d, 0.5d); // up to -50%
return (float) (1.0d - reduction);
}
/**
* Tempo gain/multiplier from Willpower.
* Other mods can plug this into stamina/tempo/sprint systems.
*
* - Starts at 1.0
* - Increases up to +40%.
*/
public static float getWillpowerTempoMultiplier(int willpowerLevel) {
if (willpowerLevel <= 0) return 1.0f;
double bonus = Math.min(willpowerLevel * 0.004d, 0.4d); // up to +40%
return (float) (1.0d + bonus);
}
/** Convenience: from player capability → sanity multiplier. */
public static float getPlayerSanityMultiplier(Player player) {
return player.getCapability(PlayerStatsProvider.PLAYER_STATS)
.map(stats -> getWillpowerSanityMultiplier(stats.getAttributeLevel("willpower")))
.orElse(1.0f);
}
/** Convenience: from player capability → tempo multiplier. */
public static float getPlayerTempoMultiplier(Player player) {
return player.getCapability(PlayerStatsProvider.PLAYER_STATS)
.map(stats -> getWillpowerTempoMultiplier(stats.getAttributeLevel("willpower")))
.orElse(1.0f);
}
// ===== Intelligence external helper (for your mana system) =====
/**
* Example mana bonus: 1 mana per INT, capped by caller if needed.
*/
public static int getIntelligenceManaBonus(int intelligenceLevel) {
return Math.max(0, intelligenceLevel);
}
// ===== Charisma helper (used in trade discount handler) =====
/**
* Charisma → trade discount fraction.
* Returns value in [0, max], e.g. 0.0 = no discount, 0.25 = 25% cheaper.
*/
public static double getCharismaTradeDiscount(int charismaLevel) {
if (charismaLevel <= 0) return 0.0d;
double perPoint = 0.01d;
double max = 0.30d;
return Math.min(charismaLevel * perPoint, max);
}
public static double getWeaponScalingMultiplier(int scalingLevel) {
if (scalingLevel <= 0) return 1.0d;
double perPoint = 0.005d;
double maxBonus = 0.50d;
return 1.0d + Math.min(scalingLevel * perPoint, maxBonus);
}
public static double getMagicScalingMultiplier(int scalingLevel) {
if (scalingLevel <= 0) return 1.0d;
double perPoint = 0.0075d;
double maxBonus = 0.75d;
return 1.0d + Math.min(scalingLevel * perPoint, maxBonus);
}
}