# Changelog This changelog covers all recorded changes after `1.0.0`, grouped by release version from the git history. ## 2.4.1 - Fixed rejoining players with fortitude bonus health being left at the vanilla 20 HP after their increased maximum health was restored. - Applied server-side stat modifiers before the initial login synchronization so the client immediately receives the correct attributes and health state. ## 2.4.0 - Added 20 hidden advancements covering specialized, hybrid, balanced, magic, weapon-scaling, respec, and configuration-based builds. - Added persistent per-character respec counts, previous-build snapshots, and weapon-scaling investment history for stateful hidden advancement conditions. - Renamed several existing advancements, including the root, level 5, maximum-level, maximum-attribute, Knowledge, and shrine advancements. ## 2.3.0 - Added an Ascend advancement tree for reaching levels 2, 5, 10, and the configured maximum level (20 by default). - Added advancements for maxing an attribute, accumulating 100 Knowledge, reading a Moonseye Tome, and successfully using a Shrine of Remembrance. - Made advancement checks use server-authoritative progression data so milestones also work after login, respawn, and admin-granted progression. ## 1.1.0 - Added Ascend admin commands for inspecting stats, setting attributes, granting XP, and resetting progression. - Added configurable progression values and several balance adjustments across leveling and attribute scaling. - Expanded attribute effects, including strength, agility, fortitude, intelligence, willpower, and charisma improvements. - Added Iron's Spellbooks compatibility so Ascend stats can affect mana, spell power, cooldowns, and related spellcasting bonuses. - Added key rebinding support and translation/localization support. - Added data generation support for generated assets and loot data. - Added the `Moonseye Tome` item for granting knowledge. - Added the `Shrine of Remembrance`, including its screen flow, custom block/model assets, network handling, and world generation. - Improved the stats UI and refreshed project documentation. - Fixed multiple early issues, including command handling and shrine worldgen stability. ## 1.2.0 - Fixed command registration so Ascend commands are consistently available. - Added Mind Motion shrine-choice support and the initial compatibility layer for Mind Motion integration. - Updated the shrine interaction flow and packet handling to support compatibility-specific outcomes. ## 2.0.1 - Added `Remembrance Essence`, including its item behavior, client packet, texture, localization, and shrine-related integration. - Improved shrine data generation and structure handling to support the new remembrance flow. - Refined Iron's Spellbooks integration and minor player stat synchronization behavior. - Fixed issues in remembrance essence handling after the `2.0.0` release. ## 2.0.2 - Updated compatibility for the newest Mind Motion version. - Adjusted Iron's Spellbooks compatibility wiring and related dependency setup. ## 2.0.3 - Slightly adjusted Ascend XP scaling. ## 2.1.0 - Updated Mind Motion dependency support again. - Added the `Shrine of Remembrance` as a creative tab item so it can be accessed directly in creative mode. - Reworked melee damage scaling to use separate light, medium, and heavy weapon multipliers based on held weapon type. - Rebalanced strength-derived scaling formulas and related combat stat calculations. ## 2.1.1 - Made Iron's Spellbooks compatibility optional at runtime instead of requiring the full mod as a hard implementation dependency. - Refactored the compatibility code so Iron's Spellbooks-specific attribute access stays behind the optional compat layer. - Adjusted the fortitude tick handling and villager trade XP calculation logic. - Included a small combat-side cleanup in player damage handling. ## 2.2.0 - Added ranged weapon scaling so projectile attacks can benefit from Ascend stat scaling. - Extended weapon magic scaling to handle projectiles more directly and correctly. - Updated the Mind Motion dependency version again. ## 2.2.1 - Enhanced intelligence, willpower, and charisma bonuses with broader gameplay effects. - Added intelligence-based anvil support. - Improved charisma trade handling and merchant compatibility behavior. - Hardened `PlayerStats` persistence and validation to clamp invalid saved values and respect config-driven limits. - Added GitHub issue templates for bug reports, feature requests, and tasks. - Included small infrastructure and polish updates across packet registration, worldgen wiring, Moonseye Tome behavior, and player event handling. ## 2.2.2 - Rebalanced Ascend stat formulas across combat, defense, enchantment, potion, and spell-related scaling. - Simplified and retuned parts of the stat effect implementation, including melee and magic scaling behavior. - Fixed the stats screen so custom configured max Ascend levels display correctly instead of staying at `20/20`. - Synced max Ascend and attribute caps through player stat data so the client GUI respects the server-authoritative config. ## 2.2.3 - Fixed death respawns so players with fortitude bonus health respawn at their full modified maximum health instead of the vanilla 10 hearts. - Fixed stat resets and refunds so removed bonuses immediately clamp current health back down to the recalculated maximum. - Fixed player tick progression logic so fortitude, agility, willpower, and charisma timing is tracked per player instead of through shared server-wide counters. - Hardened player stat synchronization against accidental non-server-player calls. - Fixed player clone capability cleanup after copying Ascend stats to the respawned player. - Removed an unused attack-speed lookup from weapon XP handling. ## 2.2.4 - Fixed spending a point on fortitude so the player's current health increases by the newly gained maximum health instead of leaving the added hearts empty. - Updated the Mind Motion dependency to version `1.4.2`.