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Changelog

This changelog covers all recorded changes after 1.0.0, grouped by release version from the git history.

3.1.1

  • Refined the Stats screen with charcoal and iron surfaces, consistent neutral attribute cards, and a shared muted accent instead of screen-only attribute colors.
  • Reserved gold for level and XP progression and green for available points, with an aligned progression header and a separate XP bar and label.
  • Added distinct 12-pixel attribute icons and stronger name/description contrast while retaining the two-column layout, native Minecraft buttons, and darkened world backdrop.

3.1.0

  • Added a public passive Agility event API so integrations such as skill-tree mods can contribute additional Agility points per player.
  • Applied passive Agility to both movement speed and Agility-based weapon scaling, with all contributions continuing through Ascend's configured diminishing-return curve beyond the normal investment cap.
  • Added a public refresh hook so integrations can immediately update a player's movement speed after their passive Agility changes.
  • Added automated coverage for passive contribution handling and attribute scaling beyond 100 combined Agility.

3.0.8

  • Increased Agility's default maximum movement-speed bonus from 15% to 25% so the stat retains a stronger mobility identity alongside its weapon-grade damage scaling.
  • Raised the configurable minimum to 25%, automatically correcting older lower values while keeping higher custom values valid.

3.0.7

  • Changed armor penetration to ignore the matching percentage of the target's actual armor before Minecraft's armor-and-toughness calculation.
  • Added a configurable 30% armor-penetration cap and a public per-hit Forge event allowing integrations to increase penetration, change the cap, or disable it.

3.0.6

  • Added update.md, a complete release summary comparing every 100-point attribute and documenting all changes from 2.4.4 through 3.0.5.

3.0.5

  • Restored the normal maximum Ascend level to 20 while retaining the configurable 1–100 range.
  • Made the active server configuration override stale maximum-level snapshots stored in existing player data.

3.0.4

  • Increased Agility's maximum movement-speed bonus from 5% to a minimum configurable 15%, including correction of older configs below that value.
  • Removed Ascend's Sanity-loss reduction shim; Mind & Motion now remains the sole owner of Willpower's existing maximum Sanity and maximum Tempo capacity bonuses.
  • Corrected Willpower's Iron's Spellbooks cast-time modifier to use the API's required positive reduction value.
  • Audited and tested the Iron's Spellbooks mana, mana regeneration, spell power, cooldown, and cast-time attributes plus Mind & Motion's Sanity and Tempo capability setters.

3.0.3

  • Removed the subtitle from the Ascend Stats screen and reclaimed the unused header space.
  • Reworded every attribute summary and tooltip with concise, direct descriptions of its gameplay effects, and widened the cards to keep the new text readable.

3.0.2

  • Fixed Strength and Agility summaries being clipped by shortening their card text and separating all descriptions vertically from the upgrade buttons.

3.0.1

  • Redesigned the Ascend Stats screen with a wider two-column layout, spacious attribute cards, color-coded stat accents, short role summaries, a dedicated progression panel, and a visible Ascend XP bar.
  • Improved upgrade controls with clearer maximum-value states, stronger unspent-point emphasis, and full attribute descriptions on card hover.

3.0.0

  • Replaced the ten-stat model with Vigor, Mind, Strength, Agility, Intelligence, Willpower, Charisma, and Arcane; removed Fortitude and all four dedicated weapon-scaling stats.
  • Added a shared configurable soft-cap curve, configurable Vigor health, Strength knockback/armor penetration, conservative Agility movement speed, and distinct magic-stat roles.
  • Moved Iron's Spellbooks mana capacity and regeneration to Mind, spell power and cooldown bonuses to Intelligence, retained Willpower cast-time support, and removed Charisma's generic mana bonus.
  • Extended the optional Mind & Motion bridge so Willpower reduces Sanity loss through its public capability while retaining the existing Tempo and mental-resilience integration.
  • Added registry- and datapack-driven weapon scaling with S through E/NONE grades, main-attribute extensibility, vanilla weapon defaults, additive base-damage bonuses, scaling tooltips, and safe optional Mace support.
  • Added event-based Arcane duration bonuses for finite beneficial effects on self and harmful effects applied to enemies, with separate configurable curves and no per-tick extension.
  • Added player data format version 2 and a one-time server-side migration that refunds every point invested in Fortitude and the removed scaling stats while preserving retained attributes, level, XP, Knowledge, and unrelated player data.
  • Updated stats UI, commands, advancement checks, login/respawn/dimension synchronization, localization, and configuration for the new model.
  • Added automated tests for the soft-cap curve and legacy save migration, including double-refund prevention and new-player behavior.

2.4.4

  • Switched Iron's Spellbooks 3.16.2 to its current Curse Maven artifact because the legacy API-classifier coordinate is no longer published.
  • Removed obsolete Caelus and Curios API-classifier dependencies and compile against their current full artifacts.

2.4.3

  • Updated Forge to 47.4.22, Iron's Spellbooks to 3.16.2, GeckoLib to 4.8.4, Curios to 5.14.1, and Caelus to 3.2.0.
  • Updated Mind & Motion and the Skill Engine development runtime addon to 1.4.5.
  • Centralized the Mind & Motion and Skill Engine versions in gradle.properties.

2.4.2

  • Persisted fortitude max-health modifiers so saved current health above the vanilla 20 HP limit is retained when players rejoin.
  • Restored full modified health again on the first server tick after login or death respawn to prevent later lifecycle initialization from reverting it to 20 HP.

2.4.1

  • Fixed rejoining players with fortitude bonus health being left at the vanilla 20 HP after their increased maximum health was restored.
  • Applied server-side stat modifiers before the initial login synchronization so the client immediately receives the correct attributes and health state.

2.4.0

  • Added 20 hidden advancements covering specialized, hybrid, balanced, magic, weapon-scaling, respec, and configuration-based builds.
  • Added persistent per-character respec counts, previous-build snapshots, and weapon-scaling investment history for stateful hidden advancement conditions.
  • Renamed several existing advancements, including the root, level 5, maximum-level, maximum-attribute, Knowledge, and shrine advancements.

2.3.0

  • Added an Ascend advancement tree for reaching levels 2, 5, 10, and the configured maximum level (20 by default).
  • Added advancements for maxing an attribute, accumulating 100 Knowledge, reading a Moonseye Tome, and successfully using a Shrine of Remembrance.
  • Made advancement checks use server-authoritative progression data so milestones also work after login, respawn, and admin-granted progression.

1.1.0

  • Added Ascend admin commands for inspecting stats, setting attributes, granting XP, and resetting progression.
  • Added configurable progression values and several balance adjustments across leveling and attribute scaling.
  • Expanded attribute effects, including strength, agility, fortitude, intelligence, willpower, and charisma improvements.
  • Added Iron's Spellbooks compatibility so Ascend stats can affect mana, spell power, cooldowns, and related spellcasting bonuses.
  • Added key rebinding support and translation/localization support.
  • Added data generation support for generated assets and loot data.
  • Added the Moonseye Tome item for granting knowledge.
  • Added the Shrine of Remembrance, including its screen flow, custom block/model assets, network handling, and world generation.
  • Improved the stats UI and refreshed project documentation.
  • Fixed multiple early issues, including command handling and shrine worldgen stability.

1.2.0

  • Fixed command registration so Ascend commands are consistently available.
  • Added Mind Motion shrine-choice support and the initial compatibility layer for Mind Motion integration.
  • Updated the shrine interaction flow and packet handling to support compatibility-specific outcomes.

2.0.1

  • Added Remembrance Essence, including its item behavior, client packet, texture, localization, and shrine-related integration.
  • Improved shrine data generation and structure handling to support the new remembrance flow.
  • Refined Iron's Spellbooks integration and minor player stat synchronization behavior.
  • Fixed issues in remembrance essence handling after the 2.0.0 release.

2.0.2

  • Updated compatibility for the newest Mind Motion version.
  • Adjusted Iron's Spellbooks compatibility wiring and related dependency setup.

2.0.3

  • Slightly adjusted Ascend XP scaling.

2.1.0

  • Updated Mind Motion dependency support again.
  • Added the Shrine of Remembrance as a creative tab item so it can be accessed directly in creative mode.
  • Reworked melee damage scaling to use separate light, medium, and heavy weapon multipliers based on held weapon type.
  • Rebalanced strength-derived scaling formulas and related combat stat calculations.

2.1.1

  • Made Iron's Spellbooks compatibility optional at runtime instead of requiring the full mod as a hard implementation dependency.
  • Refactored the compatibility code so Iron's Spellbooks-specific attribute access stays behind the optional compat layer.
  • Adjusted the fortitude tick handling and villager trade XP calculation logic.
  • Included a small combat-side cleanup in player damage handling.

2.2.0

  • Added ranged weapon scaling so projectile attacks can benefit from Ascend stat scaling.
  • Extended weapon magic scaling to handle projectiles more directly and correctly.
  • Updated the Mind Motion dependency version again.

2.2.1

  • Enhanced intelligence, willpower, and charisma bonuses with broader gameplay effects.
  • Added intelligence-based anvil support.
  • Improved charisma trade handling and merchant compatibility behavior.
  • Hardened PlayerStats persistence and validation to clamp invalid saved values and respect config-driven limits.
  • Added GitHub issue templates for bug reports, feature requests, and tasks.
  • Included small infrastructure and polish updates across packet registration, worldgen wiring, Moonseye Tome behavior, and player event handling.

2.2.2

  • Rebalanced Ascend stat formulas across combat, defense, enchantment, potion, and spell-related scaling.
  • Simplified and retuned parts of the stat effect implementation, including melee and magic scaling behavior.
  • Fixed the stats screen so custom configured max Ascend levels display correctly instead of staying at 20/20.
  • Synced max Ascend and attribute caps through player stat data so the client GUI respects the server-authoritative config.

2.2.3

  • Fixed death respawns so players with fortitude bonus health respawn at their full modified maximum health instead of the vanilla 10 hearts.
  • Fixed stat resets and refunds so removed bonuses immediately clamp current health back down to the recalculated maximum.
  • Fixed player tick progression logic so fortitude, agility, willpower, and charisma timing is tracked per player instead of through shared server-wide counters.
  • Hardened player stat synchronization against accidental non-server-player calls.
  • Fixed player clone capability cleanup after copying Ascend stats to the respawned player.
  • Removed an unused attack-speed lookup from weapon XP handling.

2.2.4

  • Fixed spending a point on fortitude so the player's current health increases by the newly gained maximum health instead of leaving the added hearts empty.
  • Updated the Mind Motion dependency to version 1.4.2.