Commit DND files

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2026-05-08 21:56:47 +02:00
parent 3280c822e3
commit 273a98d8e3
@@ -15,7 +15,7 @@ The Song answers that question.
- Highest defense type
- Current HP category: Healthy / Injured / Near Death
- Whether the creature has a soul, artificial soul, bound soul, or no soul
- Axiom’s first hit against that creature each round gains:
- Axiom’s first hit against the creature during the duration gains:
- **+10% Penetration**
- **+1d8 Force**
- **+2 Posture damage**
@@ -28,33 +28,34 @@ The Song answers that question.
The Life Orb flares white-blue, and bright glyphs shatter around Axiom like glass.
**Activation:** Can be used 2 times per long rest. Regain one usage once per long or short rest when a Hive recovery unit damages Axiom or applies a control effect to him.
**Effect:**
- For 1 round, Axiom becomes immune to restraints, forced movement, grapples, tracking marks, and command effects.
- Immediately removes one active binding, mark, tether, puppet effect, or soul-control effect.
- Axiom may move up to 9m without provoking reactions.
- Hive constructs and artificial beings within 9m must make a Willpower save or become Staggered.
- Hostile Hive constructs and artificial beings within 9m must make a Willpower save or become Staggered.
**Corrupted Version:**
- Also severs one active magical link between two creatures within 18m.
- If used on an ally’s beneficial link, it breaks too. The Resonance does not distinguish ownership from attachment.
---
### Imitiation of Life
**Theme:** Artificial soul trying to become real
### Life Imitates Life
**Theme:** “I understand it now.”
Axiom briefly becomes “alive enough” for the world to recognize it.
Axiom watches a creature perform a physical act, then the Song translates the meaning into its artificial soul.
**Activation:** Can be used up to 8 times per long rest. A short rest gives you back 2 charges. 1 Round cooldown between individual usage.
**Effect:**
Axiom may immediately choose one of the following:
- Move 3 meters without provoking reactions.
- Gain +2 on the next Dodge or Parry before your next turn.
- Immediately gain 1 Momentum.
- Remove Burning, Chilled, or Slowed.
- Gain advantage on the next Acrobatics, Athletics, Investigation, or Insight check.
* Reduce the cooldown of a non-Resonance ability by 1 round.
- For 3 rounds:
- Axiom counts as both construct and living creature, choosing whichever is beneficial.
- Regain 1 HP at the start of each turn.
- Healing effects can affect Axiom normally.
- Soul-targeting effects no longer gain advantage or special bonuses against artificial vessels.
- If activated in Orb State:
- Immediately reform at 1 HP if Axiom has at least 1 Ether.
- No check required.
**Corrupted Version:**
- Reform at 1 HP even with 0 Ether.
- Then lose 1 current Sanity at the end of each of your next 3 turns.
**Corrupted Version**:
* Choose two effects instead. Cannot be the same both times.
* If you're below 25% HP, choose three effects.