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@@ -15,7 +15,7 @@ The Song answers that question.
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- Highest defense type
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- Current HP category: Healthy / Injured / Near Death
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- Whether the creature has a soul, artificial soul, bound soul, or no soul
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- Axiom’s first hit against that creature each round gains:
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- Axiom’s first hit against the creature during the duration gains:
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- **+10% Penetration**
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- **+1d8 Force**
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- **+2 Posture damage**
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@@ -28,33 +28,34 @@ The Song answers that question.
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The Life Orb flares white-blue, and bright glyphs shatter around Axiom like glass.
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**Activation:** Can be used 2 times per long rest. Regain one usage once per long or short rest when a Hive recovery unit damages Axiom or applies a control effect to him.
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**Effect:**
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- For 1 round, Axiom becomes immune to restraints, forced movement, grapples, tracking marks, and command effects.
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- Immediately removes one active binding, mark, tether, puppet effect, or soul-control effect.
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- Axiom may move up to 9m without provoking reactions.
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- Hive constructs and artificial beings within 9m must make a Willpower save or become Staggered.
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- Hostile Hive constructs and artificial beings within 9m must make a Willpower save or become Staggered.
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**Corrupted Version:**
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- Also severs one active magical link between two creatures within 18m.
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- If used on an ally’s beneficial link, it breaks too. The Resonance does not distinguish ownership from attachment.
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---
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### Imitiation of Life
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**Theme:** Artificial soul trying to become real
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### Life Imitates Life
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**Theme:** “I understand it now.”
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Axiom briefly becomes “alive enough” for the world to recognize it.
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Axiom watches a creature perform a physical act, then the Song translates the meaning into its artificial soul.
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**Activation:** Can be used up to 8 times per long rest. A short rest gives you back 2 charges. 1 Round cooldown between individual usage.
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**Effect:**
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Axiom may immediately choose one of the following:
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- Move 3 meters without provoking reactions.
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- Gain +2 on the next Dodge or Parry before your next turn.
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- Immediately gain 1 Momentum.
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- Remove Burning, Chilled, or Slowed.
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- Gain advantage on the next Acrobatics, Athletics, Investigation, or Insight check.
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* Reduce the cooldown of a non-Resonance ability by 1 round.
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- For 3 rounds:
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- Axiom counts as both construct and living creature, choosing whichever is beneficial.
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- Regain 1 HP at the start of each turn.
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- Healing effects can affect Axiom normally.
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- Soul-targeting effects no longer gain advantage or special bonuses against artificial vessels.
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- If activated in Orb State:
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- Immediately reform at 1 HP if Axiom has at least 1 Ether.
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- No check required.
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**Corrupted Version:**
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- Reform at 1 HP even with 0 Ether.
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- Then lose 1 current Sanity at the end of each of your next 3 turns.
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**Corrupted Version**:
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* Choose two effects instead. Cannot be the same both times.
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* If you're below 25% HP, choose three effects.
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