Commit DND files
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+12
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@@ -1,10 +1,19 @@
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Old Armor Class is no longer used to determine hit chance. Instead:
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- **1 AC = 1% damage reduction** (rounded down).
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- AC is split into:
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- **Physical AC**
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- Blunt, Slash, Pierce
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- **Physical AC**: Protects against conventional physical force and weapon damage.
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- Blunt: Reduces damage from crushing force and impacts.
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- Slash: Reduces damage from cutting, tearing, and wide-edged attacks.
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- Pierce: Reduces damage from focused penetration and thrusting attacks.
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- **Elemental AC**
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- Fire, Ice, Lightning, Force, Necrotic, Gas, Holy, B
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- Fire: Reduces damage from heat, combustion, plasma, and burning effects.
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- Ice: Reduces damage from frost, freezing temperatures, and cryogenic effects.
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- Lightning: Reduces damage from electricity and electromagnetic discharge.
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- Force: Reduces damage from compressed air, kinetic pressure and invisible impact.
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- Necrotic: Reduces damage from decay, entropy, soul erosion and corruption.
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- Gas: Reduces damage caused by toxic fumes, corrosive chemicals and acids.
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- Holy: Reduces damage caused by radiant, purifying, or divine energies.
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- Blood: Reduces damage caused by manipulation of blood and flesh.
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Example:
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If a target has **20 Slash AC**, incoming slash damage is reduced by **20%**.
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@@ -51,4 +51,6 @@ You evade instead of contesting force.
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* If a humanoid is hit by a normal weapon attack:
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* They take the weapons (Weight / 2) as Posture Damage
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* If a monster (larger or taller) is hit by a normal weapon attack:
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* They take the full weapon weight as Posture Damage.
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* They take the full weapon weight as Posture Damage.
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* If there is no specified weapon weight, the enemy takes half of the taken damage as posture damage.
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+5
-1
@@ -1 +1,5 @@
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When an enemy is stance-broken, they enter a 'staggered' state for 1 round. Anyone can use an action to perform a 'riposte', using the weapons riposte modifier on top of the original scaled damage.
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When an enemy is stance-broken, they enter a 'staggered' state for 1 round. Anyone can use an action to perform a 'riposte', using the weapons riposte modifier on top of the original scaled damage.
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Ripostes symbolize abusing an enemy's broken stance to attack their vital parts.
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In other words 50 Bazillion Damage
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