Commit DND files

This commit is contained in:
2026-05-08 21:37:59 +02:00
parent b329aef602
commit 3280c822e3
61 changed files with 503 additions and 1939 deletions
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Old Armor Class is no longer used to determine hit chance. Instead:
- **1 AC = 1% damage reduction** (rounded down).
- AC is split into:
- **Physical AC**
- Blunt, Slash, Pierce
- **Physical AC**: Protects against conventional physical force and weapon damage.
- Blunt: Reduces damage from crushing force and impacts.
- Slash: Reduces damage from cutting, tearing, and wide-edged attacks.
- Pierce: Reduces damage from focused penetration and thrusting attacks.
- **Elemental AC**
- Fire, Ice, Lightning, Force, Necrotic, Gas, Holy, B
- Fire: Reduces damage from heat, combustion, plasma, and burning effects.
- Ice: Reduces damage from frost, freezing temperatures, and cryogenic effects.
- Lightning: Reduces damage from electricity and electromagnetic discharge.
- Force: Reduces damage from compressed air, kinetic pressure and invisible impact.
- Necrotic: Reduces damage from decay, entropy, soul erosion and corruption.
- Gas: Reduces damage caused by toxic fumes, corrosive chemicals and acids.
- Holy: Reduces damage caused by radiant, purifying, or divine energies.
- Blood: Reduces damage caused by manipulation of blood and flesh.
Example:
If a target has **20 Slash AC**, incoming slash damage is reduced by **20%**.
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@@ -51,4 +51,6 @@ You evade instead of contesting force.
* If a humanoid is hit by a normal weapon attack:
* They take the weapons (Weight / 2) as Posture Damage
* If a monster (larger or taller) is hit by a normal weapon attack:
* They take the full weapon weight as Posture Damage.
* They take the full weapon weight as Posture Damage.
* If there is no specified weapon weight, the enemy takes half of the taken damage as posture damage.
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When an enemy is stance-broken, they enter a 'staggered' state for 1 round. Anyone can use an action to perform a 'riposte', using the weapons riposte modifier on top of the original scaled damage.
When an enemy is stance-broken, they enter a 'staggered' state for 1 round. Anyone can use an action to perform a 'riposte', using the weapons riposte modifier on top of the original scaled damage.
Ripostes symbolize abusing an enemy's broken stance to attack their vital parts.
In other words 50 Bazillion Damage