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Max Momentum: **10**
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Gain Momentum:
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**Max Momentum:** 10
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Momentum cannot go below 0 or above maximum.
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| Momentum | State | Effect |
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| -------- | ------------- | --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
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| 0 | Broken Flow | -1 to attack rolls, -3m movement, -2 Dodge, cannot use Burst or Jump |
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| 1-2 | Unstable Flow | -1 to attack rolls, -1 Dodge |
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| 3-5 | Stable Flow | +3m movement |
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| 6-8 | High Flow | +3m movement, +1 Dodge, first Momentum Mantra each round costs 1 less Momentum. |
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| 9 | Critical Flow | +3m movement, +1 Dodge, first Momentum Mantra each round costs 1 less Momentum.<br><br>Gain one extra **mantra-only Bonus Action** this turn |
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| 10 | Maximum Flow | +3m movement, +1 Dodge, first Momentum Mantra each round costs 1 less Momentum.<br><br>Gain one extra **mantra-only Action** and one extra **mantra-only Bonus Action** this turn |
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### Maximum Flow
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**At 10 Momentum**:
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- Extra actions cannot be used for weapon attacks, item use, Dash, Disengage, Hide, grapples, shoves, or module attacks.
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- The Mantras still pay all Ether, Momentum, condition, and cooldown costs.
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- After using either extra action, immediately lose **3 Momentum**.
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- If you use both extra actions in the same turn, lose **5 Momentum** total instead.
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- You cannot regain Momentum again until the end of that turn.
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### Momentum Gain
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- Move 6m or more: +1
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- Successful dodge: +1
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- Successful parry: +1
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- Successful Dodge: +1
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- Successful Parry: +1
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- Airborne hit: +1
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- Kill within 1 round of engagement: +2
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Maximum **+3 Momentum per round** from all sources. Momentum gained from Parry/Dodge still requires spending the normal Reaction.
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Lose Momentum if:
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- You do not move at least 3m during your turn: -1
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- You become staggered: -2
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- You take fire or lightning damage: -1
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## Momentum Abilities (Level 1)
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**Jump (1 Momentum)**:
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* You can high-jump and long-jump twice as far, at the cost of 1 momentum.
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**Burst (1 Momentum)**:
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* You can spend 1 momentum to add 3 meters to your normal movement speed for 1 turn. You may use Burst a maximum of **once per turn.**
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Spending momentum can be done at any time, for any amount of momentum. This does not require an action or bonus action.
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### Momentum Loss
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- Do not move at least 3m during your turn: -1
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- Become Staggered: -2
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- Take damage: -1
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- Take Fire or Lightning damage: -2 instead
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- Fire and Lightning damage replace the normal damage Momentum loss; they do not stack with it.
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### Momentum Abilities
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#### Jump - 1 Momentum
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Double high-jump and long-jump distance.
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#### Burst - 1 Momentum
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Gain +3m movement speed for 1 turn.
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- Maximum twice per turn.
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- Cannot be used at 3 Momentum or less.
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- No action required.
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[[Players/AXIOM-07/Upgrades/Momentum Engine|Upgrades]]
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