Commit DND files
This commit is contained in:
@@ -0,0 +1,109 @@
|
||||
The Skaven carries a rare infection known among miners as **Meridian Rot**. It is believed to originate from contaminated biological material that was exposed to Black Meridian ore deposits deep in Authority mines.
|
||||
|
||||
The disease spreads only through **highly concentrated bodily fluids**. Casual contact is not enough. Infection requires open wounds and a significant amount of contaminated fluid.
|
||||
|
||||
For most races the infection progresses quickly and kills within weeks. Skaven physiology slows its progression significantly. The disease remains in an **early dormant stage**, allowing the Skaven to survive while still carrying the pathogen.
|
||||
|
||||
The Skaven’s long-term motivation is to eventually **remove or cure the infection**. Until then, the infection changes how his body chemistry behaves.
|
||||
|
||||
One side effect is that his saliva becomes chemically unstable. When exposed to air it reacts with oxygen and biological tissue, allowing him to produce **reactive venom**.
|
||||
|
||||
---
|
||||
# Core Mechanic - Venom Coating
|
||||
The Skaven can coat his weapon using infected saliva.
|
||||
### Apply Venom
|
||||
**Action:** Bonus Action
|
||||
**Target:** One weapon currently held
|
||||
The venom remains active for:
|
||||
- **3 successful hits**
|
||||
- or **3 rounds**, whichever comes first
|
||||
After that the coating breaks down and must be reapplied. Only **one weapon** may be coated at a time. Applying venom does not cost Ether.
|
||||
### Venom Charges
|
||||
The Skaven can produce a limited number of coatings before the infection becomes unstable.
|
||||
|
||||
**Venom Charges:**
|
||||
- Base charges: **2 per combat**
|
||||
- Charges refresh after **Short Rest**
|
||||
|
||||
Using a charge represents producing enough infected saliva to coat a weapon.
|
||||
|
||||
---
|
||||
# Infection Stage System
|
||||
|
||||
The plague slowly evolves over time. It has **four stages**, each unlocking stronger venom effects. The Skaven begins at **Stage I (Dormant Carrier)**. Progression is narrative and tied to the campaign.
|
||||
## Stage I - Dormant
|
||||
The infection exists but is mostly suppressed by Skaven biology.
|
||||
|
||||
When a venom-coated weapon hits:
|
||||
- Apply **Rot Poison** to the target for **2 rounds**
|
||||
Rot Poison:
|
||||
- Target takes **1 damage at the start of its turn**
|
||||
- Target suffers **-1 Posture Regain**
|
||||
|
||||
---
|
||||
## Stage II - Reactive
|
||||
The pathogen adapts to the host. The saliva becomes more chemically aggressive.
|
||||
|
||||
Venom Charges increase:
|
||||
- **3 charges per combat**
|
||||
|
||||
Rot Poison becomes stronger:
|
||||
- **2 damage per round**
|
||||
- **-1 Posture Regain**
|
||||
- Target suffers **-1 Constitution checks**
|
||||
|
||||
---
|
||||
## Stage III - Symbiotic
|
||||
The infection begins feeding off the host’s bloodstream. At this stage the Skaven can control venom more precisely.
|
||||
|
||||
Venom Charges:
|
||||
- **3 per combat**
|
||||
|
||||
Venom coating lasts:
|
||||
- **4 hits instead of 3**
|
||||
|
||||
Rot Poison now applies:
|
||||
- **2 damage per round**
|
||||
- **-1 Posture Regain**
|
||||
- **-1 Dodge Throw**
|
||||
- Target suffers **-1 Constitution checks
|
||||
|
||||
The infection interferes with reflexes.
|
||||
|
||||
---
|
||||
## Stage IV - Mutated
|
||||
The plague has adapted almost completely to the Skaven. Removing it becomes extremely difficult.
|
||||
|
||||
Venom Charges:
|
||||
- **4 per combat**
|
||||
|
||||
Rot Poison becomes **Mutated Rot**:
|
||||
- **3 damage per round**
|
||||
- **-2 Posture Regain**
|
||||
- **-1 Dodge Throw**
|
||||
- Target suffers **-1 Constitution checks
|
||||
- If the target becomes **Staggered**, poison damage doubles for that round.
|
||||
|
||||
---
|
||||
# Infection Risk
|
||||
|
||||
Because the venom comes from a living infection, it can theoretically spread.
|
||||
However transmission requires:
|
||||
- Open wound
|
||||
- Repeated exposure
|
||||
- Large quantity of infected fluid
|
||||
|
||||
In combat this rarely happens.
|
||||
DMs may choose to apply infection if:
|
||||
- The Skaven deliberately infects someone
|
||||
- Someone consumes the venom
|
||||
- A character is exposed repeatedly
|
||||
|
||||
For most encounters it remains a combat toxin rather than a contagious disease.
|
||||
|
||||
---
|
||||
# Biological Strain
|
||||
Producing venom repeatedly irritates the infection.
|
||||
If the Skaven uses **all venom charges in one encounter**, he suffers:
|
||||
- **-1 to Constitution checks until the end of combat**
|
||||
due to inflammation around infected tissue.
|
||||
Reference in New Issue
Block a user