diff --git a/Effects/Blood-Poisoning.md b/Effects/Blood-Poisoning.md new file mode 100644 index 0000000..0a8bbed --- /dev/null +++ b/Effects/Blood-Poisoning.md @@ -0,0 +1,61 @@ +Blood Poisoning is tracked as a **percentage meter (0–100%)** on the target. +- Applied primarily through **Bloodrend Mantras and toxin/venom effects** +- Decays slowly when not reapplied (**-10% per round**) + +When Blood Poisoning is applied: +- It fills a % of the target’s **Blood Bar** +- Thresholds unlock **passive debuffs** or **active effects** + +--- +# Threshold Effects +## 20% - Vasculitis (Passive) +Blood vessels become inflamed and unstable. +**Effect:** +- Target suffers **-1 Posture Regain** +- Taking Posture damage applies **+1 additional Posture damage (once per hit)** +## 25% - Hemolysis (Passive) +Red blood cells begin breaking down. +**Effect:** +- Target takes **+1 damage from all sources** +## 40% - Healing Suppression (Passive) +Blood loses its ability to properly regenerate. +**Effect:** +- Target receives **25% less healing** +## 50% - Systemic Weakness (Passive) +The body begins failing under internal stress. +**Effect:** +- Target deals **–12.5% damage (rounded down)** +## 60% - Circulatory Collapse (Passive) +Blood flow becomes inefficient and uneven. +**Effect:** +- Target suffers **-1 Dodge Throw** +- Movement Speed **-1.5 meters** +## 70% - Gruesome Harvest (Active) +Bloodrend Users can choose to cause hemmoraging to a target within 6 meters, rupturing their vessels. +**Activation:** Action +**Condition:** Target must be ≥70% Blood Poisoning +**Effect:** +- Deal **bonus 2d6 Blood damage** +- Heal for **50% of damage dealt** +- Reduce target Blood Poisoning by **20%** +## 80% - Coagulation Failure (Passive) +Blood fails to clot properly. +**Effect:** +- Target takes **+2 damage from all sources** +- Bleed deals double damage +## 90% - Organ Stress (Passive) +Internal organs begin failing. +**Effect:** +- At the start of each turn: + - Take **2 unavoidable Blood damage** +- Posture Regain becomes **0** +## 100% - Total Blood Corruption (Passive + Trigger) +The blood is fully compromised. +**Immediate Effect:** +- Target becomes **Staggered** +- Take **3d6 Blood damage** +**Ongoing (1 round):** +- Cannot regain Posture +- Movement Speed reduced to **0** +After this: +- Blood Poisoning resets to **50%** \ No newline at end of file diff --git a/Pasted image 20260318122938.png b/Pasted image 20260318122938.png new file mode 100644 index 0000000..3af8abc Binary files /dev/null and b/Pasted image 20260318122938.png differ