Connect Obsidian vault notes with meaningful links

This commit is contained in:
2026-06-02 14:41:49 +02:00
parent b34037e752
commit 7e97613def
112 changed files with 477 additions and 84 deletions
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@@ -18,4 +18,7 @@ Old Armor Class is no longer used to determine hit chance. Instead:
Example:
If a target has **20 Slash AC**, incoming slash damage is reduced by **20%**.
Damage is reduced **after** all other modifiers (crits, posture effects, etc.).
Damage is reduced **after** all other modifiers (crits, posture effects, etc.).
## Related notes
- [[Combat/Combat|Combat]]
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@@ -7,4 +7,7 @@
[[Combat/Mantras]]
[[Damage]]
[[Weapons]]
[[Armor Class]]
[[Armor Class]]
## Related notes
- [[Core]]
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@@ -80,4 +80,7 @@ A weapon with **15 Chip Damage** causes **15% of its final HP damage** to be dea
If an attack deals damage multiple times:
- Each instance is resolved separately
- Armor reduction applies to each instance individually
- Posture damage is applied per hit, not per attack
- Posture damage is applied per hit, not per attack
## Related notes
- [[Combat/Combat|Combat]]
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@@ -43,4 +43,7 @@ Some conditions bypass the incapacitation grace period.
If an incapacitated creature:
- **Is burning**
- **Is submerged in water**
They die after **2 rounds** if not picked up or removed from the hazard.
They die after **2 rounds** if not picked up or removed from the hazard.
## Related notes
- [[Combat/Combat|Combat]]
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@@ -18,4 +18,7 @@ Heavy weapons focus on overwhelming force, posture destruction, and decisive blo
- **No Chip Damage by default**
- Heavy weapons rely on posture, not attrition
- **High Posture Cost on Block**
- Blocking while using a Heavy weapon causes +1 Posture loss
- Blocking while using a Heavy weapon causes +1 Posture loss
## Related notes
- [[Combat/Combat|Combat]]
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@@ -12,4 +12,7 @@ Light weapons favor speed, precision, and pressure through repeated actions rath
- **Low Weapon Weight**
- Deals reduced Posture damage
- **Lower Penetration**
- Typically 0–5 Penetration
- Typically 0–5 Penetration
## Related notes
- [[Combat/Combat|Combat]]
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@@ -31,4 +31,7 @@ You may know more Mantras than you can equip, but only equipped Mantras can be u
- **Wildcard Mantra (1)**
Can hold **any** Mantra type (Combat, Support, or Mobility).
Unlike spell slots in D&D, these aren't expended after using the mantra, instead the mantra is put on a cooldown.
Unlike spell slots in D&D, these aren't expended after using the mantra, instead the mantra is put on a cooldown.
## Related notes
- [[Combat/Combat|Combat]]
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@@ -15,4 +15,7 @@ Medium weapons are the **baseline** and most versatile category, balancing offen
- **Limited Chip Damage**
- Usually 0–5%
- **Average Mobility**
- No dodge or movement bonuses
- No dodge or movement bonuses
## Related notes
- [[Combat/Combat|Combat]]
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@@ -54,3 +54,5 @@ You evade instead of contesting force.
* They take the full weapon weight as Posture Damage.
* If there is no specified weapon weight, the enemy takes half of the taken damage as posture damage.
## Related notes
- [[Combat/Combat|Combat]]
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@@ -2,4 +2,7 @@ When an enemy is stance-broken, they enter a 'staggered' state for 1 round. Anyo
Ripostes symbolize abusing an enemy's broken stance to attack their vital parts.
In other words 50 Bazillion Damage
In other words 50 Bazillion Damage
## Related notes
- [[Combat/Combat|Combat]]
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@@ -8,4 +8,7 @@ Insanity has 4 Stages: 
You lose Sanity by being in the depths. There are other sources of Sanity loss, but the depths are the main one.
Sanity can be restored by resting, certain talents or [[Combat/Mantras]] and being in safe places.
Sanity can be restored by resting, certain talents or [[Combat/Mantras]] and being in safe places.
## Related notes
- [[Combat/Combat|Combat]]
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@@ -6,4 +6,7 @@ Mastery Points can be invested into the following trait and only up to 6 times p
- Vitality: You gain 10 HP 
- Erudition: Max Ether increases by 3 and max Posture by 0.5. Also increases Posture regain by 0.25 per point. 
- Proficiency: Weapon Attack and Parry Proficiency increases by 1 every point. Weapons gain 3 AC Penetration per point. 
- Songchant: Weapon Attack and Parry Proficiency increases by 1.5 every point. [[Combat/Mantras]] gain 5 AC Penetration per point.
- Songchant: Weapon Attack and Parry Proficiency increases by 1.5 every point. [[Combat/Mantras]] gain 5 AC Penetration per point.
## Related notes
- [[Combat/Combat|Combat]]
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@@ -6,3 +6,6 @@ Weapon choice determines **combat philosophy**, not just numbers.
[[Light Weapons]]
[[Medium Weapons]]
[[Heavy Weapons]]
## Related notes
- [[Combat/Combat|Combat]]
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@@ -82,4 +82,7 @@ Talent slot capacity increases as the character grows:
| 11–15 | 9 |
| 16+ | 10 |
The total number of known Talents will exceed equipped slots. Build expression comes from selecting which Talents are active.
The total number of known Talents will exceed equipped slots. Build expression comes from selecting which Talents are active.
## Related notes
- [[Combat/Combat|Combat]]