Connect Obsidian vault notes with meaningful links
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@@ -18,4 +18,7 @@ Old Armor Class is no longer used to determine hit chance. Instead:
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Example:
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If a target has **20 Slash AC**, incoming slash damage is reduced by **20%**.
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Damage is reduced **after** all other modifiers (crits, posture effects, etc.).
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Damage is reduced **after** all other modifiers (crits, posture effects, etc.).
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## Related notes
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- [[Combat/Combat|Combat]]
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+4
-1
@@ -7,4 +7,7 @@
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[[Combat/Mantras]]
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[[Damage]]
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[[Weapons]]
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[[Armor Class]]
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[[Armor Class]]
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## Related notes
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- [[Core]]
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+4
-1
@@ -80,4 +80,7 @@ A weapon with **15 Chip Damage** causes **15% of its final HP damage** to be dea
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If an attack deals damage multiple times:
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- Each instance is resolved separately
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- Armor reduction applies to each instance individually
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- Posture damage is applied per hit, not per attack
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- Posture damage is applied per hit, not per attack
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## Related notes
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- [[Combat/Combat|Combat]]
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@@ -43,4 +43,7 @@ Some conditions bypass the incapacitation grace period.
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If an incapacitated creature:
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- **Is burning**
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- **Is submerged in water**
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They die after **2 rounds** if not picked up or removed from the hazard.
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They die after **2 rounds** if not picked up or removed from the hazard.
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## Related notes
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- [[Combat/Combat|Combat]]
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@@ -18,4 +18,7 @@ Heavy weapons focus on overwhelming force, posture destruction, and decisive blo
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- **No Chip Damage by default**
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- Heavy weapons rely on posture, not attrition
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- **High Posture Cost on Block**
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- Blocking while using a Heavy weapon causes +1 Posture loss
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- Blocking while using a Heavy weapon causes +1 Posture loss
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## Related notes
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- [[Combat/Combat|Combat]]
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@@ -12,4 +12,7 @@ Light weapons favor speed, precision, and pressure through repeated actions rath
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- **Low Weapon Weight**
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- Deals reduced Posture damage
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- **Lower Penetration**
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- Typically 0–5 Penetration
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- Typically 0–5 Penetration
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## Related notes
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- [[Combat/Combat|Combat]]
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+4
-1
@@ -31,4 +31,7 @@ You may know more Mantras than you can equip, but only equipped Mantras can be u
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- **Wildcard Mantra (1)**
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Can hold **any** Mantra type (Combat, Support, or Mobility).
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Unlike spell slots in D&D, these aren't expended after using the mantra, instead the mantra is put on a cooldown.
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Unlike spell slots in D&D, these aren't expended after using the mantra, instead the mantra is put on a cooldown.
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## Related notes
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- [[Combat/Combat|Combat]]
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@@ -15,4 +15,7 @@ Medium weapons are the **baseline** and most versatile category, balancing offen
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- **Limited Chip Damage**
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- Usually 0–5%
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- **Average Mobility**
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- No dodge or movement bonuses
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- No dodge or movement bonuses
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## Related notes
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- [[Combat/Combat|Combat]]
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@@ -54,3 +54,5 @@ You evade instead of contesting force.
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* They take the full weapon weight as Posture Damage.
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* If there is no specified weapon weight, the enemy takes half of the taken damage as posture damage.
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## Related notes
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- [[Combat/Combat|Combat]]
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+4
-1
@@ -2,4 +2,7 @@ When an enemy is stance-broken, they enter a 'staggered' state for 1 round. Anyo
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Ripostes symbolize abusing an enemy's broken stance to attack their vital parts.
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In other words 50 Bazillion Damage
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In other words 50 Bazillion Damage
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## Related notes
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- [[Combat/Combat|Combat]]
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@@ -8,4 +8,7 @@ Insanity has 4 Stages:
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You lose Sanity by being in the depths. There are other sources of Sanity loss, but the depths are the main one.
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Sanity can be restored by resting, certain talents or [[Combat/Mantras]] and being in safe places.
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Sanity can be restored by resting, certain talents or [[Combat/Mantras]] and being in safe places.
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## Related notes
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- [[Combat/Combat|Combat]]
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+4
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@@ -6,4 +6,7 @@ Mastery Points can be invested into the following trait and only up to 6 times p
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- Vitality: You gain 10 HP
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- Erudition: Max Ether increases by 3 and max Posture by 0.5. Also increases Posture regain by 0.25 per point.
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- Proficiency: Weapon Attack and Parry Proficiency increases by 1 every point. Weapons gain 3 AC Penetration per point.
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- Songchant: Weapon Attack and Parry Proficiency increases by 1.5 every point. [[Combat/Mantras]] gain 5 AC Penetration per point.
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- Songchant: Weapon Attack and Parry Proficiency increases by 1.5 every point. [[Combat/Mantras]] gain 5 AC Penetration per point.
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## Related notes
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- [[Combat/Combat|Combat]]
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@@ -6,3 +6,6 @@ Weapon choice determines **combat philosophy**, not just numbers.
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[[Light Weapons]]
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[[Medium Weapons]]
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[[Heavy Weapons]]
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## Related notes
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- [[Combat/Combat|Combat]]
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@@ -82,4 +82,7 @@ Talent slot capacity increases as the character grows:
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| 11–15 | 9 |
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| 16+ | 10 |
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The total number of known Talents will exceed equipped slots. Build expression comes from selecting which Talents are active.
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The total number of known Talents will exceed equipped slots. Build expression comes from selecting which Talents are active.
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## Related notes
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- [[Combat/Combat|Combat]]
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