Connect Obsidian vault notes with meaningful links

This commit is contained in:
2026-06-02 14:41:49 +02:00
parent b34037e752
commit 7e97613def
112 changed files with 477 additions and 84 deletions
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@@ -22,3 +22,5 @@ If a creature does not gain Bleed Buildup for **1 full round**:
- Bleed Buildup is reduced by **20% of the Bleed Threshold** at the end of that round
Bleed Buildup can never drop below 0.
## Related notes
- [[Effects/Effects|Effects]]
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@@ -5,4 +5,7 @@ Blindness robs the target of visual perception.
- Attack rolls against the creature are at **advantage**.
- The creature automatically fails any ability check requiring sight.
- Blindness does not prevent Parrying, but Parry checks are made at **disadvantage**.
- Blindness lasts for **2 rounds**, unless otherwise specified.
- Blindness lasts for **2 rounds**, unless otherwise specified.
## Related notes
- [[Effects/Effects|Effects]]
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@@ -65,4 +65,7 @@ The blood is fully compromised.
- Cannot regain Posture
- Movement Speed reduced to **0**
After this:
- Blood Poisoning resets to **50%**
- Blood Poisoning resets to **50%**
## Related notes
- [[Effects/Effects|Effects]]
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@@ -21,4 +21,7 @@ A creature afflicted with Burning is engulfed in persistent elemental flames.
#### Wraith Flames:
* Same effects as normal burning.
* Drains 1 ether and sanity every time the fire deals burning damage.
* Drains 1 ether and sanity every time the fire deals burning damage.
## Related notes
- [[Effects/Effects|Effects]]
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@@ -5,4 +5,7 @@ Chill numbs the body with freezing ether, slowing movement and reactions.
- The creature’s jump distance is halved.
- Chill lasts for **2 rounds**.
- If a Chilled creature is afflicted by Chill again, it becomes [[Frozen]] instead.
- Chill immediately ends [[Burning]].
- Chill immediately ends [[Burning]].
## Related notes
- [[Effects/Effects|Effects]]
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@@ -10,3 +10,6 @@
[[Metal Rods]]
[[Bleed]]
[[Blood-Poisoning]]
## Related notes
- [[Core]]
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@@ -9,4 +9,7 @@ Your body is completely encased in solid ice, immobilized and helpless.
- At the **end of your turn**, you may attempt to break free by making a **Strength saving throw**.
- On a success, Frozen ends immediately.
- Taking **fire damage** while Frozen immediately ends the effect after the damage is resolved.
- If Frozen ends early due to damage or escape, the creature is **Chilled** until the end of its next turn.
- If Frozen ends early due to damage or escape, the creature is **Chilled** until the end of its next turn.
## Related notes
- [[Effects/Effects|Effects]]
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@@ -1,4 +1,7 @@
Metal Rods are metallic spikes forcibly embedded into a creature’s body, inflicted by **Ironsing [[Combat/Mantras]]** and **Ignition Deepcrusher** basic attacks.
**While afflicted with Metal Rods:**
- Metal Rods have **no innate effect** until activated.
- Metal Rods have **no innate effect** until activated.
## Related notes
- [[Effects/Effects|Effects]]
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@@ -7,4 +7,7 @@ Your ether flow is forcibly destabilized, leaving your reserves sluggish and pri
- The Shock applied when Sapped ends:
- Follows all normal **Shock** rules.
- Occurs even if the creature is immune to lightning damage.
- Sapped does **not stack**; reapplication refreshes duration.
- Sapped does **not stack**; reapplication refreshes duration.
## Related notes
- [[Effects/Effects|Effects]]
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@@ -8,4 +8,7 @@ Shock disrupts the nervous system with violent electrical discharge.
**While Shocked:**
- Movement speed is reduced by **25%** until the end of the creature’s next turn.
- Shock does **not** stack; reapplication refreshes duration.
- Shock does **not** stack; reapplication refreshes duration.
## Related notes
- [[Effects/Effects|Effects]]
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@@ -7,4 +7,7 @@ While a creature is Staggered, **anyone** may use an action to perform a **Criti
A Critical:
- Deals normal scaled damage
- Adds the weapon’s **Critical Modifier**
- Ignores blocking and parrying
- Ignores blocking and parrying
## Related notes
- [[Effects/Effects|Effects]]
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@@ -3,4 +3,7 @@ Suffocation deprives the body of ether flow and breathable air.
- The creature **cannot cast [[Combat/Mantras]] or spells**.
- The creature takes **1 damage at the start of each of its turns**.
- Suffocate lasts for **2 rounds**, unless otherwise specified.
- Suffocate does not prevent attacking, dodging, or parrying.
- Suffocate does not prevent attacking, dodging, or parrying.
## Related notes
- [[Effects/Effects|Effects]]
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@@ -4,4 +4,7 @@ Your breath is violently forced from your lungs, disrupting balance, timing, and
- Your parry and attack throws suffer a penalty of -1.
- Winded does **not** prevent attacking, parrying, dodging, or casting [[Combat/Mantras]].
- Winded lasts for **2 rounds**, unless otherwise specified.
- Reapplying Winded **refreshes the duration**, but does not stack its penalties unless explicitly stated by a feature.
- Reapplying Winded **refreshes the duration**, but does not stack its penalties unless explicitly stated by a feature.
## Related notes
- [[Effects/Effects|Effects]]