Connect Obsidian vault notes with meaningful links
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@@ -103,4 +103,7 @@ The Skaven beagins with **Variant I**.
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- Intelligence checks -1
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- Dexterity checks -1
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Heart rate increases slightly and breathing becomes faster. It keeps the user alert but does not heavily strain the body.
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Heart rate increases slightly and breathing becomes faster. It keeps the user alert but does not heavily strain the body.
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## Related notes
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- [[Players/RADIOACTIVE CRACK RAT/RADIOACTIVE CRACK RAT|Character sheet]]
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@@ -11,4 +11,7 @@
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* Mantras
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* Shadow-wizard-money-gang?
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* Death
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* Cancer Touch
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* Cancer Touch
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## Related notes
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- [[Players/RADIOACTIVE CRACK RAT/RADIOACTIVE CRACK RAT|Character sheet]]
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@@ -111,3 +111,17 @@ Upon activation:
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If the target is:
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- At **≤12.5% HP**
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The neck snap instantly executes the target
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## Related notes
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- [[Players/Player Characters|Player Characters]]
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## Character notes
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- [[Players/RADIOACTIVE CRACK RAT/Green Meridian]]
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- [[Players/RADIOACTIVE CRACK RAT/Notes]]
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- [[Players/RADIOACTIVE CRACK RAT/Super-AIDS]]
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- [[Players/RADIOACTIVE CRACK RAT/Upgrades/Big Pharma]]
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- [[Players/RADIOACTIVE CRACK RAT/Upgrades/Black Meridian Variants]]
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- [[Players/RADIOACTIVE CRACK RAT/Upgrades/Legalize Nuclear Bombs]]
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- [[Players/RADIOACTIVE CRACK RAT/Upgrades/Mantras]]
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- [[Players/RADIOACTIVE CRACK RAT/Upgrades/Talents]]
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- [[Players/RADIOACTIVE CRACK RAT/~Ex-plosion!]]
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@@ -193,4 +193,7 @@ At this stage the infection is effectively consuming the remaining body mass to
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Using too much venom stresses the symbiote-host balance.
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If all Venom Charges are used in one encounter:
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- Constitution checks suffer **-1** until combat ends
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The body becomes inflamed as the symbiote overproduces reactive fluid.
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The body becomes inflamed as the symbiote overproduces reactive fluid.
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## Related notes
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- [[Players/RADIOACTIVE CRACK RAT/RADIOACTIVE CRACK RAT|Character sheet]]
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@@ -86,4 +86,7 @@ The Skaven now uses crafted toxins instead of biological venom
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### New Passive - Clean Blood
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- Gas AC +10
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- Necrotic AC +10
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- Automatically succeed Constitution checks against disease
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- Automatically succeed Constitution checks against disease
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## Related notes
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- [[Players/RADIOACTIVE CRACK RAT/RADIOACTIVE CRACK RAT|Character sheet]]
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@@ -119,4 +119,7 @@ At the end of the 3-round duration:
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- Take **1d8 Necrotic damage**
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- Gain **+2 additional Toxicity**
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All body systems accelerate simultaneously. Muscles and nerves operate far beyond normal limits, which causes internal damage once the effect fades.
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All body systems accelerate simultaneously. Muscles and nerves operate far beyond normal limits, which causes internal damage once the effect fades.
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## Related notes
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- [[Players/RADIOACTIVE CRACK RAT/RADIOACTIVE CRACK RAT|Character sheet]]
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@@ -82,4 +82,7 @@ Allows remote triggering using ether sparks.
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* Explosion radius: **4.5 meters**
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* Damage:
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- **1d4 Pierce damage (3 separate hits)**
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* Each hit resolves separately against armor.
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* Each hit resolves separately against armor.
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## Related notes
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- [[Players/RADIOACTIVE CRACK RAT/RADIOACTIVE CRACK RAT|Character sheet]]
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@@ -282,4 +282,7 @@ On failure:
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- Lose **2 Posture**
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If the target is poisoned:
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- Damage becomes **Slash + Necrotic**
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- Target cannot regain Posture until the start of their next turn
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- Target cannot regain Posture until the start of their next turn
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## Related notes
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- [[Players/RADIOACTIVE CRACK RAT/RADIOACTIVE CRACK RAT|Character sheet]]
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@@ -156,4 +156,7 @@ When equipped:
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### T30 - Apex Scavenger
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- Movement Speed **+3 meters**
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- Posture Regain **+1**
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- Dodge Throws **+1****
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- Dodge Throws **+1****
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## Related notes
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- [[Players/RADIOACTIVE CRACK RAT/RADIOACTIVE CRACK RAT|Character sheet]]
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@@ -53,3 +53,6 @@ The Skaven can carry:
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If carrying **5 or more bombs**:
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- Any critical failure on Dexterity checks or attack rolls causes **one bomb to detonate**.
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## Related notes
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- [[Players/RADIOACTIVE CRACK RAT/RADIOACTIVE CRACK RAT|Character sheet]]
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