Connect Obsidian vault notes with meaningful links

This commit is contained in:
2026-06-02 14:41:49 +02:00
parent b34037e752
commit 7e97613def
112 changed files with 477 additions and 84 deletions
@@ -103,4 +103,7 @@ The Skaven beagins with **Variant I**.
- Intelligence checks -1
- Dexterity checks -1
Heart rate increases slightly and breathing becomes faster. It keeps the user alert but does not heavily strain the body.
Heart rate increases slightly and breathing becomes faster. It keeps the user alert but does not heavily strain the body.
## Related notes
- [[Players/RADIOACTIVE CRACK RAT/RADIOACTIVE CRACK RAT|Character sheet]]
+4 -1
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@@ -11,4 +11,7 @@
* Mantras
* Shadow-wizard-money-gang?
* Death
* Cancer Touch
* Cancer Touch
## Related notes
- [[Players/RADIOACTIVE CRACK RAT/RADIOACTIVE CRACK RAT|Character sheet]]
@@ -111,3 +111,17 @@ Upon activation:
If the target is:
- At **≤12.5% HP**
The neck snap instantly executes the target
## Related notes
- [[Players/Player Characters|Player Characters]]
## Character notes
- [[Players/RADIOACTIVE CRACK RAT/Green Meridian]]
- [[Players/RADIOACTIVE CRACK RAT/Notes]]
- [[Players/RADIOACTIVE CRACK RAT/Super-AIDS]]
- [[Players/RADIOACTIVE CRACK RAT/Upgrades/Big Pharma]]
- [[Players/RADIOACTIVE CRACK RAT/Upgrades/Black Meridian Variants]]
- [[Players/RADIOACTIVE CRACK RAT/Upgrades/Legalize Nuclear Bombs]]
- [[Players/RADIOACTIVE CRACK RAT/Upgrades/Mantras]]
- [[Players/RADIOACTIVE CRACK RAT/Upgrades/Talents]]
- [[Players/RADIOACTIVE CRACK RAT/~Ex-plosion!]]
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@@ -193,4 +193,7 @@ At this stage the infection is effectively consuming the remaining body mass to
Using too much venom stresses the symbiote-host balance.
If all Venom Charges are used in one encounter:
- Constitution checks suffer **-1** until combat ends
The body becomes inflamed as the symbiote overproduces reactive fluid.
The body becomes inflamed as the symbiote overproduces reactive fluid.
## Related notes
- [[Players/RADIOACTIVE CRACK RAT/RADIOACTIVE CRACK RAT|Character sheet]]
@@ -86,4 +86,7 @@ The Skaven now uses crafted toxins instead of biological venom
### New Passive - Clean Blood
- Gas AC +10
- Necrotic AC +10
- Automatically succeed Constitution checks against disease
- Automatically succeed Constitution checks against disease
## Related notes
- [[Players/RADIOACTIVE CRACK RAT/RADIOACTIVE CRACK RAT|Character sheet]]
@@ -119,4 +119,7 @@ At the end of the 3-round duration:
- Take **1d8 Necrotic damage**
- Gain **+2 additional Toxicity**
All body systems accelerate simultaneously. Muscles and nerves operate far beyond normal limits, which causes internal damage once the effect fades.
All body systems accelerate simultaneously. Muscles and nerves operate far beyond normal limits, which causes internal damage once the effect fades.
## Related notes
- [[Players/RADIOACTIVE CRACK RAT/RADIOACTIVE CRACK RAT|Character sheet]]
@@ -82,4 +82,7 @@ Allows remote triggering using ether sparks.
* Explosion radius: **4.5 meters**
* Damage:
- **1d4 Pierce damage (3 separate hits)**
* Each hit resolves separately against armor.
* Each hit resolves separately against armor.
## Related notes
- [[Players/RADIOACTIVE CRACK RAT/RADIOACTIVE CRACK RAT|Character sheet]]
@@ -282,4 +282,7 @@ On failure:
- Lose **2 Posture**
If the target is poisoned:
- Damage becomes **Slash + Necrotic**
- Target cannot regain Posture until the start of their next turn
- Target cannot regain Posture until the start of their next turn
## Related notes
- [[Players/RADIOACTIVE CRACK RAT/RADIOACTIVE CRACK RAT|Character sheet]]
@@ -156,4 +156,7 @@ When equipped:
### T30 - Apex Scavenger
- Movement Speed **+3 meters**
- Posture Regain **+1**
- Dodge Throws **+1****
- Dodge Throws **+1****
## Related notes
- [[Players/RADIOACTIVE CRACK RAT/RADIOACTIVE CRACK RAT|Character sheet]]
@@ -53,3 +53,6 @@ The Skaven can carry:
If carrying **5 or more bombs**:
- Any critical failure on Dexterity checks or attack rolls causes **one bomb to detonate**.
## Related notes
- [[Players/RADIOACTIVE CRACK RAT/RADIOACTIVE CRACK RAT|Character sheet]]