Commit DND files

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@@ -7,49 +7,56 @@ When Blood Poisoning is applied:
- Thresholds unlock **passive debuffs** or **active effects**
---
# Threshold Effects
## 20% - Vasculitis (Passive)
### Threshold Effects
**20% - Vasculitis (Passive)**
Blood vessels become inflamed and unstable.
**Effect:**
- Target suffers **-1 Posture Regain**
- Taking Posture damage applies **+1 additional Posture damage (once per hit)**
## 25% - Hemolysis (Passive)
**25% - Hemolysis (Passive)**
Red blood cells begin breaking down.
**Effect:**
- Target takes **+1 damage from all sources**
## 40% - Healing Suppression (Passive)
**40% - Healing Suppression (Passive)**
Blood loses its ability to properly regenerate.
**Effect:**
- Target receives **25% less healing**
## 50% - Systemic Weakness (Passive)
**50% - Systemic Weakness (Passive)**
The body begins failing under internal stress.
**Effect:**
- Target deals **–12.5% damage (rounded down)**
## 60% - Circulatory Collapse (Passive)
**60% - Circulatory Collapse (Passive)**
Blood flow becomes inefficient and uneven.
**Effect:**
- Target suffers **-1 Dodge Throw**
- Movement Speed **-1.5 meters**
## 70% - Gruesome Harvest (Active)
Bloodrend Users can choose to cause hemmoraging to a target within 6 meters, rupturing their vessels.
**70% - Gruesome Harvest (Active)**
Bloodrend Users can choose to cause hemmoraging to the target within 6 meters, rupturing their vessels.
**Activation:** Action
**Condition:** Target must be ≥70% Blood Poisoning
**Effect:**
- Deal **bonus 2d6 Blood damage**
- Heal for **50% of damage dealt**
- Reduce target Blood Poisoning by **20%**
## 80% - Coagulation Failure (Passive)
**80% - Coagulation Failure (Passive)**
Blood fails to clot properly.
**Effect:**
- Target takes **+2 damage from all sources**
- Bleed deals double damage
## 90% - Organ Stress (Passive)
**90% - Organ Stress (Passive)**
Internal organs begin failing.
**Effect:**
- At the start of each turn:
- Take **2 unavoidable Blood damage**
- Posture Regain becomes **0**
## 100% - Total Blood Corruption (Passive + Trigger)
**100% - Total Blood Corruption (Passive + Trigger)**
The blood is fully compromised.
**Immediate Effect:**
- Target becomes **Staggered**