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Posture represents balance, readiness, and combat momentum.
- All creatures start with **10 Posture** unless otherwise stated.
- While you have **at least 1 Posture**, you may **Parry or Dodge** attacks.
- If your Posture is reduced to **0**, you are **Staggered** until the start of your next turn.
- If you are Staggered due to an attack reducing your posture, additionally take the full damage of that attack.
When an attack would hit you and you have Posture remaining, you may spend **1 Reaction** to choose **Parry** or **Dodge**.
> All humanoid enemies, including bosses, follow these same rules unless explicitly stated otherwise.
### **Parry
You meet force with force, attempting to redirect or overpower the attack.
**Trigger:** You are targeted by a parryable attack.
**Cost:** 1 Reaction
**Parry Check**
- Roll your Parry Throw against the attacker’s Attack Throw.
- If the attack hits multiple times, make multiple Parry Throws against the attacker's Attack Throw for each hit.
#### **Success**
- You take **no damage**.
- You lose **1 Posture**.
- You may immediately make **one Melee Attack Action** against the attacker.
- This counterattack cannot be parried, but may still be dodged or mitigated by armor and effects.
#### **Failure (Soft Fail)**
- You do **not** take damage from this attack.
- Instead, you are forced into a **Block** against the **next attack** before your next turn.
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### **Block
Blocking represents bracing yourself after a failed parry.
- Blocking is **automatic** and cannot be chosen voluntarily.
- You take **no HP damage**, but suffer **Posture damage**.
**Posture Damage While Blocking**
- Posture loss = **Weapon Weight × Number of Damage Dice** of the attack.
- If this reduces your Posture to 0, you are immediately [[Staggered]].
>Blocking cannot trigger counterattacks or effects tied to successful parries.
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### Dodge
You evade instead of contesting force.
**Trigger:** You are targeted by an attack.
**Cost:** 1 Reaction
**Dodge Check**
- Roll your Dodge Throw against the attacker’s Attack Throw.
#### **Success**
- You take **no damage**.
- Move **3 meters** in any direction.
- Immediately remove **Burning** or **Chill** conditions.
- This movement does not provoke reactions.
#### **Failure**
- You take the attack normally.
- Dodge does **not** reduce posture on failure.
### Posture Damage
* If a humanoid is hit by a normal weapon attack:
* They take the weapons (Weight / 2) as Posture Damage
* If a monster (larger or taller) is hit by a normal weapon attack:
* They take the full weapon weight as Posture Damage.