vault backup: 2026-03-12 12:16:42
This commit is contained in:
@@ -0,0 +1,8 @@
|
||||
Weapons are divided into three primary categories: **Light**, **Medium**, and **Heavy**.
|
||||
Each category defines how a weapon interacts with **damage**, **posture**, **parrying**, **dodging**, **blocking** and **chip damage**.
|
||||
|
||||
Weapon choice determines **combat philosophy**, not just numbers.
|
||||
|
||||
[[Light Weapons]]
|
||||
[[Medium Weapons]]
|
||||
[[Heavy Weapons]]
|
||||
Reference in New Issue
Block a user