vault backup: 2026-03-12 12:16:42
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Chill numbs the body with freezing ether, slowing movement and reactions.
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**While Chilled:**
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- Movement speed is reduced by **25%**.
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- The creature has **disadvantage on Dexterity saving throws**.
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- The creature’s jump distance is halved.
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- Chill lasts for **2 rounds**.
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- If a Chilled creature is afflicted by Chill again, it becomes [[Frozen]] instead.
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- Chill immediately ends [[Burning]].
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