vault backup: 2026-03-12 12:16:42
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Shock disrupts the nervous system with violent electrical discharge.
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**When Shock is applied:**
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- The creature is **stunned until the end of the current turn** (≈ 1 second).
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- This stun **interrupts hyperarmor and ongoing actions**, but:
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* Does not prevent Parrying
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- Does not prevent Reactions
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- Passive posture regeneration is disabled until the end of the creature’s next turn.
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**While Shocked:**
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- Movement speed is reduced by **25%** until the end of the creature’s next turn.
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- Shock does **not** stack; reapplication refreshes duration.
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