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Your breath is violently forced from your lungs, disrupting balance, timing, and momentum.
**While Winded:**
- Your **Initiative is reduced by 1** (to a minimum of 0).
- Your parry and attack throws suffer a penalty of -1.
- Winded does **not** prevent attacking, parrying, dodging, or casting [[Combat/Mantras]].
- Winded lasts for **2 rounds**, unless otherwise specified.
- Reapplying Winded **refreshes the duration**, but does not stack its penalties unless explicitly stated by a feature.