vault backup: 2026-03-12 12:16:42
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Dawnwalker is a heavily offensive [[Oaths|Oath]] based around high damage output.
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>“You vow to forever reach towards the brilliant Light. There is no shadow that your radiance cannot expunge.”
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This Oath utilizes the power of the Radiant Tones, a Verse of the Song that can reproduce Light, however, it is not the same Light that Lightkeepers use to illuminate the Voidsea to facilitate traversal between luminants. Lightkeepers are born with the ability to produce light, and are not "taught" how to use it. Dawnwalker's light is based on research into Lightkeeping but cannot illuminate the Voidsea. The Divers, instead of lighting a path through the Voidsea using the Light, use it to defend against The Depths itself.
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1. Absolute Radiance: Passive
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- Dealing damage with Dawnwalker [[Combat/Mantras]] briefly makes you immune to all elemental effects for a short period.
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- Activates after doing any amount of damage with dawnwalker [[Combat/Mantras]], lasts 1 round with a 2 rounds cooldown on proc.
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- While this is active, gain immunity to the following status effects: Burning, Chilled, Shocked, Suffocate, Blindness and Metal Rods.
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- Does not clear any active elemental status effects, only prevents new ones from proccing.
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2. Protagonist Syndrome: Passive
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- The grasp of shadow is meaningless in the face of your blinding light. Your Dawnwalker [[Combat/Mantras]] deal critical damage after being hit by Shadowcast.
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3. Luminous Flash: Passive
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- After dealing 50 damage while in "Absolute Radiance", you empower your strikes with pure light. When activated, your strikes deal maximum dice damage and apply a 1 turn stun with every attack. This ability lasts 1 round and has a cooldown of 10 rounds.
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4. Blinding Dawn: Active
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* You spin rapidly to unleash powerful rays of light, dealing 2d12 radiant damage in a 4.5-meter cone Infront of yourself.
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5. Radiant Kick: Active
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* You teleport behind an opponent within 9 meters and kick them at the speed of light, dealing 4d10 Radiant damage and knock the target 6 meters away.
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* If this attack hits, the target is also knocked prone.
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6. Radiant Dawn:
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- You strike down your foes with your blinding light, dealing 4d12 Radiant damage in a 6-meter Radius around you.
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- This mantra is unparriable and Unblockable and will posturebreak anyone that attempts to do so.
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- It also procs Absolute Radiance.
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