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## SSS-01 - Soul Sustainment System (SSS)
The Life Orb houses an artificial soul stabilized through an Ether-based battery matrix. This soul is not self-sustaining. It requires Ether to remain anchored to the chassis.
If Ether is depleted:
- You enter **Destabilization**:
- Movement halved
- -2 to attack rolls
- Lose 2 Posture per round
If still at 0 Ether at the end of your next turn:
- Enter Orb State
Your "body" does not turn to ash when your soul/orb leaves it.
**Soul-targeting effects that rely on organic vessels have disadvantage against you.**
---
## SSS-02 - Posture Regulation System (PRS)
Your soul is engineered and externally housed.
You may:
- Convert **2 Ether -> 1 Posture** (Bonus Action)
- Maximum 4 Posture restored per round via conversion.
- Spend **5 Ether** when posture broken to immediately recover from staggered state (1/short rest)
---
## SSS-03 - Emergency Core Separation (ECS)
When Axiom-07 is reduced to **0 HP**, the Integrity Frame collapses and the Life Orb forcibly ejects from the chassis.
This replaces standard Incapacitation behavior.
- The chassis becomes inert.
- The normal **3-round recovery timer** begins.
- The Orb becomes targetable.
## Orb State
**Health:** 5 + (Level / 2, rounded down)
**AC** 12
**Duration:** Up to 3 rounds
**Size:** Tiny
**Movement:** Hover 6 meters per turn
While in Orb State:
- You cannot attack.
- You cannot parry.
- You cannot gain Momentum.
- You cannot use weapons or modules.
- You may Hide.
- You may be carried (recovery timer pauses).
Being hit while in Orb State:
- Resets the 3-round recovery timer (as normal).
Execution rules apply normally. Environmental Death still applies. You may only benefit from **one “revival-enhancing” effect per Orb State.**
## SSS-03-A – Critical Destabilization
If you enter Orb State with **0 Ether**
- You begin structural dissipation.
- At the end of each round:
- Lose 1 current Sanity.
- If current Sanity reaches 0 while in Orb State:
- Permanent destruction.
You cannot reform a shell while at 0 Ether.
---
## SSS-04 - Emergency Reassembly Protocol (ERP)
### Method 1 - Self-Reconstruction
Requirements:
- At least 1 Ether
- Action
- DC 15 Stability Check (Constitution or Intelligence)
On success:
- The collapsed chassis reassembles.
- You return at **1 HP**.
- Recovery timer ends.
On failure:
- No reconstruction.
- You may attempt again next round (if Ether remains).
Cost:
- 1 Ether per attempt.
### Method 2 - External Ether Injection
An ally may spend an Action to transfer 3 Ether to Axiom-07.
Result:
- Immediate chassis reassembly at 1 HP.
- No check required.
[[Players/AXIOM-07/Upgrades/Soul Sub-Systems|Upgrades]]