vault backup: 2026-03-12 12:16:42

This commit is contained in:
2026-03-12 12:16:42 +01:00
commit 93ad6229ff
137 changed files with 6179 additions and 0 deletions
+146
View File
@@ -0,0 +1,146 @@
_(Unlocked by level. Packs alternate 1 / 2 / 1 / 2.)_
---
## Level 1 (Pack: 1)
### T01 — **Baseline Flow Governor**
- **Max Momentum +2.**
- If you would lose Momentum from “not moving 3m”, lose **0** instead.
---
## Level 2 (Pack: 2)
### T02 — **Kinetic Starter Motor**
- At the start of combat, gain **+3 Momentum**.
- If you roll initiative with 0 Momentum, gain +1 additional.
### T03 — **Charge Recovery Valves**
* Once per round, when you gain **2 or more Momentum in a round**, regain +1 Ether.
---
## Level 3 (Pack: 1)
### T04 — Momentum Persistence Core
- The first time each round you would lose Momentum for **any reason except being staggered**, lose 1 less instead (minimum 0).
---
## Level 4 (Pack: 2)
### T05 — **Pressure Harvester**
- When you deal **4+ Posture damage** in a single hit, gain **+1 Momentum** (1/round).
### T06 — **Riposte Servo Alignment**
- Your Ripostes deal **+1d8 damage** (same type as the weapon used).
- If you personally broke the target’s Posture, also gain **+1 Momentum**.
---
## Level 5 (Pack: 1)
### T07 — **Expanded Ether Reservoir**
- **Max Ether +6.**
---
## Level 6 (Pack: 2)
### T08 — **Posture Reclaimer**
- **Max Posture +4.**
- Posture regain increases by **+0.5**.
### T09 — **Velocity Plating**
- If you moved **6m or more** on your turn, gain **+5 Blunt/Slash/Pierce AC** until the start of your next turn.
- Reduce the first Physical hit you take before next turn by 1d4.
---
## Level 7 (Pack: 1)
### T10 — **Orb Shock Casing**
- In **Orb State**, your AC is increased by +3.
- The first time each combat you enter Orb State, you immediately gain **+2 Ether**.
- While in Orb State, hover speed +3m.
---
## Level 8 (Pack: 2)
### T11 — **Execution Window**
- Targets you posture-break take **+2 Posture damage** from the next hit they suffer (anyone).
- If that next hit is a Riposte, it gains **+5% Penetration**.
### T12 — **Reflex Gain**
- The first time each round you **successfully Parry or Dodge**, gain **+1 Momentum**.
---
## Level 9 (Pack: 1)
### T13 — **Dual-Tool Synchronizer**
- If you hit a target with **both Primary and Secondary** in the same round:
- Deal **+2 Posture damage** on the second hit.
- Reduce the Ether cost of the second hit by **1** (min 0).
- If target is blocking, +1 additional Posture Damage.
---
## Level 10 (Pack: 2)
### T14 — **Armor-Piercing Calibration**
- All your weapon attacks gain **+5% Penetration**.
### T15 — **Posture Predator**
- When you posture-break an enemy, regain **+2 Posture** and **+2 Ether**.
---
## Level 11 (Pack: 1)
### T16 — **Destabilization Fail-Safe**
- While in **Destabilization**:
- You no longer suffer **-2 to attack rolls** (removed).
- Posture loss becomes **-1 per round** (instead of -2 per round).
- Gain +1 Momentum at the start of your turn.
---
## Level 12 (Pack: 2)
### T17 — **Heavy Discharge Stabilizers**
- Your **Primary** attacks gain **+1 Posture damage**.
- If Primary hits twice in a round:
- +1 additional Posture Damage
- Your **Rail Cannon** gains **+5% Penetration**.
### T18 — **Block Shredder**
- When you hit a target that is **blocking**, deal **+2 Posture damage** (1/round).
---
## Level 13 (Pack: 1)
### T19 — **Momentum Apex**
- **Max Momentum +3.**
- When you reach **max Momentum**, immediately gain **2 Temporary Ether** (1/encounter). Your next attack this round gains +1d8 damage.
---
## Level 14 (Pack: 2)
### T20 — **Ether Disruption Amplifier**
- Your **Ether Pulse Emitter**’s “hit twice” effect becomes:
- Target loses **2 Ether** (instead of 1).
- If target hits 0 Ether due to your disruption:
- They also lose 2 Posture.
### T21 — **Oscillation Edge Tuning**
- Your **Precision Oscillation Blade** gains:
- **+10% Chip Damage**
- **+1 Posture damage**
---
## Level 15 (Pack: 1)
### T22 — **Emergency Ether Lock**
- The first time each combat you would hit **0 Ether**, you instead remain at **1 Ether**.
---
## Level 16 (Pack: 2)
### T23 — **Impact Driver Overseat**
- Your **Impact Driver** gains:
- **+2 Posture damage**
- When hitting a blocking target, add **+1d6 Blunt** Chip Damage (1/round).
### T24 — **Retrieval Brutality**
- After a successful **Retrieval Cable** pull:
- Your next melee hit against that target this round deals **+2d8 damage** (same type as the melee hit).
- Gain **+2 Momentum**.
---
## Level 17 (Pack: 1)
### T25 — **Reassembly Certainty**
- **Emergency Reassembly Protocol** (self-reconstruction):
- Each attempt costs **0 Ether** the first time you try in Orb State (1/combat).
- If reassembly succeeds:
- Gain +2 Momentum.
---
## Level 18 (Pack: 2)
### T26 — **Coin Vector Math**
- **Kinetic Reflection Coin**:
- Max active coins becomes **2**.
- Coin shot ignores **10 AC** (instead of 5).
### T27 — **Marked Target Exploit**
- While **Seeker Drone** mark is active:
- Marked target takes **+10% more Posture damage** from all sources.
- First hit against marked target each round gains **+1d8 damage** (anyone).
---
## Level 19 (Pack: 1)
### T28 — **Overheat Management**
- **Rail Cannon**:
- Base cooldown becomes **0** (still limited by your actions/ether).
- **Kinetic Overdrive** overheat cooldown becomes **2 rounds** (instead of 3).
---
## Level 20 (Pack: 2)
### T29 — **Prime Toolchain**
- At the start of each combat, choose one equipped module (Primary/Secondary):
- That module gains **+10% Penetration** and **+2 Posture damage** for the encounter.
### T30 — **Synthetic Refusal**
- The first time each long rest you would be **Executed**, you instead:
- Survive with **1 HP**,
- Gain **+6 Ether**,
- And your recovery timer does **not** reset from the triggering hit.