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Every level up:
* HP +1d8 + Constitution Modifier
* Posture +1d4 + 0.5 x Constitution Modifier)
* Sanity +1 + Willpower Modifier
* Ether +1d6 + Willpower Modifier
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### 1-Star Mantras
Available from **Level 1**
### 2-Star Mantras
Begin appearing at **Level 5**
### 3-Star Mantras
Begin appearing at **Level 9**
---
# 1-STAR MANTRAS
---
## Iron Crash
**Type:** Combat
**Cost:** 4 Ether
**Action:** Action
**Cooldown:** 2 Rounds
Leap 3 meters and slam.
- 1d10 Blunt damage (3m radius)
- +3 Posture damage
- Structures take double damage.
---
## Hammerfist
**Type:** Combat
**Cost:** 3 Ether
**Action:** Action
**Cooldown:** 1 Round
Single-target crushing strike.
- 1d12 Blunt damage
- +2 Posture damage
- If target is Prone, add +1d6 damage.
---
## Body Check
**Type:** Combat
**Cost:** 3 Ether
**Action:** Bonus Action
**Cooldown:** 2 Rounds
Move 3 meters into a creature.
- 1d8 Blunt damage
- 2 Posture damage
- Target must pass Strength save or be pushed 3 meters.
---
## Groundbreaker
**Type:** Combat
**Cost:** 4 Ether
**Action:** Action
**Cooldown:** 3 Rounds
Punch ground in a 3m line.
- 1d8 Blunt damage
- Creatures must save or fall Prone.
---
## Iron Advance
**Type:** Mobility (Offensive)
**Cost:** 3 Ether
**Action:** Bonus Action
**Cooldown:** 3 Rounds
Move 4 meters straight.
- First creature struck takes 1d6 Blunt and 2 Posture
---
# 2-STAR MANTRAS
---
## Break the Line
**Type:** Combat
**Cost:** 6 Ether
**Action:** Action
**Cooldown:** 3 Rounds
Sweeping horizontal strike.
- 2d8 Blunt damage in 4.5m cone
- +5 Posture damage
- Creatures blocking take +3 posture damage.
---
## Legion Uppercut
**Type:** Combat
**Cost:** 5 Ether
**Action:** Action
**Cooldown:** 3 Rounds
Devastating vertical strike.
- 2d10 Blunt damage
- Target is launched 3m upward
- Takes 3 additional Posture damage
- Falls Prone on landing.
---
## Iron Lock
**Type:** Combat
**Cost:** 5 Ether
**Action:** Action
**Cooldown:** 3 Rounds
Make grapple attempt.
On success:
- Target is grappled.
- Deal 1d10 Blunt damage at the start of each turn.
- Target has disadvantage on checks to escape.
Grapple ends if you are staggered.
You may only maintain one Iron Lock at a time.
---
## Pulverize
**Type:** Combat
**Cost:** 7 Ether
**Action:** Action
**Cooldown:** 4 Rounds
Two-hit combo.
- 1st hit: 1d10 Blunt
- 2nd hit: 2d8 Blunt
- Total +4 Posture damage
---
## Unbreakable Charge
**Type:** Mobility (Offensive)
**Cost:** 6 Ether
**Action:** Action
**Cooldown:** 4 Rounds
Move up to 6 meters in straight line.
All creatures in path:
- 1d10 Blunt damage
- 4 Posture damage
- Cannot be interrupted by reactions.
---
## Shockwave Step
**Type:** Combat
**Cost:** 5 Ether
**Action:** Bonus Action
**Cooldown:** 3 Rounds
Stomp ground.
- All adjacent enemies take 1d6 Blunt
- Lose 3 Posture
---
# 3-STAR MANTRAS
---
## Cataclysm Drop
**Type:** Combat
**Cost:** 10 Ether
**Action:** Action
**Cooldown:** 5 Rounds
Leap up to 6 meters and slam.
- 3d10 Blunt damage (3m radius)
- 8 Posture damage
- Structures automatically crack or shatter.
---
## Legion Execution
**Type:** Combat
**Cost:** 9 Ether
**Action:** Action
**Cooldown:** 4 Rounds
Single-target annihilation strike.
- 4d8 Blunt damage
- +10 Posture damage
- If target is Staggered, add +2d8 damage.
---
## Living Catapult
**Type:** Combat
**Cost:** 8 Ether
**Action:** Action
**Cooldown:** 5 Rounds
Grab creature and throw 9 meters.
- 3d10 Blunt to target
- 1d10 splash
- Target loses 6 Posture
- Falls Prone.
---
## Worldbreaker Combo
**Type:** Combat
**Cost:** 12 Ether
**Action:** Action
**Cooldown:** 6 Rounds
Three-hit sequence:
1. 2d8 Blunt
2. 2d8 Blunt
3. 3d10 Blunt
Total +8 Posture damage across sequence.
If final hit reduces posture to 0, target is knocked 4.5 meters and Prone.
---
## Indomitable Rampage
**Type:** Support
**Cost:** 11 Ether
**Action:** Action
**Cooldown:** Once per Combat
For 3 rounds:
- All unarmed attacks deal +1d8 damage
* +3 Posture damage on the first hit each turn
- You cannot be Slowed, Stunned, Grappled or Paralyzed while above 1 Posture.
---
## Fortress Impact
**Type:** Combat
**Cost:** 10 Ether
**Action:** Reaction (when hit)
**Cooldown:** 4 Rounds
After taking damage:
- Immediately deal 2d10 Blunt to attacker
- Attacker loses posture equal to your Constitution Modifier + 4.
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_(Unlocked by level. Packs alternate 1 / 2 / 1 / 2.)_
---
## LEVEL 1 (Pack: 1)
### T01 — **Siege-Born Frame**
- Max HP +8.
- When you Block, reduce resulting posture damage by an additional 5%.
---
# LEVEL 2 (Pack: 2)
### T02 — **Crushing Follow-Through**
- When you deal 4+ Posture damage in a single hit, deal +2 additional Posture damage (1/round)
### T03 — **Heavy Stance**
- While you have not moved more than 3m on your turn:
- Gain +10 Blunt AC.
---
# LEVEL 3 (Pack: 1)
### T04 — **Measured Guard**
- The first time each round you are forced into a Block, reduce the posture damage by your Constitution Modifier (minimum 1).
---
# LEVEL 4 (Pack: 2)
### T05 — **Crownblood Endurance**
- Max Posture +3.
- Posture Regain per Turn +1.
### T06 — **Impact Transfer**
- When you successfully Block a melee attack, the attacker loses Posture equal to your Constitution Modifier (1/round)
---
# LEVEL 5 (Pack: 1)
### T07 — **War Asset Physiology**
- Max HP +10.
- Gain Advantage on checks against forced movement.
---
# LEVEL 6 (Pack: 2)
### T08 — **Guardbreak Hunter**
- When you posture-break a creature, regain 15% (minimum 4) of your max Posture (once per round)
### T09 — **Chokepoint Awareness**
- Enemies provoke opportunity attacks from you even if they Disengage (1/round).
---
# LEVEL 7 (Pack: 1)
### T10 — **Iron Grip Discipline**
- Grappled creatures take +2 Posture damage from your attacks.
---
# LEVEL 8 (Pack: 2)
### T11 — **Fortified Breathing**
- If you took no HP damage since your last turn, regain +2 additional Posture.
### T12 — **Brace Through Pain**
- The first time each combat you would be Staggered, instead remain at 1 Posture.
---
# LEVEL 9 (Pack: 1)
### T13 — **Mass Driver**
- Your Shove attempts push creatures +3 meters.
- If they collide with terrain, they lose 2 additional Posture.
---
# LEVEL 10 (Pack: 2)
### T14 — **Iron Pressure**
- All unarmed attacks gain +10% Penetration.
### T15 — **Counterweight**
- When you take 10% or more of your max HP in a single hit:
- Your next attack this round gains +1d8 Blunt damage.
---
# LEVEL 11 (Pack: 1)
### T16 — **Relentless Posture**
- While below 50% Posture:
- Gain +2 Posture damage on unarmed hits.
---
# LEVEL 12 (Pack: 2)
### T17 — **Bastion Radius**
- Enemies within 3m of you suffer -1 to Dodge and Parry Throws.
### T18 — **Stability Transfer**
- When you Block an Unblockable attack, regain 2 Ether.
---
# LEVEL 13 (Pack: 1)
### T19 — **Seismic Weight**
- Your first melee hit each turn deals +2 Posture damage.
---
# LEVEL 14 (Pack: 2)
### T20 — **Crown Resilience**
- Gain +10 Elemental AC.
### T21 — **Breaker’s Tempo**
- When you shove or knock a creature Prone:
- Gain Posture equal to your Constitution Modifier
---
# LEVEL 15 (Pack: 1)
### T22 — **Unyielding Frame**
- Max Posture +5.
---
# LEVEL 16 (Pack: 2)
### T23 — **Living Bulwark**
- Allies standing directly behind you gain +10 Physical AC.
### T24 — **Collision Authority**
- When you move into a creature’s space:
- They lose 2 Posture (1/turn per target).
---
# LEVEL 17 (Pack: 1)
### T25 — **Execution Pressure**
- Ripostes you perform deal +1d10 damage
---
# LEVEL 18 (Pack: 2)
### T26 — **Enduring Crown**
- Once per long rest, when reduced to 0 HP:
- Immediately stand with 1 HP without becoming Incapacitated
### T27 — **Overbearing Mass**
- Creatures less than 2 sizes bigger than you have disadvantage on grapple escape checks.
---
# LEVEL 19 (Pack: 1)
### T28 — **Siege Momentum**
- If you Block two or more attacks in a round:
- Gain +3 Posture at the start of your next turn.
---
# LEVEL 20 (Pack: 2)
### T29 — **Ironback Apex**
- Max HP +15.
- Max Posture +5.
### T30 — **Hold the Line**
- While you have at least 1 Posture:
- You cannot be forcibly displaced by creatures of equal or smaller size.
- The first attack each round against you suffers -10% damage (after mitigation).
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The mutation manifests in stages. The crown darkens. The back broadens. The musculature hardens into ridged slabs beneath the skin. When fully realized, the dorsal musculature forms a visible pattern, like hammered bronze beneath flesh.
This is called **The Iron Back.**
At Level 1, the player is an Ironback in designation only. The mutation has not fully awakened.
Iron Back progression is permanent and independent of Talents and Mantras.
Tier I is unlocked at level 3
Tier II is unlocked at level 8
Tier III is unlocked at level 15
# IRON BACK
---
## Tier I - Dense Plating
- Maximum Posture increases by **+4**.
- Posture Regain per Turn increases by **+1**.
- Reduce Chip Damage taken while Blocking by 10% (after mitigation).
---
## Tier II - Siege Frame
- When Blocking, reduce posture damage taken by an additional **10%** (total 35% reduction).
- When reduced to 0 Posture, you are not Staggered until the **end of the current attack sequence**.
- Maximum HP increases by **+10**.
---
## Tier III - Bastion Physiology
- Once per combat, when reduced to 0 Posture, immediately restore **25% of maximum Posture** instead of becoming Staggered.
- While above 50% Posture:
- Gain **+5 Blunt AC**
- Gain **+5 Pierce AC**
- Gain **+5 Slash AC**
- Blocking an Unblockable attack no longer doubles posture damage (still cannot reduce below 0 AC).
## IRON ARMS
---
## Tier I - War Grip
- You count as **two size categories larger** for grapple, pull, shove and drag checks.
- Creatures grappled by you have:
- -2 to Dodge Throws
- -2 to Parry Throws
- Unarmed attacks gain **+2 Posture Damage**.
---
## Tier II - Breaker’s Leverage
- When you successfully Block an attack, your next melee attack deals:
- +1d4 Blunt Damage
- +3 additional Posture Damage
- When you initiate a grapple, immediately deal posture damage equal to your Constitution Modifier.
- Creatures you shove are pushed an additional **2 meters**.
---
## Tier III - Legion Crusher
- Grappled creatures are treated as **Staggered** against your attacks.
- When you reduce a creature to 0 Posture:
- You may immediately Grapple or Shove as a free action.
- Unarmed attacks gain **+5% Penetration and +2 posture damage**.
## IRON LEGS
---
## Tier I – Rooted Advance
- Gain permanent **Advantage on all forced movement resistance checks**.
- Your movement cannot be reduced below **3 meters** by terrain or slow effects.
- Creatures attempting to move through your space must treat it as difficult terrain.
---
## Tier II – Chokepoint Authority
- Creatures within **3 meters** of you:
- Have their movement speed reduced by **1.5 meters**.
- When you Block an attack:
- Adjacent enemies lose **2 Posture**.
- You cannot be flanked.
---
## Tier III - Living Rampart
- Your occupied space counts as **impassable terrain** for enemies unless they win a contested Strength check.
- When you are attacked by 2 or more creatures in one round:
- Gain **+3 Posture Regain** next turn.
- While you have at least 1 Posture:
- You cannot be knocked Prone or forcibly displaced by creatures of Large size or smaller.