vault backup: 2026-03-12 12:16:42
This commit is contained in:
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Every level up:
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* HP +1d8 + Constitution Modifier
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* Posture +1d4 + 0.5 x Constitution Modifier)
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* Sanity +1 + Willpower Modifier
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* Ether +1d6 + Willpower Modifier
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### 1-Star Mantras
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Available from **Level 1**
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### 2-Star Mantras
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Begin appearing at **Level 5**
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### 3-Star Mantras
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Begin appearing at **Level 9**
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---
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# 1-STAR MANTRAS
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---
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## Iron Crash
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**Type:** Combat
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**Cost:** 4 Ether
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**Action:** Action
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**Cooldown:** 2 Rounds
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Leap 3 meters and slam.
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- 1d10 Blunt damage (3m radius)
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- +3 Posture damage
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- Structures take double damage.
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---
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## Hammerfist
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**Type:** Combat
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**Cost:** 3 Ether
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**Action:** Action
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**Cooldown:** 1 Round
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Single-target crushing strike.
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- 1d12 Blunt damage
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- +2 Posture damage
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- If target is Prone, add +1d6 damage.
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---
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## Body Check
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**Type:** Combat
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**Cost:** 3 Ether
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**Action:** Bonus Action
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**Cooldown:** 2 Rounds
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Move 3 meters into a creature.
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- 1d8 Blunt damage
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- 2 Posture damage
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- Target must pass Strength save or be pushed 3 meters.
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---
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## Groundbreaker
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**Type:** Combat
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**Cost:** 4 Ether
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**Action:** Action
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**Cooldown:** 3 Rounds
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Punch ground in a 3m line.
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- 1d8 Blunt damage
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- Creatures must save or fall Prone.
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---
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## Iron Advance
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**Type:** Mobility (Offensive)
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**Cost:** 3 Ether
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**Action:** Bonus Action
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**Cooldown:** 3 Rounds
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Move 4 meters straight.
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- First creature struck takes 1d6 Blunt and 2 Posture
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---
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# 2-STAR MANTRAS
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---
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## Break the Line
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**Type:** Combat
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**Cost:** 6 Ether
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**Action:** Action
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**Cooldown:** 3 Rounds
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Sweeping horizontal strike.
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- 2d8 Blunt damage in 4.5m cone
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- +5 Posture damage
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- Creatures blocking take +3 posture damage.
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---
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## Legion Uppercut
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**Type:** Combat
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**Cost:** 5 Ether
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**Action:** Action
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**Cooldown:** 3 Rounds
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Devastating vertical strike.
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- 2d10 Blunt damage
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- Target is launched 3m upward
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- Takes 3 additional Posture damage
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- Falls Prone on landing.
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---
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## Iron Lock
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**Type:** Combat
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**Cost:** 5 Ether
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**Action:** Action
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**Cooldown:** 3 Rounds
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Make grapple attempt.
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On success:
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- Target is grappled.
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- Deal 1d10 Blunt damage at the start of each turn.
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- Target has disadvantage on checks to escape.
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Grapple ends if you are staggered.
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You may only maintain one Iron Lock at a time.
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---
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## Pulverize
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**Type:** Combat
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**Cost:** 7 Ether
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**Action:** Action
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**Cooldown:** 4 Rounds
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Two-hit combo.
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- 1st hit: 1d10 Blunt
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- 2nd hit: 2d8 Blunt
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- Total +4 Posture damage
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---
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## Unbreakable Charge
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**Type:** Mobility (Offensive)
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**Cost:** 6 Ether
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**Action:** Action
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**Cooldown:** 4 Rounds
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Move up to 6 meters in straight line.
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All creatures in path:
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- 1d10 Blunt damage
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- 4 Posture damage
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- Cannot be interrupted by reactions.
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---
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## Shockwave Step
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**Type:** Combat
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**Cost:** 5 Ether
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**Action:** Bonus Action
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**Cooldown:** 3 Rounds
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Stomp ground.
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- All adjacent enemies take 1d6 Blunt
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- Lose 3 Posture
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---
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# 3-STAR MANTRAS
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---
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## Cataclysm Drop
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**Type:** Combat
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**Cost:** 10 Ether
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**Action:** Action
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**Cooldown:** 5 Rounds
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Leap up to 6 meters and slam.
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- 3d10 Blunt damage (3m radius)
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- 8 Posture damage
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- Structures automatically crack or shatter.
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---
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## Legion Execution
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**Type:** Combat
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**Cost:** 9 Ether
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**Action:** Action
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**Cooldown:** 4 Rounds
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Single-target annihilation strike.
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- 4d8 Blunt damage
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- +10 Posture damage
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- If target is Staggered, add +2d8 damage.
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---
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## Living Catapult
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**Type:** Combat
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**Cost:** 8 Ether
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**Action:** Action
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**Cooldown:** 5 Rounds
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Grab creature and throw 9 meters.
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- 3d10 Blunt to target
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- 1d10 splash
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- Target loses 6 Posture
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- Falls Prone.
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---
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## Worldbreaker Combo
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**Type:** Combat
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**Cost:** 12 Ether
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**Action:** Action
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**Cooldown:** 6 Rounds
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Three-hit sequence:
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1. 2d8 Blunt
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2. 2d8 Blunt
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3. 3d10 Blunt
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Total +8 Posture damage across sequence.
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If final hit reduces posture to 0, target is knocked 4.5 meters and Prone.
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---
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## Indomitable Rampage
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**Type:** Support
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**Cost:** 11 Ether
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**Action:** Action
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**Cooldown:** Once per Combat
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For 3 rounds:
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- All unarmed attacks deal +1d8 damage
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* +3 Posture damage on the first hit each turn
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- You cannot be Slowed, Stunned, Grappled or Paralyzed while above 1 Posture.
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---
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## Fortress Impact
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**Type:** Combat
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**Cost:** 10 Ether
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**Action:** Reaction (when hit)
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**Cooldown:** 4 Rounds
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After taking damage:
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- Immediately deal 2d10 Blunt to attacker
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- Attacker loses posture equal to your Constitution Modifier + 4.
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@@ -0,0 +1,117 @@
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_(Unlocked by level. Packs alternate 1 / 2 / 1 / 2.)_
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---
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## LEVEL 1 (Pack: 1)
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### T01 — **Siege-Born Frame**
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- Max HP +8.
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- When you Block, reduce resulting posture damage by an additional 5%.
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---
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# LEVEL 2 (Pack: 2)
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### T02 — **Crushing Follow-Through**
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- When you deal 4+ Posture damage in a single hit, deal +2 additional Posture damage (1/round)
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### T03 — **Heavy Stance**
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- While you have not moved more than 3m on your turn:
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- Gain +10 Blunt AC.
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---
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# LEVEL 3 (Pack: 1)
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### T04 — **Measured Guard**
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- The first time each round you are forced into a Block, reduce the posture damage by your Constitution Modifier (minimum 1).
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---
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# LEVEL 4 (Pack: 2)
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### T05 — **Crownblood Endurance**
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- Max Posture +3.
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- Posture Regain per Turn +1.
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### T06 — **Impact Transfer**
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- When you successfully Block a melee attack, the attacker loses Posture equal to your Constitution Modifier (1/round)
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---
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# LEVEL 5 (Pack: 1)
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### T07 — **War Asset Physiology**
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- Max HP +10.
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- Gain Advantage on checks against forced movement.
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---
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# LEVEL 6 (Pack: 2)
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### T08 — **Guardbreak Hunter**
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- When you posture-break a creature, regain 15% (minimum 4) of your max Posture (once per round)
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### T09 — **Chokepoint Awareness**
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- Enemies provoke opportunity attacks from you even if they Disengage (1/round).
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---
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# LEVEL 7 (Pack: 1)
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### T10 — **Iron Grip Discipline**
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- Grappled creatures take +2 Posture damage from your attacks.
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---
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# LEVEL 8 (Pack: 2)
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### T11 — **Fortified Breathing**
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- If you took no HP damage since your last turn, regain +2 additional Posture.
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### T12 — **Brace Through Pain**
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- The first time each combat you would be Staggered, instead remain at 1 Posture.
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---
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# LEVEL 9 (Pack: 1)
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### T13 — **Mass Driver**
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- Your Shove attempts push creatures +3 meters.
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- If they collide with terrain, they lose 2 additional Posture.
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---
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# LEVEL 10 (Pack: 2)
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### T14 — **Iron Pressure**
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- All unarmed attacks gain +10% Penetration.
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### T15 — **Counterweight**
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- When you take 10% or more of your max HP in a single hit:
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- Your next attack this round gains +1d8 Blunt damage.
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---
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# LEVEL 11 (Pack: 1)
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### T16 — **Relentless Posture**
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- While below 50% Posture:
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- Gain +2 Posture damage on unarmed hits.
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---
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# LEVEL 12 (Pack: 2)
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### T17 — **Bastion Radius**
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- Enemies within 3m of you suffer -1 to Dodge and Parry Throws.
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### T18 — **Stability Transfer**
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- When you Block an Unblockable attack, regain 2 Ether.
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---
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# LEVEL 13 (Pack: 1)
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### T19 — **Seismic Weight**
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- Your first melee hit each turn deals +2 Posture damage.
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---
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# LEVEL 14 (Pack: 2)
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### T20 — **Crown Resilience**
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- Gain +10 Elemental AC.
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### T21 — **Breaker’s Tempo**
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- When you shove or knock a creature Prone:
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- Gain Posture equal to your Constitution Modifier
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---
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# LEVEL 15 (Pack: 1)
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### T22 — **Unyielding Frame**
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- Max Posture +5.
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---
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# LEVEL 16 (Pack: 2)
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### T23 — **Living Bulwark**
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- Allies standing directly behind you gain +10 Physical AC.
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### T24 — **Collision Authority**
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- When you move into a creature’s space:
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- They lose 2 Posture (1/turn per target).
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---
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# LEVEL 17 (Pack: 1)
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### T25 — **Execution Pressure**
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- Ripostes you perform deal +1d10 damage
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---
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# LEVEL 18 (Pack: 2)
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### T26 — **Enduring Crown**
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- Once per long rest, when reduced to 0 HP:
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- Immediately stand with 1 HP without becoming Incapacitated
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### T27 — **Overbearing Mass**
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- Creatures less than 2 sizes bigger than you have disadvantage on grapple escape checks.
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---
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# LEVEL 19 (Pack: 1)
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### T28 — **Siege Momentum**
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- If you Block two or more attacks in a round:
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- Gain +3 Posture at the start of your next turn.
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---
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# LEVEL 20 (Pack: 2)
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### T29 — **Ironback Apex**
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- Max HP +15.
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- Max Posture +5.
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### T30 — **Hold the Line**
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- While you have at least 1 Posture:
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- You cannot be forcibly displaced by creatures of equal or smaller size.
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- The first attack each round against you suffers -10% damage (after mitigation).
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@@ -0,0 +1,76 @@
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The mutation manifests in stages. The crown darkens. The back broadens. The musculature hardens into ridged slabs beneath the skin. When fully realized, the dorsal musculature forms a visible pattern, like hammered bronze beneath flesh.
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This is called **The Iron Back.**
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At Level 1, the player is an Ironback in designation only. The mutation has not fully awakened.
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Iron Back progression is permanent and independent of Talents and Mantras.
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Tier I is unlocked at level 3
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Tier II is unlocked at level 8
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Tier III is unlocked at level 15
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# IRON BACK
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---
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## Tier I - Dense Plating
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- Maximum Posture increases by **+4**.
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- Posture Regain per Turn increases by **+1**.
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- Reduce Chip Damage taken while Blocking by 10% (after mitigation).
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---
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## Tier II - Siege Frame
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- When Blocking, reduce posture damage taken by an additional **10%** (total 35% reduction).
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- When reduced to 0 Posture, you are not Staggered until the **end of the current attack sequence**.
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- Maximum HP increases by **+10**.
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---
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## Tier III - Bastion Physiology
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- Once per combat, when reduced to 0 Posture, immediately restore **25% of maximum Posture** instead of becoming Staggered.
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- While above 50% Posture:
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- Gain **+5 Blunt AC**
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- Gain **+5 Pierce AC**
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- Gain **+5 Slash AC**
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- Blocking an Unblockable attack no longer doubles posture damage (still cannot reduce below 0 AC).
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## IRON ARMS
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---
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## Tier I - War Grip
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- You count as **two size categories larger** for grapple, pull, shove and drag checks.
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- Creatures grappled by you have:
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- -2 to Dodge Throws
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- -2 to Parry Throws
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- Unarmed attacks gain **+2 Posture Damage**.
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---
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## Tier II - Breaker’s Leverage
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- When you successfully Block an attack, your next melee attack deals:
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- +1d4 Blunt Damage
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- +3 additional Posture Damage
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- When you initiate a grapple, immediately deal posture damage equal to your Constitution Modifier.
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- Creatures you shove are pushed an additional **2 meters**.
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---
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## Tier III - Legion Crusher
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- Grappled creatures are treated as **Staggered** against your attacks.
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- When you reduce a creature to 0 Posture:
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- You may immediately Grapple or Shove as a free action.
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- Unarmed attacks gain **+5% Penetration and +2 posture damage**.
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## IRON LEGS
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---
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## Tier I – Rooted Advance
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- Gain permanent **Advantage on all forced movement resistance checks**.
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- Your movement cannot be reduced below **3 meters** by terrain or slow effects.
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- Creatures attempting to move through your space must treat it as difficult terrain.
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---
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## Tier II – Chokepoint Authority
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- Creatures within **3 meters** of you:
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- Have their movement speed reduced by **1.5 meters**.
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- When you Block an attack:
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- Adjacent enemies lose **2 Posture**.
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- You cannot be flanked.
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---
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## Tier III - Living Rampart
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- Your occupied space counts as **impassable terrain** for enemies unless they win a contested Strength check.
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- When you are attacked by 2 or more creatures in one round:
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- Gain **+3 Posture Regain** next turn.
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- While you have at least 1 Posture:
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- You cannot be knocked Prone or forcibly displaced by creatures of Large size or smaller.
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Reference in New Issue
Block a user