vault backup: 2026-03-12 12:16:42
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The mutation manifests in stages. The crown darkens. The back broadens. The musculature hardens into ridged slabs beneath the skin. When fully realized, the dorsal musculature forms a visible pattern, like hammered bronze beneath flesh.
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This is called **The Iron Back.**
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At Level 1, the player is an Ironback in designation only. The mutation has not fully awakened.
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Iron Back progression is permanent and independent of Talents and Mantras.
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Tier I is unlocked at level 3
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Tier II is unlocked at level 8
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Tier III is unlocked at level 15
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# IRON BACK
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---
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## Tier I - Dense Plating
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- Maximum Posture increases by **+4**.
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- Posture Regain per Turn increases by **+1**.
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- Reduce Chip Damage taken while Blocking by 10% (after mitigation).
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---
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## Tier II - Siege Frame
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- When Blocking, reduce posture damage taken by an additional **10%** (total 35% reduction).
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- When reduced to 0 Posture, you are not Staggered until the **end of the current attack sequence**.
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- Maximum HP increases by **+10**.
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---
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## Tier III - Bastion Physiology
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- Once per combat, when reduced to 0 Posture, immediately restore **25% of maximum Posture** instead of becoming Staggered.
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- While above 50% Posture:
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- Gain **+5 Blunt AC**
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- Gain **+5 Pierce AC**
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- Gain **+5 Slash AC**
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- Blocking an Unblockable attack no longer doubles posture damage (still cannot reduce below 0 AC).
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## IRON ARMS
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---
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## Tier I - War Grip
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- You count as **two size categories larger** for grapple, pull, shove and drag checks.
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- Creatures grappled by you have:
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- -2 to Dodge Throws
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- -2 to Parry Throws
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- Unarmed attacks gain **+2 Posture Damage**.
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---
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## Tier II - Breaker’s Leverage
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- When you successfully Block an attack, your next melee attack deals:
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- +1d4 Blunt Damage
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- +3 additional Posture Damage
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- When you initiate a grapple, immediately deal posture damage equal to your Constitution Modifier.
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- Creatures you shove are pushed an additional **2 meters**.
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---
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## Tier III - Legion Crusher
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- Grappled creatures are treated as **Staggered** against your attacks.
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- When you reduce a creature to 0 Posture:
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- You may immediately Grapple or Shove as a free action.
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- Unarmed attacks gain **+5% Penetration and +2 posture damage**.
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## IRON LEGS
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---
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## Tier I – Rooted Advance
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- Gain permanent **Advantage on all forced movement resistance checks**.
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- Your movement cannot be reduced below **3 meters** by terrain or slow effects.
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- Creatures attempting to move through your space must treat it as difficult terrain.
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---
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## Tier II – Chokepoint Authority
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- Creatures within **3 meters** of you:
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- Have their movement speed reduced by **1.5 meters**.
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- When you Block an attack:
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- Adjacent enemies lose **2 Posture**.
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- You cannot be flanked.
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---
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## Tier III - Living Rampart
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- Your occupied space counts as **impassable terrain** for enemies unless they win a contested Strength check.
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- When you are attacked by 2 or more creatures in one round:
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- Gain **+3 Posture Regain** next turn.
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- While you have at least 1 Posture:
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- You cannot be knocked Prone or forcibly displaced by creatures of Large size or smaller.
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