vault backup: 2026-03-12 12:16:42
This commit is contained in:
@@ -0,0 +1,122 @@
|
||||
# Variant II - Iron Vein
|
||||
**Reagent:** Trace of industrial metals or mining dust
|
||||
**Effect**:
|
||||
- Physical AC **+5 (Blunt, Slash, Pierce)**
|
||||
- Gain **+1 Constitution** for the duration
|
||||
**Drawback**
|
||||
- Movement Speed **-1.5 meters**
|
||||
- -1 to dodge throws
|
||||
- -1 to parry throws
|
||||
|
||||
Blood thickens slightly and muscles tighten, making the body more resistant to impact but slower to react.
|
||||
# Variant III - Sparkshot
|
||||
**Reagent:** Spark gland or any mantra spark
|
||||
**Effect**:
|
||||
- Attack Throws **+1**
|
||||
- Dexterity **+1**
|
||||
**Drawback**
|
||||
- Lightning AC becomes 0
|
||||
|
||||
The nervous system becomes overstimulated. Reaction speed increases, but the body becomes sensitive to electrical shocks.
|
||||
# Variant IV - Grave Dust
|
||||
**Reagent:** Animal blood or corpse residue
|
||||
**Effect**:
|
||||
- Regain **+10 HP immediately**
|
||||
- Increase Max HP by 5 for the duration
|
||||
- Necrotic AC **+15**
|
||||
**Drawback**
|
||||
- Posture Regain **-1**
|
||||
- Posture damage taken +50%
|
||||
|
||||
The mixture slows blood flow and reduces pain response. The body becomes tougher but sluggish.
|
||||
# Variant V - Frostbite
|
||||
**Reagent:** Frost fungus or Frost gland
|
||||
**Effect**
|
||||
- Ice AC **+15**
|
||||
- Max posture **+2**
|
||||
**Drawback**
|
||||
- Movement Speed **–1.5 meters**
|
||||
Body temperature drops slightly. Muscles stiffen but become resistant to cold.
|
||||
# Variant VI - Smoke Lung
|
||||
**Reagent:** Industrial solvent
|
||||
**Effect**:
|
||||
- Gas AC **+20**
|
||||
- Gain **Advantage on Constitution saving throws**
|
||||
**Drawback**
|
||||
- Constitution checks **–1**
|
||||
|
||||
The lungs fill with irritating vapors that temporarily harden the respiratory system but make breathing uncomfortable.
|
||||
# Variant VII - Bloodrush
|
||||
**Reagent:** Vial of Blood
|
||||
**Effect**:
|
||||
- Strength **+2**
|
||||
- Melee damage **+1**
|
||||
- Melee penetration **+5**
|
||||
- Melee chip damage **+5**
|
||||
**Drawback**:
|
||||
- Blood AC **becomes 0**
|
||||
|
||||
Adrenal glands overproduce stress hormones. Muscles become stronger but blood vessels weaken.
|
||||
# Variant VIII - Gale Step
|
||||
**Reagent:** Stratus orb or galestone (powder)
|
||||
**Effect**:
|
||||
- Movement Speed **+3 meters**
|
||||
- Dodge Throws gain **+1**
|
||||
**Drawback**
|
||||
- Physical AC **–5**
|
||||
|
||||
Muscles twitch constantly, forcing rapid movement but reducing the ability to brace against attacks.
|
||||
# Variant IX - Etherwake
|
||||
**Reagent:** Ether crystal
|
||||
**Effect**:
|
||||
- Ether Regain **+1**
|
||||
- Ether Capacity **+5**
|
||||
**Drawback**:
|
||||
- Sanity loss from hostile environments increases by **1**
|
||||
- Willpower -1
|
||||
|
||||
The brain becomes highly sensitive to etheric currents, improving control but stressing the mind.
|
||||
# Variant X - Gravefire
|
||||
**Reagent:** Charred bone dust
|
||||
**Effect**:
|
||||
- Necrotic AC **+30**
|
||||
- Regain +2 Health immediately
|
||||
- Regain 1 Health per round
|
||||
- Gain **+2 damage against staggered targets**
|
||||
**Drawback**
|
||||
- **All elemental AC except necrotic drops to 0
|
||||
|
||||
Cell regeneration accelerates slightly but makes tissue unstable when exposed to heat.
|
||||
# Variant XI - Predator Instinct
|
||||
**Reagent:** Alpha/Crimson megalodaunt hide/blood or gland extract
|
||||
**Effect**:
|
||||
- Dexterity **+2**
|
||||
- Advantage on Stealth Throws
|
||||
**Drawback**
|
||||
- Charisma **–2**
|
||||
|
||||
Heightens aggression and predatory instincts. The user becomes socially hostile and erratic.
|
||||
# Variant XII - Black Pulse
|
||||
**Reagent:** Dead biomass
|
||||
**Effect**:
|
||||
- Posture **+3**
|
||||
- Posture Regain **+2**
|
||||
**Drawback**
|
||||
- Every round roll a **Constitution check**.
|
||||
- Failure causes **1d4 necrotic damage**.
|
||||
|
||||
The heart begins pumping rapidly, flooding muscles with oxygen. The strain causes small internal damage.
|
||||
# Variant XIII - Super Meridian Crack
|
||||
**Reagent:** Stabilized Black Meridian crystal
|
||||
This mixture was never used in the mines. It was developed by smugglers experimenting with concentrated ore.
|
||||
**Effect**:
|
||||
- Strength **+2**
|
||||
- Dexterity **+2**
|
||||
- Movement Speed **+3 meters**
|
||||
- Max Posture **+3**
|
||||
**Drawback**:
|
||||
At the end of the 3-round duration:
|
||||
- Take **1d6 Necrotic damage**
|
||||
- Gain **+2 additional Toxicity**
|
||||
|
||||
All body systems accelerate simultaneously. Muscles and nerves operate far beyond normal limits, which causes internal damage once the effect fades.
|
||||
Reference in New Issue
Block a user