vault backup: 2026-03-12 12:16:42
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'Railcat' is what Summer Company officers call her in reports when they do not wish to write her real name.
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Among the Felinors, freedom is instinct. They climb where they wish. They steal what shines. They laugh at danger and slip through fingers like smoke. A Felinor belongs to no one. She once embodied that perfectly.
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A former Deepdelver of the Ignition Union, she descended into the Depths with a grin and came back with monsters carved into memory.
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Then she lost her arm, her blade, her choice. Now she serves the Summer Company. Not as a patriot, but as an asset. She helps them because she must. And that is the cruelest cage of all for a Felinor. She still smiles. She still tilts her head playfully. She still makes jokes before a fight.
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But when the duel begins, the air changes, her tail stops moving... And someone is about to lose.
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---
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### Core Stats
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**Health (HP): 16**
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**Posture: 15**
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Posture Regain per Turn:
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- **1 + (Dexterity Modifier ÷ 2, rounded down)**
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**Ether Capacity: 16**
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Ether Regain per Turn:
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- **1 + (Willpower Modifier ÷ 2, rounded down)**
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**Sanity: 8**
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**Base Movement Speed: 9 meters**
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---
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### Attributes
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**Strength: 10**
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**Dexterity: 17**
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**Constitution: 12**
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**Intelligence: 13**
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**Willpower: 12**
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**Charisma: 14**
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---
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### Physical AC
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- **Blunt AC:** 5
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- **Slash AC:** 10
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- **Pierce AC:** 5
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### Elemental AC
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- **Fire AC:** 10
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- **Lightning AC:** 15
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- **Force AC:** 5
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- **Necrotic AC:** 5
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- **Gas AC:** 5
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- **Holy AC:** 5
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- **Blood AC:** 10
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- **Ice AC:** 5
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---
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### Signature Traits
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**Parry Capability**:
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- On successful Parry, regain **1 additional Posture**.
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- Counterattack damage increased by **+2**.
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**Feral Instinct**
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The first time per combat she would become Staggered from reaching 0 Posture:
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- She is not Staggered.
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- She still takes the full HP damage of the breaking attack.
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* Posture restored to 50%.
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- Cannot Regain Posture whilst in Feral State.
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- Her weapon is flung 6 meters away.
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- She enters **Feral State** until she picks up her weapon.
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- Cannot pick up your weapon for the first 2 rounds.
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While in Feral State:
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- Unarmed attacks deal **1d6 Blunt**
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- Posture Damage increased by +3
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- Movement speed increased by +3 meters
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- Cannot be Frightened
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[[The Arcblade|Memories broken,]] [[Summer Company Prosthetic|the truth goes unspoken,]] [[Arcblade|I've even forgotten my name!]]
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[[Players/RAILCAT/Upgrades/Mantras|I don't know the season,]] [[Mantras - Feral Mode|or what is the reason,]] [[Prosthetic|I'm standing here holding my blade!]]
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[[Super-Modules|A desolate place (place)]], [[Players/RAILCAT/Upgrades/Talents|Without any trace (trace)]]
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It's only the cold wind I'm feeling.
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