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### “Regulator Arm - SC Pattern 7”
> “You’re not our prisoner.
> You’re our investment.”
> - Summer Company Quartermaster
**Weapon Type:**
Counts as **Unarmed (Metal)**
Can be used even while disarmed.
**Passive - Reinforced Limb**
- You may Parry while unarmed without penalty.
- Your unarmed strikes gain:
- **1d6 Blunt**
- Count as Metal for interactions.
- Gain **+1 Posture Regain per turn** while above 0 Posture.
**Passive - Feedback Channel**
The prosthetic stores kinetic stress.
Each time you successfully Parry:
- Gain 1 Torque (max 2).
At 2 Torque:
- Your next unarmed attack deals:
- +1d6 Blunt (separate instance)
- Torque resets to 0.
**Active - Magnetic Recall (CD 4)**
Bonus Action:
- Pull your Arcblade to your hand from up to 9 meters away.
- Does not provoke reactions.
- If used while in Feral State:
- Ends Feral State immediately.
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# The Summer Company Killswitch
The Regulator Arm - SC Pattern 7 was not built for trust. It contains a **Failsafe Governor Node**, embedded near the ether channel spine.
The Company can:
- Disable Magnetic Recall
- Suppress Torque gain
- Lock offensive modules
- Or fully paralyze the arm
They don’t do it casually. But they _can_.