vault backup: 2026-03-12 12:16:42
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# 1-Star Mantras
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## Pounce Charge
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Type: Combat
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Cost: 4 Ether
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Action: Action
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Cooldown: 3 rounds
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Inspired by Sam's **Charge attack**.
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Effect: You launch forward like a predator.
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- Dash **6 meters** in a straight line.
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- First target hit takes:
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Damage: 1d6 Blunt + 1d4 Lightning
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Effects:
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- Target is **pushed 3 meters**.
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- Target loses **2 Posture**.
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If the target is **Burning**:
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- Add **+1d4 Fire**.
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---
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## Predator Kick
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Type: Combat
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Cost: 3 Ether
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Action: Bonus Action
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Cooldown: 2 rounds
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A brutal taekwondo-style kick.
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Damage:
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* 1d6 Blunt
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Effects:
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- Deal **+2 Posture Damage**.
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If used immediately after **moving at least 3 meters**:
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- Add **+1d4 Lightning**.
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---
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## Feral Step
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Type: Mobility
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Cost: 2 Ether
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Action: Bonus Action
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Cooldown: 2 rounds
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A sudden low feline sidestep.
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Effect:
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* Move **3 meters**.
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This movement:
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- Does **not provoke reactions**
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- May move **through enemy spaces**
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If used after **Dodging**:
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- Gain **+1 Posture**.
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---
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# 2-Star Mantras
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## Sweep Trip
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Type: Combat
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Cost: 4 Ether
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Action: Action
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Cooldown: 3 rounds
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Inspired by **Sam's tripping attacks**. Sweep low with your right leg, tripping enemies and dealing minimal damage.
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Damage:
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* 1d6 Blunt
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Effects:
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* Target must make a **Dexterity Save**.
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Failure:
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- Target falls **Prone**
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- Target loses **3 Posture**
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Success:
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- Target loses **2 Posture**.
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## Feral Rush
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Type: Combat
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Cost: 5 Ether
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Action: Action
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Cooldown: 4 rounds
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A savage flurry of clawing strikes.
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Damage:
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* Three hits, 1d4 Blunt each
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Each hit:
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- Deals **+1 Posture damage**
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If at least **2 hits land**:
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- Apply **Sapped (2 rounds)**.
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## Tail Feint
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Type: Support
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Cost: 3 Ether
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Action: Bonus Action
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Cooldown: 4 rounds
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A deceptive twitch of movement.
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For **1 round**:
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- Your next attack gains **+5 Chip Damage**
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- Your next attack gains **+5 Penetration**
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- Your next attack deals **+2 Posture damage**
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If the attack **breaks posture**:
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- Gain **+2 Posture**
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---
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# 3-Star Mantras
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## Savage Launcher
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Type: Combat
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Cost: 6 Ether
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Action: Action
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Cooldown: 4 rounds
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You uppercut with the prosthetic arm.
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Damage:
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* 1d10 Blunt + 1d6 Lightning
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Effects:
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- Launch the enemy **3 meters upward**
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- Push **3 meters** away from you.
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Enemy loses **3 Posture**.
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If the enemy is **Sapped**:
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- Immediately trigger **Shock**.
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## Predator Maul
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Type: Combat
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Cost: 7 Ether
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Action: Action
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Cooldown: 4 rounds
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You grab and slam your opponent into the ground. Target must be within **1.5 meters**.
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Damage: 2d8 Blunt
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Effects:
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- Target loses **4 Posture**.
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- Target falls prone.
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If the target is already **Prone**:
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- Add **+1d8 Blunt**.
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## Scavenger Bite
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Type: Combat
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Cost: 6 Ether
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Action: Action
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Cooldown: 5 rounds
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You pounce onto the enemy, slam them to the ground and tear into them.
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Damage:
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* 1d6 Blunt + 1d6 Slash + 1d6 Pierce
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Effects:
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- Target falls prone and gains heavy bleed buildup.
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- Target loses **3 Posture**.
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If target is **Burning or Shocked**:
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- Add **+1d6 Lightning** or **+1d6 Fire** respectively.
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